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= History =
[[File:Bird_portrait.jpg|180px|thumb|left|Birdman portrait from [http://planets.nu Planets Nu]]]
{{Player Race
|raceicon=Birds_Race_Icon_Nu.png
|racename=The Empire of Birds
|RaceDescription=[[The Empire of Birds]] also known as Birdmen are based on the Romulan Empire, from the "Star Trek" universe.
|RaceCharacteristics=
The Birds are a sneaky race that uses stealth and information superiority for tactical advantage. They are defined by their large fleet of cloaking ships (including the only cloaking battleship, the [[Dark_Wing_Class_Battleship|Dark Wing]]) and their use of the Super Spy mission. Instead of meeting enemy fleets head-on in massive battles, Birds use their stealth and intel advantages to pick off enemy ships one at a time, and to attack weakly guarded areas.


[[The Empire of Birds]] also known as Birdmen are based on the Romulan Empire, from the "Star Trek" universe.
To play Birds well requires good diplomacy. Birds lack heavy carriers and economic advantages. Birds must therefore co-operate in most games in order to win. Many players will want to co-operate with Birds, to get their hands on cloaking ships like the Resolute or Dark Wing. In campaign mode, the [[Red Wind Storm-Carrier]] is valued for trade. Birds can be a valuable strategic partner with the [[Cloak and Intercept|Cloak & Intercept]] ability, Loki immunity and [[Super Spy]].  


== Good Players ==
==== Changes from Classic VGAP ====
There are some players who played the Birds pretty well. Timo Kreike and Merlyn were pretty strong, so if you find guides from those two, you should read them.
In Standard more at [[VGA_Planets_Nu|Planets.nu]], the Birds have [[Super_Spy#Super_Spy_Advanced|Super Spy Advanced]] and the [http://help.planets.nu/mis-cloak-and-intercept Cloak & Intercept] mission ability. They also have the [[Enlighten Class Research Vessel]].


= Racial Abilities =
|StrategyGuides=[http://www.gaming-strategy.com/computer-gaming/vga-planets/planets-races-overview/the-birdmen/ Birdman guide at Gaming-Strategy.com]
[http://www.donovansvgap.com/guides/hawkgbird.htm Hawkeye's Guide to the Birdmen]
|RacialAbilities=
* '''Loki Immunity''': Ships belonging to Bird players cannot be decloaked by [[Loki Class Destroyer|Loki]].
* '''[[Cloak and Intercept|Cloak & Intercept mission]]''': Intercept other ships while remaining cloaked. ([[VGA Planets Nu|NuHost]] only)
* '''[[Super Spy|Super Spy mission]]''': Gathers information on enemy planets (while cloaked), including friendly code and defense post total. Super Spy mission includes these additional features:
: '''[[Super Spy Deluxe]]''': Changes the friendly code of a planet, but at the risk of triggering a de-cloaking ion pulse.
: '''[http://help.planets.nu/mis-super-spy Super Spy Advanced]''': Reveals additional information on enemy's starbases, including number of fighters, defenses, damage, and ship being built. ([[VGA Planets Nu|NuHost]] only)
* Partial [[Planet Immunity]]: Ships with [[beams]], but no [[Neutronium|fuel]], cannot be attacked by enemy planets.
====Campaign Mode Abilities====
* '''[[Covert Data Link]]
* '''[[Harmonic Weapon Modulation]]
* '''[[Super_Spy#Super_Spy_Infiltration|Super Spy Infiltration]]


* [[Super Spy]]
|ImportantShips=
* [[cloaking device]] on most ships
[[Swift Heart Class Scout]]: This ship will be your primary scout. Quite a large fuel tank and lightweight. Perfect for changing [[friendly code]]s with [[Super Spy]], capturing freighters, and destroying lightly-defended planets.
* 2 Ships with [[advanced cloaking device]]
Build them with X-Rays/Disruptor to capture enemy LDSFs. If you want to destroy LDSFs instead, use Blasters, Positrons or Heavy Blasters. To capture [[STF|Super Transport Freighters]], only Heavy Disruptors will work (X-rays time out. Disruptors will destroy it)).


= Ship List =
[[Resolute Class Battlecruiser]]: Really good mid class ship. Its cargo is enough to use it as a freighter, or to lay large minefields. Its fuel tank is large enough to refuel your battleships, which have a really small tank. Mine sweeping with 8 beams works pretty well, too. It's one of the strongest mid class ships.
      <table border="1" cellspacing="0" cellpadding="5" border="0" width="700" bgcolor="Light Steel Blue4">
Best of all, it has [[Advanced Cloak]]ing, which allows you to cloak without consuming fuel, and to cloak in [[Ion storm]]s. In the early game, build with Plasma Bolts to save duranium, and Mk.4 torps to save MC. Later on, go for Mk.7 torps if you can afford it. Its 8 beams make it a good minesweeper, so equip it with Disruptors or better once you have more duranium.
        <tr bgcolor=#CFECEC valign="bottom">
          <td align="left" width="350"><b>Name</b></td>
          <td align="right" width="32"><b>[[Tech Levels|Tc]]</b></td>
          <td align="right" width="32"><b>[[Beams|Bm]]</b></td>


          <td align="right" width="32"><b>[[Torpedo|T]]/[[Fighter|F]]</b></td>
[[Dark Wing Class Battleship]]: Your big ship. It has the best strength/cost ratio of all ships. It also has [[Advanced Cloak]]ing. It's stronger then the main battleships of the Federation (only few players use Novas), Lizards, Fascists, Privateers and Crystals. Versus Cyborg, Empire, Robots, Rebels and Colonies, you need 2-3 [[Dark_Wing_Class_Battleship#Combat_against_big_carriers|to destroy their big carriers]], but your ship is significantly more favourable and after the 500 shiplimit, it needs much less Priority Build Points. It is excellent at [[Dark_Wing_Class_Battleship#Use_as_a_capturing_ship|capturing ships with gamma bombs]]. Like the Resolute, it costs a lot of duranium, so you might want to give it cheap beams in the early game, along with Mk.4 torps. To make it effective against other capital ships, you will want Mk.7 or Mk.8 launchers, but these almost double the MC cost, as well as costing more MC per torpedo. Since Birds do not have econ advantages and are often short of MC, your early-game Dark Wings might need to use cheaper torps.
          <td align="right" width="32"><b>[[Engines|En]]</b></td>
          <td align="right" width="32"><b>[[Megacredits|MC]]</b></td>
          <td bgcolor=#FDD017 align="right" width="32"><b>[[Duranium|Dur]]</b></td>
          <td bgcolor=#2B60DE align="right" width="32"><b>[[Tritanium|Tri]]</b></td>
          <td bgcolor=#4CC552 align="right" width="32"><b>[[Molybdenum|Mol]]</b></td>


          <td align="right" width="32"><b>[[Mass]]</b></td>
          <td align="right" width="32"><b>[[Cargo|Car]]</b></td>
          <td bgcolor=#C11B17 align="right" width="32"><b>[[Neutronium|Fuel]]</b></td>
          <td align="right" width="32"><b>[[Crew]]</b></td>
        </tr>
       
        <tr valign="bottom">
          <td align="left" width="300">[[Small Deep Space Freighter]]</td>
          <td align="right" width="32">1</td>
          <td align="right" width="32">0</td>
          <td align="right" width="32">0/0</td>
          <td align="right" width="32">1</td>


          <td align="right" width="32">10</td>
|StrategyOverall=
          <td bgcolor=#EDDA74 align="right" width="32">2</td>
Try to build a ship on each starbase you own.<br>
          <td bgcolor=#3BB9FF align="right" width="32">2</td>
On your colonized planets you should bring 100 clans each (if the climate doesn't support 100, get max clans to that planet; 100 is optimal, because you can build 100 factories with them). Good planets should probably get more clans.<br>
          <td bgcolor=#B5EAAA align="right" width="32">3</td>
Always build 14 factories first, to avoid detection. Next try to increase to 19 mines or 15 defense posts (so the planets can't be detected anymore) and after that raise the factories to the max.
          <td align="right" width="32">30</td>
|StrategyEarly=
          <td align="right" width="32">70</td>
=== Turn 1-5 ===
Increase the factories on your homeworld to the max and build about 250 mines.<br>
Build 2 Swift Hearts at the beginning, so you can explore your neighbour planets. Put 20 Clans on each and drop a clan on every planet, so a later ship can transfer money to the planet and beam up Neutronium.<br>
Next build 2 or 3 LDSF's and colonise those planets, the good ones as fast as possible.


          <td bgcolor=#E77471 align="right" width="32">200</td>
=== Turn 5-11 ===
          <td align="right" width="32">2</td>
Try to expand and find your neighbours unseen. Your LDSF's should bring minerals and money back, if they're empty. And you should build a ship each round. Communicate at least with one neighbour and try to get an alliance or a non-aggression pact. Use one of your LDSF's as mineral transporter and a Swift Heart (for example) as money transport.
        </tr>


        <tr valign="bottom">
=== Turn 12-14 ===
          <td align="left" width="300">[[Swift Heart Class Scout]] (cloaks)</td>
You have to decide what to do next. Build your 2nd starbase? Engage your neighbour? Build a Merlin?<br>
          <td align="right" width="32">1</td>
If you wanna engage your neighbour, you should know where their homeworld is. Build at least 2 Dark Wings, but if your facing an unexperienced player, a Resolute could be enough.<br>
          <td align="right" width="32">2</td>
If you found a real good Bovinoid planet and a planet which produce much money, you should think about a Merlin.


          <td align="right" width="32">0/0</td>
=== Turn 18-22 ===
          <td align="right" width="32">1</td>
Build a 3rd Starbase.
          <td align="right" width="32">60</td>
          <td bgcolor=#EDDA74 align="right" width="32">6</td>
          <td bgcolor=#3BB9FF align="right" width="32">20</td>
          <td bgcolor=#B5EAAA align="right" width="32">5</td>


          <td align="right" width="32">45</td>
=== Later on ===
          <td align="right" width="32">20</td>
Try to have about 6-7 starbases at turn 30 (Ghipsoldal planets are great for producing Swift Hearts)
          <td bgcolor=#E77471 align="right" width="32">170</td>
          <td align="right" width="32">126</td>
        </tr>


        <tr valign="bottom">
|StrategyMid=
          <td align="left" width="300">[[Medium Deep Space Freighter]]</td>
|StrategyEnd=
          <td align="right" width="32">3</td>
|StrategyNotes=
          <td align="right" width="32">0</td>
A really basic but important tactic. If someone attacks you, try to get every drop of neutronium, ... of each planet you will loose. Raise the native and colonist taxes to the max, aswell. This will slow down your enemy, because he needs support (fuel, torpedos, fighters). Sometimes you can even use your minerals and beam it on an enemy vessel, so it looses even more fuel. Perhaps you should even think about towing enemies into open space, if they're low on fuel. If he finally sends support to the front, engage it.
          <td align="right" width="32">0/0</td>
          <td align="right" width="32">1</td>
          <td align="right" width="32">65</td>
          <td bgcolor=#EDDA74 align="right" width="32">4</td>


          <td bgcolor=#3BB9FF align="right" width="32">4</td>
|AllianceOverall=A Bird is a really good ally. It's easy for them to locate starbases, enemy planets and to distinguish bad planets from good ones. And best of all, nobody will know what informations he has. Birds are more like a support in a war. Destroying minefields, laying minefields and attacking unprotected planets/ships will help every race and no other race is as good in it, as the Birds.  They offer some pretty interesting ships for other races. Nearly everyone should be interested in your Resolute and Dark Wing.
          <td bgcolor=#B5EAAA align="right" width="32">6</td>
|AllianceFed=
          <td align="right" width="32">60</td>
|AllianceLizard=Since the Dark Wing is better then the Lizard Tc10 ship, [[Lizards]] are usually interested in it. [[Eros Class Research Vessel]]s are quite interesting. And sometimes the Bird could need a[[Loki Class Destroyer]] aswell.<br>
          <td align="right" width="32">200</td>
The Lizard could support the economy of the Birds with [[Hiss]]-ships, especially an [[Eros Class Research Vessel]] could be interesting for it. Because of the Super Spy mission, Birds can inform the Lzard, how many defense posts there are on a planet, which helps at Ground attacks.<br>
          <td bgcolor=#E77471 align="right" width="32">250</td>
'''Summarized: <font color="#CC0000">Not a good Alliance</font>'''
          <td align="right" width="32">6</td>
|AllianceBird=
|AllianceFascist=Since the Dark Wing is better then the Fascist Tc10 ship, [[Fascists]] are usually interested in it. Since Fascist cloakers have little cargo, a Resolute is quite interesting for ground attacks. On the other side there aren't many intersting ships. [[Saber Class Frigate]] and [[D19b Nefarious Class Destroyer]] are just a little bit interesting.<br>
The Fascist could support the economy of the Birds with Pillaging and the Birds could help with their intelligence collection.<br>
'''Summarized: <font color="#CC0000">Not a good Alliance</font>'''
|AlliancePrivateer=
[[Privateers]] would love your [[White Falcon Class Cruiser]] and especially your [[Resolute Class Battlecruiser]]. On the other side, a [[Meteor Class Blockade Runner]] is a ship everyone wants to have.<br>
They are pretty good allies. [[Privateers]] together with Birds should know almost everything about their opponents. Birds take out [[planets]], [[starbases]] and every ship besides big hitter ([[Virgo Class Battlestar|Virgo]], [[Rush Class Heavy Carrier|Rush]], [[Biocide Class Carrier|Biocide]], ...) and the Privateer captures those big ships (together, they should know where every big hitter of a single opponent is located).<br>
Birds are able to take out Privateers biggest threat: [[minefields]].
They are pretty fast at it through [[Super Spy]] or with their cloakable [[Resolute Class Battlecruiser]]s or [[Dark Wing Class Battleship]]s.<br>
If you are playing Standard-mode on Planets.nu, Bird players can use the Cloak & Intercept mission to intercept enemy ships in deep space and tow them to a waiting "wolf pack" of Privateers who will rob them. A [[Meteor_Class_Blockade_Runner|Meteor]] is excellent for this, since your opponent cannot break tow against [[Gravitonic_Accelerator|gravitonic engines]]. Being able to intercept and tow enemy ships in this way is incredibly powerful, and very hard to defend against. <br>
'''Summarized: <font color="#00FF00">Very good Alliance</font>'''
|AllianceCyborg=
|AllianceCrystal=
The chance to get a [[White Falcon Class Cruiser]], [[Fearless Wing Cruiser]] or [[Resolute Class Battlecruiser]] should be enough, so that every [[Crystals|Crystal]] player wants an alliance with the Bird. The only ship thats interesting for the Bird is the [[Onyx Class Frigate]].<br>
Birds are master of attack. Sneak in, destroy unprotected small/midsized ships, planets, starbases or even homeworlds and get out without losing any ships. But if a Carrier race decides to rush into the Birds empire, it gets really difficult. [[Crystals]] are masters of defending, so they can help Birds and neutralize their weaknesses.  Knowing where your enemy is and the possibility to sneak cloaked into someones empire and lay big webmine fields is really powerful.  On the other side, [[Crystals]] are a really tough opponent, especially for Birds. So why fight against them, if you can have a strong alliance partner.<br>
'''Summarized: <font color="#00FF00">Very good Alliance</font>'''


        </tr>
|AllianceEmpire=
|AllianceRobot=
The chance to get a [[White Falcon Class Cruiser]], [[Fearless Wing Cruiser]] or [[Resolute Class Battlecruiser]] should be enough, so that every [[Robotics|Robot]] player wants an alliance with the Bird too.<br>
[[Pawn Class Baseship]], [[Automa Class Baseship]] and a [[Golem Class Baseship]] are really interesting for Birds.<br>


        <tr valign="bottom">
Birds get informations about planets and fleet movement. They could destroy small/midsized ships, planets and starbases. The Robot is good at destroying big ships. Since Birds have their weakness in defense, [[Robots]] can help them with large minefields.<br>
          <td align="left" width="300">[[Neutronic Fuel Carrier]]</td>
Birds get a big carrier, [[Robots]] one of the best cloakable minefield layers.<br>
          <td align="right" width="32">3</td>
'''Summarized: <font color="#00FF00">Very Good Alliance</font>'''
          <td align="right" width="32">0</td>
|AllianceRebel=
          <td align="right" width="32">0/0</td>
[[Rebels]] should be interested in a cloaker. It could be quite interesting for [[RGA]] and scouting.<br>
          <td align="right" width="32">2</td>
A [[Falcon Class Escort]] could be interesting, if you wanna build a [[starbase]] in each others empire, so you can produce ships for your ally (Rebels could live with a 0 degree world with good [[natives]]).<br>
          <td align="right" width="32">20</td>
A [[Rush Class Heavy Carrier]] is better at fighting big ships, but a [[Dark Wing Class Battleship]] is just a little bit weaker and invisible. Nevertheless, a [[Dark Wing Class Battleship|Dark Wing]] and a [[Rush Class Heavy Carrier|Rush]] are able to destroy every other ship. Even a [[Resolute Class Battlecruiser|Resolute]] and a [[Rush Class Heavy Carrier|Rush]] are pretty strong. And because of their [[Cloaking|cloaking device]], you can fight other big ships 1on1.<br>
          <td bgcolor=#EDDA74 align="right" width="32">10</td>
[[Rebels]] could fill your [[starbase|Starbases]] with fighters and attack big hitters. And if the Bird and the Rebel work close together, they're pretty strong. They should combine their forces, to destroy big ships.<br>
'''Summarized: <font color="#00BB00">Good Alliance</font>'''
|AllianceColony=
A [[Cobol Class Research Cruiser]] or [[Aries Class Transport]] is always interesting, since everyone will run short on Neutronium. [[Dark Wing Class Battleship|Dark Wings]] and [[Resolute Class Battlecruiser|Resolutes]] are interesting for everyone aswell.<br>
A [[Virgo Class Battlestar]] is better at fighting big ships, but a [[Dark Wing Class Battleship]] is just a little bit weaker and invisible. Nevertheless, a [[Dark Wing Class Battleship|Dark Wing]] and a [[Virgo Class Battlestar|Virgo]] are able to destroy every other ship (Rush+Dark Wing are better, nevertheless). Even a Resolute and a [[Virgo Class Battlestar|Virgo]] are pretty strong. And because of their cloaking device, you can fight other big ships 1on1.<br>
[[The Missing Colonies of Man|Colonials]] could fill your Starbases with fighters and attack big hitters. And if the Bird and the Colonial work close together, they're pretty strong. They should combine their forces, to destroy big ships.<br>
'''Summarized: <font color="#bbbb01">Ok Alliance</font>'''


          <td bgcolor=#3BB9FF align="right" width="32">2</td>
|EnemyOverall=
          <td bgcolor=#B5EAAA align="right" width="32">20</td>
|EnemyFed=
          <td align="right" width="32">10</td>
|EnemyLizard=
          <td align="right" width="32">2</td>
|EnemyBird=
          <td bgcolor=#E77471 align="right" width="32">900</td>
|EnemyFascist=
          <td align="right" width="32">2</td>
|EnemyPrivateer=
        </tr>
|EnemyCyborg=
|EnemyCrystal=
|EnemyEmpire=
|EnemyRobot=
|EnemyRebel=
|EnemyColony=
}}


        <tr valign="bottom">
          <td align="left" width="300">[[White Falcon Class Cruiser]] (cloaks)</td>
          <td align="right" width="32">3</td>
          <td align="right" width="32">4</td>
          <td align="right" width="32">1/0</td>
          <td align="right" width="32">2</td>


          <td align="right" width="32">110</td>
[[Category:Player Races]]
          <td bgcolor=#EDDA74 align="right" width="32">32</td>
          <td bgcolor=#3BB9FF align="right" width="32">61</td>
          <td bgcolor=#B5EAAA align="right" width="32">33</td>
          <td align="right" width="32">120</td>
          <td align="right" width="32">140</td>
 
          <td bgcolor=#E77471 align="right" width="32">430</td>
          <td align="right" width="32">150</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Bright Heart Class Destroyer]] (cloaks)</td>
          <td align="right" width="32">3</td>
          <td align="right" width="32">2</td>
 
          <td align="right" width="32">4/0</td>
          <td align="right" width="32">2</td>
          <td align="right" width="32">140</td>
          <td bgcolor=#EDDA74 align="right" width="32">22</td>
          <td bgcolor=#3BB9FF align="right" width="32">43</td>
          <td bgcolor=#B5EAAA align="right" width="32">15</td>
 
          <td align="right" width="32">80</td>
          <td align="right" width="32">40</td>
          <td bgcolor=#E77471 align="right" width="32">90</td>
          <td align="right" width="32">122</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Small Transport]]</td>
          <td align="right" width="32">4</td>
          <td align="right" width="32">2</td>
          <td align="right" width="32">0/0</td>
          <td align="right" width="32">1</td>
          <td align="right" width="32">25</td>
          <td bgcolor=#EDDA74 align="right" width="32">2</td>
 
          <td bgcolor=#3BB9FF align="right" width="32">2</td>
          <td bgcolor=#B5EAAA align="right" width="32">20</td>
          <td align="right" width="32">30</td>
          <td align="right" width="32">50</td>
          <td bgcolor=#E77471 align="right" width="32">180</td>
          <td align="right" width="32">15</td>
 
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Fearless Wing Cruiser]] (cloaks)</td>
          <td align="right" width="32">5</td>
          <td align="right" width="32">6</td>
          <td align="right" width="32">1/0</td>
          <td align="right" width="32">2</td>
 
          <td align="right" width="32">180</td>
          <td bgcolor=#EDDA74 align="right" width="32">52</td>
          <td bgcolor=#3BB9FF align="right" width="32">81</td>
          <td bgcolor=#B5EAAA align="right" width="32">63</td>
          <td align="right" width="32">150</td>
          <td align="right" width="32">240</td>
 
          <td bgcolor=#E77471 align="right" width="32">360</td>
          <td align="right" width="32">300</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Skyfire Class Cruiser]]</td>
          <td align="right" width="32">5</td>
          <td align="right" width="32">4</td>
 
          <td align="right" width="32">2/0</td>
          <td align="right" width="32">2</td>
          <td align="right" width="32">250</td>
          <td bgcolor=#EDDA74 align="right" width="32">52</td>
          <td bgcolor=#3BB9FF align="right" width="32">61</td>
          <td bgcolor=#B5EAAA align="right" width="32">83</td>
 
          <td align="right" width="32">150</td>
          <td align="right" width="32">250</td>
          <td bgcolor=#E77471 align="right" width="32">370</td>
          <td align="right" width="32">270</td>
        </tr>
       
        <tr valign="bottom">
          <td align="left" width="300">[[Large Deep Space Freighter]]</td>
          <td align="right" width="32">6</td>
          <td align="right" width="32">0</td>
          <td align="right" width="32">0/0</td>
          <td align="right" width="32">2</td>
 
          <td align="right" width="32">160</td>
          <td bgcolor=#EDDA74 align="right" width="32">85</td>
          <td bgcolor=#3BB9FF align="right" width="32">7</td>
          <td bgcolor=#B5EAAA align="right" width="32">8</td>
          <td align="right" width="32">130</td>
          <td align="right" width="32">1200</td>
 
          <td bgcolor=#E77471 align="right" width="32">600</td>
          <td align="right" width="32">102</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Valiant Wind Class Carrier]]</td>
          <td align="right" width="32">6</td>
          <td align="right" width="32">7</td>
          <td align="right" width="32">0/3</td>
          <td align="right" width="32">2</td>
          <td align="right" width="32">380</td>
          <td bgcolor=#EDDA74 align="right" width="32">52</td>
 
          <td bgcolor=#3BB9FF align="right" width="32">61</td>
          <td bgcolor=#B5EAAA align="right" width="32">123</td>
          <td align="right" width="32">180</td>
          <td align="right" width="32">80</td>
          <td bgcolor=#E77471 align="right" width="32">190</td>
          <td align="right" width="32">322</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Deth Specula Class Frigate]] (cloaks)</td>
          <td align="right" width="32">6</td>
          <td align="right" width="32">6</td>
          <td align="right" width="32">4/0</td>
          <td align="right" width="32">2</td>
 
          <td align="right" width="32">280</td>
          <td bgcolor=#EDDA74 align="right" width="32">25</td>
          <td bgcolor=#3BB9FF align="right" width="32">45</td>
          <td bgcolor=#B5EAAA align="right" width="32">89</td>
          <td align="right" width="32">113</td>
          <td align="right" width="32">35</td>
 
          <td bgcolor=#E77471 align="right" width="32">140</td>
          <td align="right" width="32">240</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Resolute Class Battlecruiser]] (adv. cloaking)</td>
          <td align="right" width="32">7</td>
          <td align="right" width="32">8</td>
 
          <td align="right" width="32">3/0</td>
          <td align="right" width="32">2</td>
          <td align="right" width="32">380</td>
          <td bgcolor=#EDDA74 align="right" width="32">52</td>
          <td bgcolor=#3BB9FF align="right" width="32">71</td>
          <td bgcolor=#B5EAAA align="right" width="32">93</td>
 
          <td align="right" width="32">180</td>
          <td align="right" width="32">280</td>
          <td bgcolor=#E77471 align="right" width="32">480</td>
          <td align="right" width="32">348</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Red Wind Class Carrier]] (cloaks)</td>
          <td align="right" width="32">8</td>
          <td align="right" width="32">2</td>
          <td align="right" width="32">0/2</td>
          <td align="right" width="32">2</td>
          <td align="right" width="32">150</td>
          <td bgcolor=#EDDA74 align="right" width="32">22</td>
 
          <td bgcolor=#3BB9FF align="right" width="32">37</td>
          <td bgcolor=#B5EAAA align="right" width="32">15</td>
          <td align="right" width="32">70</td>
          <td align="right" width="32">60</td>
          <td bgcolor=#E77471 align="right" width="32">85</td>
          <td align="right" width="32">40</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Neutronic Refinery Ship]]</td>
          <td align="right" width="32">9</td>
          <td align="right" width="32">6</td>
 
          <td align="right" width="32">0/0</td>
          <td align="right" width="32">10</td>
          <td align="right" width="32">970</td>
          <td bgcolor=#EDDA74 align="right" width="32">125</td>
          <td bgcolor=#3BB9FF align="right" width="32">150</td>
          <td bgcolor=#B5EAAA align="right" width="32">527</td>
 
          <td align="right" width="32">712</td>
          <td align="right" width="32">1050</td>
          <td bgcolor=#E77471 align="right" width="32">800</td>
          <td align="right" width="32">190</td>
        </tr>
 
      <tr valign="bottom">
          <td align="left" width="300">[[Super Transport Freighter]]</td>
          <td align="right" width="32">10</td>
          <td align="right" width="32">0</td>
          <td align="right" width="32">0/0</td>
          <td align="right" width="32">4</td>
          <td align="right" width="32">220</td>
          <td bgcolor=#EDDA74 align="right" width="32">125</td>
 
          <td bgcolor=#3BB9FF align="right" width="32">13</td>
          <td bgcolor=#B5EAAA align="right" width="32">18</td>
          <td align="right" width="32">160</td>
          <td align="right" width="32">2600</td>
          <td bgcolor=#E77471 align="right" width="32">1200</td>
          <td align="right" width="32">202</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Merlin Class Alchemy Ship]]</td>
          <td align="right" width="32">10</td>
          <td align="right" width="32">8</td>
          <td align="right" width="32">0/0</td>
          <td align="right" width="32">10</td>
 
          <td align="right" width="32">840</td>
          <td bgcolor=#EDDA74 align="right" width="32">625</td>
          <td bgcolor=#3BB9FF align="right" width="32">250</td>
          <td bgcolor=#B5EAAA align="right" width="32">134</td>
          <td align="right" width="32">920</td>
          <td align="right" width="32">2700</td>
 
          <td bgcolor=#E77471 align="right" width="32">450</td>
          <td align="right" width="32">120</td>
        </tr>
 
        <tr valign="bottom">
          <td align="left" width="300">[[Dark Wing Class Battleship]] (adv. cloaking)</td>
          <td align="right" width="32">10</td>
          <td align="right" width="32">10</td>
          <td align="right" width="32">8/0</td>
          <td align="right" width="32">2</td>
 
          <td align="right" width="32">450</td>
          <td bgcolor=#EDDA74 align="right" width="32">170</td>
          <td bgcolor=#3BB9FF align="right" width="32">183</td>
          <td bgcolor=#B5EAAA align="right" width="32">110</td>
          <td align="right" width="32">491</td>
          <td align="right" width="32">150</td>
 
          <td bgcolor=#E77471 align="right" width="32">290</td>
          <td align="right" width="32">910</td>
        </tr>
</table>
 
 
=== Noticeable Ships ===
 
[[Swift Heart Class Scout]]:
This ship will be your primary scout. Quite a large fuel tank and really lightweighted.
Perfect for changing [[friendly code]]s with [[Super Spy]] and for capturing freighter.
Build them with Transwarp drives and X-Rays/Disruptor.
 
[[Neutronic Fuel Carrier]]:
Useful for transporting Neutronium and as MC transport. With Transwarp drives it can move its max range without consuming any Neutronium.
 
[[Large Deep Space Freighter]]:
Best hullmass/cargo ratio of all ships. So, if you wanna save up Neutronium, this is the best ship. Usefull for colonizing and moving minerals. Always use Transwarp drives on this ship.
 
[[Resolute Class Battlecruiser]]:
Really good mid class ship. Its cargo is enough to use it as freighter, if you running short on freighters, or lay large minefields. Its fuel tank is large enough, so you can refill your battleships, which have a really small tank. Minesweeping with 8 beams works pretty good, too. And its one of the strongest mid class ships. Best of all, it has an advanced cloaking device, so cloaking won't consume any Neutronium. Decloaking doesn't work on this ship aswell.
Transwarp drives are a must here aswell. For beams you should choose between Disruptor, Heavy Blaster, Heavy Disruptor and Heavy Phaser (both Disruptors would be the best choice, cause you can capture ships with them easilier). Mark4 or Mark7 as torpedos is a must aswell.
 
[[Neutronic Refinery Ship]]:
Later on you will run short on Neutronium, so its good to have those ships aswell.
Don't use any expensive engines on this ship, you won't move it much. For defense you should use some better beams, cause of its hullmass, it can take some ships down.
 
[[Merlin Class Alchemy Ship]]:
With a Merlin over Bovinoid worlds, you won't run short on minerals.
Don't use any expensive engines on this ship, you won't move it much. For defense you should use some better beams, cause of its hullmass, it can take some ships down.
 
[[Dark Wing Class Battleship]]:
Your big ship. It has the best strength/cost ratio of all ships. It also has an advanced cloaking device.
Its stronger then the main battleships of the Federation (only few players use Novas), Lizards, Fascists, Privateers and Crystals.
Versus Cyborg, Empire, Robotic, Rebel and Colonial you need 2-3 to destroy their capital ship, but your ship is significantly more favourable and after the 500 shiplimit, it needs much less Priority Build Points.
Transwarps, X-Rays(just if you wanna throw it at a carrier and it won't survive)/Disruptor/Heavy Blaster/Heavy Disruptor/Heavy Phaser and Mark4(only in the very beginning)/Mark7/Mark8 should be used.
 
= Alliances =
 
UNDER CONSTRUCTION
 
= Other races as enemies =
 
UNDER CONSTRUCTION
 
= Advanced combat tactics =
 
UNDER CONSTRUCTION

Latest revision as of 01:09, 28 January 2024

Birdman portrait from Planets Nu
The Empire of Birds race icon from VGA Planets Nu

The Empire of Birds also known as Birdmen are based on the Romulan Empire, from the "Star Trek" universe.

Race Characteristics

The Birds are a sneaky race that uses stealth and information superiority for tactical advantage. They are defined by their large fleet of cloaking ships (including the only cloaking battleship, the Dark Wing) and their use of the Super Spy mission. Instead of meeting enemy fleets head-on in massive battles, Birds use their stealth and intel advantages to pick off enemy ships one at a time, and to attack weakly guarded areas.

To play Birds well requires good diplomacy. Birds lack heavy carriers and economic advantages. Birds must therefore co-operate in most games in order to win. Many players will want to co-operate with Birds, to get their hands on cloaking ships like the Resolute or Dark Wing. In campaign mode, the Red Wind Storm-Carrier is valued for trade. Birds can be a valuable strategic partner with the Cloak & Intercept ability, Loki immunity and Super Spy.

Changes from Classic VGAP

In Standard more at Planets.nu, the Birds have Super Spy Advanced and the Cloak & Intercept mission ability. They also have the Enlighten Class Research Vessel.

Strategy Guides

Birdman guide at Gaming-Strategy.com

Hawkeye's Guide to the Birdmen

Racial Abilities

  • Loki Immunity: Ships belonging to Bird players cannot be decloaked by Loki.
  • Cloak & Intercept mission: Intercept other ships while remaining cloaked. (NuHost only)
  • Super Spy mission: Gathers information on enemy planets (while cloaked), including friendly code and defense post total. Super Spy mission includes these additional features:
Super Spy Deluxe: Changes the friendly code of a planet, but at the risk of triggering a de-cloaking ion pulse.
Super Spy Advanced: Reveals additional information on enemy's starbases, including number of fighters, defenses, damage, and ship being built. (NuHost only)

Campaign Mode Abilities

Ship List

See The master ship list for a list of The Empire of Birds ships.

Important Ships

Swift Heart Class Scout: This ship will be your primary scout. Quite a large fuel tank and lightweight. Perfect for changing friendly codes with Super Spy, capturing freighters, and destroying lightly-defended planets. Build them with X-Rays/Disruptor to capture enemy LDSFs. If you want to destroy LDSFs instead, use Blasters, Positrons or Heavy Blasters. To capture Super Transport Freighters, only Heavy Disruptors will work (X-rays time out. Disruptors will destroy it)).

Resolute Class Battlecruiser: Really good mid class ship. Its cargo is enough to use it as a freighter, or to lay large minefields. Its fuel tank is large enough to refuel your battleships, which have a really small tank. Mine sweeping with 8 beams works pretty well, too. It's one of the strongest mid class ships. Best of all, it has Advanced Cloaking, which allows you to cloak without consuming fuel, and to cloak in Ion storms. In the early game, build with Plasma Bolts to save duranium, and Mk.4 torps to save MC. Later on, go for Mk.7 torps if you can afford it. Its 8 beams make it a good minesweeper, so equip it with Disruptors or better once you have more duranium.

Dark Wing Class Battleship: Your big ship. It has the best strength/cost ratio of all ships. It also has Advanced Cloaking. It's stronger then the main battleships of the Federation (only few players use Novas), Lizards, Fascists, Privateers and Crystals. Versus Cyborg, Empire, Robots, Rebels and Colonies, you need 2-3 to destroy their big carriers, but your ship is significantly more favourable and after the 500 shiplimit, it needs much less Priority Build Points. It is excellent at capturing ships with gamma bombs. Like the Resolute, it costs a lot of duranium, so you might want to give it cheap beams in the early game, along with Mk.4 torps. To make it effective against other capital ships, you will want Mk.7 or Mk.8 launchers, but these almost double the MC cost, as well as costing more MC per torpedo. Since Birds do not have econ advantages and are often short of MC, your early-game Dark Wings might need to use cheaper torps.

Strategy

Overall Strategy

Try to build a ship on each starbase you own.
On your colonized planets you should bring 100 clans each (if the climate doesn't support 100, get max clans to that planet; 100 is optimal, because you can build 100 factories with them). Good planets should probably get more clans.
Always build 14 factories first, to avoid detection. Next try to increase to 19 mines or 15 defense posts (so the planets can't be detected anymore) and after that raise the factories to the max.

Early Game

Turn 1-5

Increase the factories on your homeworld to the max and build about 250 mines.
Build 2 Swift Hearts at the beginning, so you can explore your neighbour planets. Put 20 Clans on each and drop a clan on every planet, so a later ship can transfer money to the planet and beam up Neutronium.
Next build 2 or 3 LDSF's and colonise those planets, the good ones as fast as possible.

Turn 5-11

Try to expand and find your neighbours unseen. Your LDSF's should bring minerals and money back, if they're empty. And you should build a ship each round. Communicate at least with one neighbour and try to get an alliance or a non-aggression pact. Use one of your LDSF's as mineral transporter and a Swift Heart (for example) as money transport.

Turn 12-14

You have to decide what to do next. Build your 2nd starbase? Engage your neighbour? Build a Merlin?
If you wanna engage your neighbour, you should know where their homeworld is. Build at least 2 Dark Wings, but if your facing an unexperienced player, a Resolute could be enough.
If you found a real good Bovinoid planet and a planet which produce much money, you should think about a Merlin.

Turn 18-22

Build a 3rd Starbase.

Later on

Try to have about 6-7 starbases at turn 30 (Ghipsoldal planets are great for producing Swift Hearts)

Midgame

Endgame

Notes

A really basic but important tactic. If someone attacks you, try to get every drop of neutronium, ... of each planet you will loose. Raise the native and colonist taxes to the max, aswell. This will slow down your enemy, because he needs support (fuel, torpedos, fighters). Sometimes you can even use your minerals and beam it on an enemy vessel, so it looses even more fuel. Perhaps you should even think about towing enemies into open space, if they're low on fuel. If he finally sends support to the front, engage it.

Alliances

Overall

A Bird is a really good ally. It's easy for them to locate starbases, enemy planets and to distinguish bad planets from good ones. And best of all, nobody will know what informations he has. Birds are more like a support in a war. Destroying minefields, laying minefields and attacking unprotected planets/ships will help every race and no other race is as good in it, as the Birds. They offer some pretty interesting ships for other races. Nearly everyone should be interested in your Resolute and Dark Wing.

The Solar Federation

The Lizard Alliance

Since the Dark Wing is better then the Lizard Tc10 ship, Lizards are usually interested in it. Eros Class Research Vessels are quite interesting. And sometimes the Bird could need aLoki Class Destroyer aswell.
The Lizard could support the economy of the Birds with Hiss-ships, especially an Eros Class Research Vessel could be interesting for it. Because of the Super Spy mission, Birds can inform the Lzard, how many defense posts there are on a planet, which helps at Ground attacks.
Summarized: Not a good Alliance

The Empire of Birds

The Fascist Empire

Since the Dark Wing is better then the Fascist Tc10 ship, Fascists are usually interested in it. Since Fascist cloakers have little cargo, a Resolute is quite interesting for ground attacks. On the other side there aren't many intersting ships. Saber Class Frigate and D19b Nefarious Class Destroyer are just a little bit interesting.
The Fascist could support the economy of the Birds with Pillaging and the Birds could help with their intelligence collection.
Summarized: Not a good Alliance

The Privateer Bands

Privateers would love your White Falcon Class Cruiser and especially your Resolute Class Battlecruiser. On the other side, a Meteor Class Blockade Runner is a ship everyone wants to have.
They are pretty good allies. Privateers together with Birds should know almost everything about their opponents. Birds take out planets, starbases and every ship besides big hitter (Virgo, Rush, Biocide, ...) and the Privateer captures those big ships (together, they should know where every big hitter of a single opponent is located).
Birds are able to take out Privateers biggest threat: minefields. They are pretty fast at it through Super Spy or with their cloakable Resolute Class Battlecruisers or Dark Wing Class Battleships.
If you are playing Standard-mode on Planets.nu, Bird players can use the Cloak & Intercept mission to intercept enemy ships in deep space and tow them to a waiting "wolf pack" of Privateers who will rob them. A Meteor is excellent for this, since your opponent cannot break tow against gravitonic engines. Being able to intercept and tow enemy ships in this way is incredibly powerful, and very hard to defend against.
Summarized: Very good Alliance

The Cyborg

The Crystal Confederation

The chance to get a White Falcon Class Cruiser, Fearless Wing Cruiser or Resolute Class Battlecruiser should be enough, so that every Crystal player wants an alliance with the Bird. The only ship thats interesting for the Bird is the Onyx Class Frigate.
Birds are master of attack. Sneak in, destroy unprotected small/midsized ships, planets, starbases or even homeworlds and get out without losing any ships. But if a Carrier race decides to rush into the Birds empire, it gets really difficult. Crystals are masters of defending, so they can help Birds and neutralize their weaknesses. Knowing where your enemy is and the possibility to sneak cloaked into someones empire and lay big webmine fields is really powerful. On the other side, Crystals are a really tough opponent, especially for Birds. So why fight against them, if you can have a strong alliance partner.
Summarized: Very good Alliance

The Evil Empire

The Robotic Imperium

The chance to get a White Falcon Class Cruiser, Fearless Wing Cruiser or Resolute Class Battlecruiser should be enough, so that every Robot player wants an alliance with the Bird too.
Pawn Class Baseship, Automa Class Baseship and a Golem Class Baseship are really interesting for Birds.

Birds get informations about planets and fleet movement. They could destroy small/midsized ships, planets and starbases. The Robot is good at destroying big ships. Since Birds have their weakness in defense, Robots can help them with large minefields.
Birds get a big carrier, Robots one of the best cloakable minefield layers.
Summarized: Very Good Alliance

The Rebel Confederation

Rebels should be interested in a cloaker. It could be quite interesting for RGA and scouting.
A Falcon Class Escort could be interesting, if you wanna build a starbase in each others empire, so you can produce ships for your ally (Rebels could live with a 0 degree world with good natives).
A Rush Class Heavy Carrier is better at fighting big ships, but a Dark Wing Class Battleship is just a little bit weaker and invisible. Nevertheless, a Dark Wing and a Rush are able to destroy every other ship. Even a Resolute and a Rush are pretty strong. And because of their cloaking device, you can fight other big ships 1on1.
Rebels could fill your Starbases with fighters and attack big hitters. And if the Bird and the Rebel work close together, they're pretty strong. They should combine their forces, to destroy big ships.
Summarized: Good Alliance

The Missing Colonies of Man

A Cobol Class Research Cruiser or Aries Class Transport is always interesting, since everyone will run short on Neutronium. Dark Wings and Resolutes are interesting for everyone aswell.
A Virgo Class Battlestar is better at fighting big ships, but a Dark Wing Class Battleship is just a little bit weaker and invisible. Nevertheless, a Dark Wing and a Virgo are able to destroy every other ship (Rush+Dark Wing are better, nevertheless). Even a Resolute and a Virgo are pretty strong. And because of their cloaking device, you can fight other big ships 1on1.
Colonials could fill your Starbases with fighters and attack big hitters. And if the Bird and the Colonial work close together, they're pretty strong. They should combine their forces, to destroy big ships.
Summarized: Ok Alliance

Enemies

Overall

The Solar Federation

The Lizard Alliance

The Empire of Birds

The Fascist Empire

The Privateer Bands

The Cyborg

The Crystal Confederation

The Evil Empire

The Robotic Imperium

The Rebel Confederation

The Missing Colonies of Man