The Empire of Birds

From VGA Planets Wiki
Revision as of 04:46, 31 May 2011 by Dacilndak (talk | contribs) (Added race icon from Nu.)
Jump to navigationJump to search
Empire of the Birds race icon from VGA Planets Nu

History

The Empire of Birds also known as Birdmen are based on the Romulan Empire, from the "Star Trek" universe.

Good Players

There are some players who played the Birds pretty well. Timo Kreike and Merlyn were pretty strong, so if you find guides from those two, you should read them.

Racial Abilities

Ship List

Name Tc Bm T/F En MC Dur Tri Mol Mass Car Fuel Crew
Small Deep Space Freighter 1 0 0/0 1 10 2 2 3 30 70 200 2
Swift Heart Class Scout (cloaks) 1 2 0/0 1 60 6 20 5 45 20 170 126
Medium Deep Space Freighter 3 0 0/0 1 65 4 4 6 60 200 250 6
Neutronic Fuel Carrier 3 0 0/0 2 20 10 2 20 10 2 900 2
White Falcon Class Cruiser (cloaks) 3 4 1/0 2 110 32 61 33 120 140 430 150
Bright Heart Class Destroyer (cloaks) 3 2 4/0 2 140 22 43 15 80 40 90 122
Small Transport 4 2 0/0 1 25 2 2 20 30 50 180 15
Fearless Wing Cruiser (cloaks) 5 6 1/0 2 180 52 81 63 150 240 360 300
Skyfire Class Cruiser 5 4 2/0 2 250 52 61 83 150 250 370 270
Large Deep Space Freighter 6 0 0/0 2 160 85 7 8 130 1200 600 102
Valiant Wind Class Carrier 6 7 0/3 2 380 52 61 123 180 80 190 322
Deth Specula Class Frigate (cloaks) 6 6 4/0 2 280 25 45 89 113 35 140 240
Resolute Class Battlecruiser (adv. cloaking) 7 8 3/0 2 380 52 71 93 180 280 480 348
Red Wind Class Carrier (cloaks) 8 2 0/2 2 150 22 37 15 70 60 85 40
Neutronic Refinery Ship 9 6 0/0 10 970 125 150 527 712 1050 800 190
Super Transport Freighter 10 0 0/0 4 220 125 13 18 160 2600 1200 202
Merlin Class Alchemy Ship 10 8 0/0 10 840 625 250 134 920 2700 450 120
Dark Wing Class Battleship (adv. cloaking) 10 10 8/0 2 450 170 183 110 491 150 290 910


Noticeable Ships

Swift Heart Class Scout: This ship will be your primary scout. Quite a large fuel tank and really lightweighted. Perfect for changing friendly codes with Super Spy and for capturing freighter. Build them with Transwarp drives and X-Rays/Disruptor.

Neutronic Fuel Carrier: Useful for transporting Neutronium and as MC transport. With Transwarp drives it can move its max range without consuming any Neutronium.

Large Deep Space Freighter: Best hullmass/cargo ratio of all ships. So, if you wanna save up Neutronium, this is the best ship. Usefull for colonizing and moving minerals. Always use Transwarp drives on this ship.

Resolute Class Battlecruiser: Really good mid class ship. Its cargo is enough to use it as freighter, if you running short on freighters, or lay large minefields. Its fuel tank is large enough, so you can refill your battleships, which have a really small tank. Minesweeping with 8 beams works pretty good, too. And its one of the strongest mid class ships. Best of all, it has an advanced cloaking device, so cloaking won't consume any Neutronium. Decloaking doesn't work on this ship aswell. Transwarp drives are a must here aswell. For beams you should choose between Disruptor, Heavy Blaster, Heavy Disruptor and Heavy Phaser (both Disruptors would be the best choice, cause you can capture ships with them easilier). Mark4 or Mark7 as torpedos is a must aswell.

Neutronic Refinery Ship: Later on you will run short on Neutronium, so its good to have those ships aswell. Don't use any expensive engines on this ship, you won't move it much. For defense you should use some better beams, cause of its hullmass, it can take some ships down.

Merlin Class Alchemy Ship: With a Merlin over Bovinoid worlds, you won't run short on minerals. Don't use any expensive engines on this ship, you won't move it much. For defense you should use some better beams, cause of its hullmass, it can take some ships down.

Dark Wing Class Battleship: Your big ship. It has the best strength/cost ratio of all ships. It also has an advanced cloaking device. Its stronger then the main battleships of the Federation (only few players use Novas), Lizards, Fascists, Privateers and Crystals. Versus Cyborg, Empire, Robotic, Rebel and Colonial you need 2-3 to destroy their capital ship, but your ship is significantly more favourable and after the 500 shiplimit, it needs much less Priority Build Points. Transwarps, X-Rays(just if you wanna throw it at a carrier and it won't survive)/Disruptor/Heavy Blaster/Heavy Disruptor/Heavy Phaser and Mark4(only in the very beginning)/Mark7/Mark8 should be used.

Alliances

UNDER CONSTRUCTION

Other races as enemies

UNDER CONSTRUCTION

Advanced combat tactics

UNDER CONSTRUCTION