Cargo Space is the space within a ship or vessel that allows the transport of metals, fuel, colonists, Supplies, torpedoes, Fighters, or megacredits. All cargo is measured in units of KT killitons. Cargo space is separated in cargo hold types, Fuel cargo, Standard Cargo and vault.
Due to the instability of neutronium, it's cargo is separated from standard cargo. Each unit equals 1 kt.
standard cargo will hold all other goods up to the ship designs limit of cargo space in kt
1 fighter = 1 kt 1 torpedo = 1 kt 1 supply = 1 kt 1 Duranium metal = 1 kt 1 Tritanium metal = 1 kt 1 Molybdenum metal = 1 kt 100 colonists = 1 clan = 1 kt
Specifically designed for carrying megacredits only. all ships have 1 vault. all ship vaults are the same, and all vaults have a capacity to carry 10,000 megacredits at no additional weight in kt. in other words megacredits have no weight even in the amount of 10,000.
When not orbiting a planet, starships can jettison cargo into Deep Space if they have at least 1kt of fuel before the Host Order step that Jettison is performed. This is useful to make the ship lighter so the ship can travel farther or to prevent an enemy from seizing the fuel/cargo if the ship is in danger of being captured.
Ships can transfer cargo from and to any other ship located at the same location in space, but cargo transfers to Foreign ships requires at least 1kt of fuel before the Host Order step that Foreign Cargo transfers occur to successfully transfer any fuel/cargo.