Merlin Class Alchemy Ship
The Merlin Class can be the economic backbone of already exploited planetary clusters and usually is found close to important star-bases and bovinoid planets. In combat it is fairly tough to destroy, although it can only be equipped with 8 beam weapons.
Its gigantic cargo hold (the largest of all ships) can be used in a pinch for the evacuation of colonist from important planets, if the necessary amount of fuel is at hand. But with a 2700 cargo capacity and 450 fuel tank, and 10 engines, it, like the Neutronic Refinery ship, is really more of a starbase than a ship.
|Merlin Class Alchemy Ship||10||8||0/0||10||840||625||250||134||920||2700||450||120||Alc||25|
- Can produce up to 900kt of minerals per turn
- Empty: 365 ly
- Full: 112 ly
Fuel consumption per lightyear
- Empty: 1,23kt
- Full: 4,02kt
- Performs alchemy for 9 supplies into 1 of each mineral (or 3 minerals of a single kind, using ald, alt, or alm)
- Can tow
The Merlin makes an excellent last ditch fighter-killing ship with its eight beams. However, its extreme mass makes it vulnerable to destruction by carriers, and capture by higher grade torpedo ships.
Ranges and fuel consumption were taken from a Merlin Class Alchemy Ship equipped with Heavy Blasters and Transwarp Drives in non-stop-flight.
The Merlin Class Alchemy Ship does not currently have any addon-exclusive abilities.