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  • =Cargo Space= ...ists]], [[Supplies]], [[torpedo]]es, [[Fighter]]s, or [[megacredits]]. All cargo is measured in units of KT [[killiton]]s.
    2 KB (264 words) - 23:00, 3 March 2018
  • ...ces=[[Crystals]]|Comments=The Opal Class is a tiny ship with a small cargo hold, often used to "tune" web fields, reducing or expanding their radius to pre
    294 bytes (48 words) - 01:10, 11 September 2011
  • ...that they have [[Diplomacy|Safe Passage]] agreement with or better. Cargo hold is filled in the following order: Molybdenum, Tritanium, Duranium, Supplies
    2 KB (277 words) - 02:27, 23 June 2021
  • ...has paid attention to developing his economy. Because of its small cargo hold Kittyhawks need constant resupply. A Kittyhawk Class Carrier allows a Fede
    1 KB (176 words) - 17:46, 30 November 2017
  • ...e Crystal fleet. It is fairly well armed but it also has a gigantic cargo hold. The Emerald can bring a huge quantity of torpedoes into play, ship materi
    689 bytes (108 words) - 13:50, 3 June 2014
  • |Comments=The [[Super Transport Freighter]] has the highest cargo capacity of all freighters in the universe and the second highest (after th 1. It requires fewer priority points to build, relative to its cargo capacity.
    2 KB (410 words) - 23:16, 27 March 2024
  • To start colonizing [[planets]], you transfer [[cargo]] to your starting freighter (which has a '''Transwarp Drive'''). Transfer ...sing one of the largest [[cargo]] holds in the game with a whopping 1200kT hold. This allows you to easily carry clans to the outer worlds so that you can
    7 KB (1,177 words) - 17:09, 28 October 2014
  • ...tant planets, if the necessary amount of fuel is at hand. But with a 2700 cargo capacity and 450 fuel tank, and 10 engines, it, like the Neutronic Refinery
    2 KB (241 words) - 21:39, 11 January 2016
  • ...gh it can only be equipped with 6 beam weapons, and its fairly large cargo hold can be used for the evacuation from important planets.
    1 KB (185 words) - 21:37, 11 January 2016
  • ...onists equals 1 clan, which in turn requires 1kT of a starship's [[cargo]] hold.
    3 KB (360 words) - 00:48, 15 April 2015
  • ...e of 10 lightyears. It usually does not fight for itself, but with 80kt of cargo space it is a reasonable minelayer. ...ons]] that did not work for shareware players back in VGA 3. This does not hold true for Planets Nu.
    2 KB (369 words) - 09:01, 18 January 2020
  • *Unload Freighters: The base will automatically unload all cargo and money from ships at the base location that are of your race or have the ...l on board the ship will be recycled and placed on the starbase, any other cargo on board the ship will not be recycled, and will disappear!
    14 KB (2,255 words) - 10:25, 16 January 2023
  • | A carrier with 2 bays and large 700 kt large cargo hold. Good for making fighters.
    2 KB (388 words) - 13:52, 10 January 2024
  • In order to be at full power, it must fill its cargo with 24,000 clans (equivalent of 2.4 m colonists). This makes it very heavy ...Hive comes within 100 light-years of a planet, a '''terror effect''' takes hold and the happiness of colonists and natives begins to drop. Happiness will d
    2 KB (364 words) - 21:46, 26 September 2022
  • ...tar Carrier]] is a useful early carrier, with 4 bays and the largest cargo hold of the EE medium carriers. It has 1 more bay than the SSD and the same numb ...It also has a larger cargo than any EE war ship, making it a very flexible cargo and fuel hauler.
    6 KB (916 words) - 06:53, 14 February 2023
  • ...need more fuel efficiency (e.g. if towing another ship, or hauling lots of cargo long distances). Warp 6 engines are still very cheap, but cost twice the mo Generally, it is better to colonize planets with warships with large cargo space (Emerald, Ill Wind, Cat's Paw, Tranquility, LCC). However, there may
    12 KB (1,989 words) - 23:59, 16 December 2021
  • ...ble values are:<br/>1 : Joining<br />2 : Running<br/>3 : Finished<br/>4 : Hold || NO || 1,2 | cargo || The amount of cargo space available in the constructed hull
    36 KB (5,452 words) - 23:48, 18 April 2013
  • ...s Cruiser is the workhorse of the Lizard fleet. It has a very large cargo hold and can cloak, making it ideal for dropping clans on enemy planets (remembe
    6 KB (863 words) - 04:29, 8 August 2012
  • ...m the edge. This is best done by an Opal (with perhaps a few items in its hold) sweeping said minefiend with the "msc" friendly code, thus shrinking the f * [[Ruby Class Light Cruiser]]: This is your workhorse! With 370kt cargo it more useful then a MDSF. You can use it for tow capture and web mine sup
    11 KB (1,854 words) - 06:52, 14 February 2023
  • ...dium warship and primary minelayer of your fleet. Decent mass, large cargo hold, large crew, large tank, four beams and four torptubes. ...gistics, the MDSF is very cheap in minerals and carries a useful amount of cargo for the early to mid-game.
    14 KB (2,255 words) - 07:03, 12 February 2023
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