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  • ...ts target and one or both ships are hostile to each other (be it [[Primary Enemy]] or Kill [[mission]]), it will first engage its target fighting from the r ...sive, buying you critical time to mount a counterattack, or by forcing the enemy to send fewer ships.
    1 KB (235 words) - 08:20, 20 July 2019
  • ...hip to both cloak and intercept a target ship at the same time. If Primary Enemy is set to the target ship's race, the Bird ship will attack that ship. It w This ability is useful for selectively raiding an enemy's ships without sacrificing a ship of your own. It is also useful without h
    1 KB (193 words) - 08:20, 20 July 2019
  • Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship I * else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
    2 KB (241 words) - 23:54, 9 February 2018
  • ...se of this, players seek to destroy enemy Fireclouds immediately, lest the enemy chunnel in large battle groups. |Notes=
    546 bytes (80 words) - 06:30, 24 January 2014
  • ...s size, giving it decent range and allowing it to stay cloaked in orbit of enemy planets for many turns. ...Swift Heart is inexpensive, you can mass-produce them and send them behind enemy lines to harass your opponent's weak points. Building a starbase at a Ghips
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  • ...e same friendly code as the ship or planet it's targeting. This causes the enemy's shields to be at 0% when combat starts. ...ave [[Covert Data Link]] enabled as well. This will make it harder for the enemy to avoid friendly code-matching by changing their FCs. [[Super_Spy#Super_Sp
    1,004 bytes (173 words) - 00:47, 4 February 2023
  • *'''Minesweep''' - Sweep or detect enemy [[minefields]]. *'''Kill!!''' - Attack any enemy [[ship]] or [[planet]] you encounter.
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  • * SSD has [[Planet Immunity]] and thus cannot be attacked by any enemy planet. ...n arrive there fuel-less when accompanied by a [[cloak]]ed ship to prevent enemy ships from attacking.
    1 KB (212 words) - 00:48, 15 March 2018
  • ...- The [[starbase]] will [[repair]] [[damage]] done to the [[starbase]] by enemy [[ships]]. *'''Force a surrender''' - The [[starbase]] will force all "enemy" [[ships]] with the same [[friendly code]] as the [[starbase]] to [[surren
    1 KB (179 words) - 17:50, 29 November 2012
  • ...ake over the enemy [[starship]]. When the [[starship]] is secured (all the enemy [[crew]] jettisoned into space) half of the capturing starship's [[crew]] o
    2 KB (305 words) - 17:02, 30 November 2012
  • [[Starships]] without fuel cannot attack enemy [[ships]]. Enemy [[ships]] are not allowed to attack [[ships]] that are out of fuel, due to
    1 KB (187 words) - 16:10, 4 July 2012
  • ...llicams when [[torpedo]]es fire, to 20000 killicams when [[beams]] fire at enemy ships.
    237 bytes (35 words) - 03:12, 29 November 2012
  • ...e a [[ship]] during [[combat]] you must [[kill]] all [[crew]] on board the enemy vessel before his [[hull]] is destroyed. some [[weapons]] a re better suite If an enemy [[ship]] has no [[fuel]] on board during the Tow movement phase, you will [
    2 KB (369 words) - 08:59, 17 June 2019
  • ...e fleet, or as a privateer you wish to capture a particular ship within an enemy fleet without being forced to engage the rest of the fleet. ...he target. another cloaker the '''Lamb''' is at the exact location of the enemy fleet under cloak and tows away 1 of the ships to the '''wolfpack''' which
    3 KB (581 words) - 18:41, 29 November 2012
  • ...ise their apparent starship class, appearing to be a different starship on enemy scanners. It does not change the starship name, ID number, or the starship
    460 bytes (67 words) - 06:19, 23 April 2021
  • ...t leads a battle can let out a few torp salvos to weaken the shields of an enemy ship. This can help the ship that follows.|Notes=*[[Patriot/Cygnus Task Fo
    467 bytes (74 words) - 00:45, 11 September 2011
  • ...zard and Saurian Class Cruisers, it is still the easiest ship to refuel in enemy territory - as long as it can find weak planets or freighters to actually g
    1 KB (206 words) - 21:24, 31 December 2011
  • ...ed by other players within a 200 ly radius. The information detected about enemy planets includes: ...mission. Any native life on the Empire planet will be seen as Amorphous to enemy bioscanners.
    1 KB (243 words) - 01:21, 18 October 2021
  • * next when enemy [[fighter]]s are destroyed or are not present '''[[beams]] fire at [[Planet ...nge grows shorter until '''one side or the other is victorious''' and your enemy is destroyed or captured.
    6 KB (937 words) - 07:11, 29 October 2017
  • ...nemy ship(s) at that location in the same turn. This can allow you to kill enemy fleets by chunneling them to a "kill zone".
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  • ...training scenarios, and then a single player game against an AI controlled enemy.
    485 bytes (91 words) - 23:58, 24 December 2012
  • ...edo tube gives it the ability to have some defensive punch or lay mines in enemy space (though it can't carry many torpedoes).
    584 bytes (88 words) - 21:45, 28 July 2013
  • ...rades only require one engine, which might help you with cloaked raids on enemy shipping or colonies with a cheap ship. ...s against enemy carriers, since they can kill many fighters and damage the enemy's shields. They are also relatively inexpensive.
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  • ...g under their own power will arrive with a higher warp speed. Therefore if enemy ships arrived with some under tow, only those under tow at warp 0 would ent
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  • att - attack all enemy ships in orbit with fuel (*) nuk - attack all enemy ships in orbit with or without fuel (*)
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  • ...w you to tow it with a weaker ship, and then have a nasty surprise for the enemy when they intercept.
    2 KB (313 words) - 00:49, 25 September 2022
  • ...ild with PPs. This makes the D19c "PP-neutral" if it is able to destroy an enemy ship (i.e. you will regain all the PP that you spent on building the D19c i
    717 bytes (121 words) - 23:28, 24 September 2022
  • ...hat is peppered with warheads that track and launch themselves at passing enemy ships that are unlucky enough to trigger one of them. ...he [[torpedo]]s onboard into mines and laying them in space as a hazard to enemy shipping activities.
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  • ...arrier]], the largest ship (or is it a moon?) in the game. They can sense enemy planets with [[Dark Sense]]. * [http://help.planets.nu/mis-dark-sense Dark Sense], which can sense enemy planets from far away. The Empire has excellent strategic data collection
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  • ...ced and Super Spy Command, which allow you to change the friendly codes of enemy planets, and prevent starbase fighters from launching. Gives you information on enemy planets. Tells you the planet's Friendly Code, as well as the number of fac
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  • ...hout attacking the planet. and you would rather have the planet attack the enemy then suffer ground attacks from troops transporting down. ...y and hope they dont [[ground assault]]. if they have you set to [[Primary Enemy]] on their [[ships]] then there is no need to bother with this tactic as [[
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  • ...does not allow you to intercept and stay cloaked without setting a primary enemy.
    908 bytes (132 words) - 06:11, 2 June 2018
  • To destroy enemy [[happiness]], [[planetary Structures]] and [[Resources]] on targeted plane *'''[[Primary Enemy]]''' : None - or any other [[race]] except the target planet race - to Avoi
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  • .... Using an idle freighter intercepting at warp 0 is a good way of tracking enemy ship movements. On your next turn, your ship's waypoint will point to where Veteran players will try to avoid interception by enemy ships by intercepting other ships themselves. Since intercepting ships move
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  • ...hostile enemy is around, having two LDSFs means having two targets for the enemy instead of only one, which increases the survivability of your transport fl
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  • ...r it is built, since ships are built without fuel to start. To prevent the enemy from putting fuel on the newly-built ship, you must first destroy the starb ...(which is something you do not want, normally). However, if you suspect an enemy has its own cloaked ships in orbit, it can be useful to deliberately trigge
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  • Cloaking is a [[mission]] that allows a [[ship]] to be hidden from the enemy at the cost of extra [[fuel]]. A ship must be undamaged to cloak. ...attack ships without attacking a [[planet]] simply by setting a '''Primary Enemy''', although they will attack the planet as well if they take [[damage]] ta
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  • ...way to get rid of them is lay a bigger field of your own and knock out the enemy's minefield this way. But make an effort to trade/steal a better torp ship.
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  • ...]: Maybe the Rebels' most powerful feature. This will cause great havoc on enemy planets. It is even useful against own planets sometimes. ...on-web mines will destroy them, it can be a useful tool for getting rid of enemy mine fields quickly.
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  • ...er, one more fighter bay, and of course less of a risk should it fall into enemy hands. It carries far more fuel than the other middle to heavy weight Impe
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  • ==[https://greasyfork.org/en/scripts/5994-planets-nu-enemy-ship-list-plugin Enemy Ship List Plugin] v1.33==
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  • ...sumption; it really is a gas guzzler, and it can be hard to refuel deep in enemy territory. As such, always make it part of a convoy if you're invading som ...p to build early in the game. However, later on it won't stand up to most enemy ships, and it would be better to build [[T-Rex Class Battleship|T-Rexes]] a
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  • ...l ship limit. PBPs are intended to motivate players to go out and destroy enemy ships, in order to be permitted to build your own. ...erlins at starbases far from the front lines, assigning them to a captured enemy ship with 'gsX', and then destroying them. A Merlin, destroyed this way, yi
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  • ...round Attack]]s on far distance planets (it is of advantage to know if any enemy ships are in orbit at the target)
    1 KB (179 words) - 23:04, 31 December 2011
  • ...ss very versatile for cloaked reconnaissance and freighter attacks deep in enemy space. ...n Class will only be seen when laying mines, attacking a freighter, or the enemy's fighter production.
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  • ...a ship or race that prevents that ship or the race from being attacked by enemy [[planet]]s.
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  • ...n torps but torps are far more cost efficient, and do not get shot down by enemy [[Beams|beam weapons]]. ships carrying torpedoes have a distinct advantage ==Torpedoes For Capture of Enemy Vessels (Gamma Bombs)==
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  • :* Set primary enemy to privateers or kill mission, at all times. ...best because they are harder for Privateer to sweep. Play tricks with the enemy by laying minefields, then scooping them up again. When Privateer thinks it
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  • * else: 1000 + 10 (if mission is not kill) + 5 (if no Primary Enemy is set) ...tar Destroyer|SSD]] really shines toward the end of a game when most of an enemy's ships were either destroyed or occupied in space battles; an [[Empire|Evi
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  • ...for your fleets--or simply use the Aries to "burn up" the minerals so your enemy can't use them if they recapture the planet. Be sure to protect the Aries s ...ighters. These task forces can run independently and be used to harass an enemy's rear areas and supply lines without you worrying about having fueling loc
    8 KB (1,291 words) - 07:10, 14 February 2023
  • ...rt is probably as a tower, since it has two engines. It can be used to tow enemy ships to a waiting Dark Wing or Resolute. It is economical to produce as a
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  • A ship with 2 engines or more can tow another ship, including enemy ships. Towing occurs in order of ship ID#. Towing always occurs in pairs, w To avoid being towed by an enemy ship, you can try breaking tow. To break tow, four conditions have to be me
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  • ...ge difference in combat, because it will greatly reduce the damage done by enemy torpedoes and beams. If it increases a ship's mass above 320 kt, the ship w
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  • ...Rob Fighters] ability enabled, their carriers will rob some fighters from enemy carriers and starbases at the same location.
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  • :When a player drops clans on an enemy planet, they will attack the enemy colonists. Due to the nature of their races, the Lizards and Fascists have :When attacked by colonists dropped from enemy ships, Lizard and Fascist colonists defend better than other races due to t
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  • ...ake the [[ship]] lighter so the ship can travel farther or to prevent an [[enemy]] from seizing the fuel/cargo if the [[ship]] is in danger of being capture
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  • ...massive battles, Birds use their stealth and intel advantages to pick off enemy ships one at a time, and to attack weakly guarded areas. * '''[[Super Spy|Super Spy mission]]''': Gathers information on enemy planets (while cloaked), including friendly code and defense post total. Su
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  • ...e small one-man craft capable of either killing each other or damaging the enemy ship. Often fighters represent a late-game strength with their ability to s
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  • ...prevent your ships from attacking another player, even if you have Primary Enemy set, or the Kill mission set. Giving safe passage to another player will al * Your ships' primary enemy, mission and mission target.
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  • * The Glory Device ship and a cloaked enemy ship are present, the Glory Device ship has it's mission set to KILL ...cloaked enemy ship are present, and the Glory Device ship has the Primary Enemy set to that of the cloaked ship
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  • | Destroyed "n" enemy Homeworlds (Cyborg planets do not count) | Destroyed "n" KT of enemy shipping in a single turn.
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  • I expect all players to be experts in thier race and they know the enemy races and what to do against them. In an expert game the ship limit will be *Shiplist.xlsx: Excel file with all enemy ships I saw in the cluster (ID, Hull, Warp speed, Weapons, Mass, last turn
    51 KB (6,839 words) - 13:21, 31 December 2012
  • *'''Distance from enemy''': How much fuel will your ships need to get to the front lines? Do I nee ...gth of a base, the better able the base is to adsorb damage from attacking enemy ships.
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  • * [[Planet Immunity]]: Fascist ships cannot be attacked by enemy planets or starbases. They can however attack planets or starbases. ...[Pillage]] mission. This mission allows any armed Fascist ship to plunder enemy, or friendly, planets for money and supplies, killing the colonists and nat
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  • 0 15:1 1 lizard colonist will kill 15 enemy colonists
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  • Like normal [[space mines]], web mines will [[damage]] enemy [[ships]] that hit a webmine. The chance of hitting a web mine is higher th '''Mines destroy enemy webmines:''' NO
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  • ...enemy ships regardless of cloak or environmental conditions. Also detects enemy colonies and starbases. Range is 150 LY. (Cloaked ships can still not be at ...nearby planets within 100 LY, and initiate ground combat. If there are no enemy clans, they settle a colony.<br>
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  • ...yard Military Score Calculator] can help you estimate what size of ship an enemy has built.) ...strategy is to use your [[Firecloud_Class_Cruiser|Fireclouds]] to rush the enemy. To rush, build 2 Fireclouds, then an [[Annihilation_Class_Battleship|Annih
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  • ...apon of choice is the dreaded web minefield. They use these fields to trap enemy vessels, drain them of fuel and then tow the victim home after it is out of * Can lay Web space mines that entrap enemy ships and drain fuel.
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  • ...akes the Lorean a potentially dangerous weapon that can travel deep behind enemy lines and then have a Firecloud chunnel to it with a big fleet.
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  • ...new ship is created. So the new ship will have a new ID#. Also its primary enemy and mission will be reset. Any notes on the ship will be lost.
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  • The percentage odds that an enemy planet will show up on a Sensor Sweep scan are: 100% - Defense Outposts *
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  • ...ght effectively with Lizard Crew Bonus. Traversing a minefield can take an enemy by surprise who thought they were safe behind the mines. ...going below it. If you are, you must expand and get more planets before an enemy attack causes you to lose too many planets. Any player who falls below the
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  • ...after movement, if that planet is owned by anyone. The Fascist can pillage enemy planets, as well as allied or even their own planets if they desire to do s
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  • ...ame ship, its value in this role can be quite high, if you control several enemy homeworlds (which gives the Zilla more bays). In the early game, this ship
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  • ...d synchronize their ground attacks to make the enemy panic. If you find an enemy planet with lots of clans on it, it could mean a second starbase, which you ...ou can launch pretty scary ground attacks (10-15 of them sneak in deep the enemy territory, synchronize your clan drop for best results).
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  • To ruin an enemy planet, you can overtax the natives below 0 happiness so that they enter ci
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  • ...Falcon, giving you the ability to drop devastating minefields deep behind enemy lines.
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  • * 9 : Enemy Distress Call | enemymines || A hex RGB color code for enemy minefields
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  • ...tions where you simply need to survive, you may not be able to destroy the enemy before they destroy or cripple you.
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  • ...other [[hyperdrive]] ship, extremely potent for its uses, as it can detect enemy presence with its '''Dark Sense''' mission.
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  • |EnemyOverall= The Feds are not the most feared enemy, particularly in the early-middle game. Mineral production limits are a ha
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