Starbases: Difference between revisions

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=== Repairing Starships ===
=== Repairing Starships ===
The starbase can '''fix''' one damaged [[ship]] per turn that is in orbit around the same [[planet]] as the starbase. This [[fix command]] also replaces mission [[crew]].
The starbase can '''fix''' one damaged [[ship]] per turn that is in orbit around the same [[planet]] as the starbase. This [[fix command]] also replaces mission [[crew]].
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The starbase fix command will [[repair]] all [[damage]] to the one [[starship]]. The [[repair]]s will be finished next turn. If the ship has [[torpedo]] launchers or [[fighter]] bays and [[cargo]] room, you may load [[torpedo]]es or [[fighters]] onto the [[ship]]. You may load [[torpedo]]es and [[fighters]] onto as many [[ships]] per turn as you wish, but you may only [[repair]] the [[damage]] of one [[ship]] per turn per starbase.
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Fix will NOT upgrade the engine or weapon systems of a starship.


=== Refitting Starships ===
=== Refitting Starships ===

Revision as of 00:49, 17 June 2012

Starbase

Starbases Comprise the epicenter of any military commander. a military commander plans his needs for global domination across the galaxy around the management of his/her Starbases. it is the hub of shipping and transport as well as the construction yard for new starships. as such a starbase must be well defended and if possible, never ever attacked or destroyed.

Constructing The Starbase

Building Starbase Defenses and Fighters

You may add to the starbase's defense strength through the use of duranium and megacredits. The higher the defense strength of a base, the better able the base is to adsorb damage from attacking enemy ships.

You may build and store up to 60 fighters in a starbase and you may put fighters on board any starship equipped with fighter bays. The fighters onboard a starbase will be used to defend the base and planet against attacks from enemy starships.

If a planet comes under attack the fighters on a starbase and the fighters on the planet's surface are launched against the attacking ship. Defense posts on the planet's surface and the defense weapons on the starbase will be fired against the attacking ship. The higher the defense strength of both the planet and the starbase, the greater number and power of the planetary beam weapons.

Factoring Defenses

  • The defense_factor = 100 + starbase_defense + planet_defense


You can compare this defense factor with starship defense factors, which are equal to the empty hall mass of the ship.

Defense factor is the resistance to enemy fire, in both shield strength and damage resistance after the shields are down.

The number of beam weapons that a planet/starbase has equals the square root of one third the defense factor.

  • number_of_beams = SQR( defense_factor / 3 )


The tech level of the beam weapons is the square root of one half the defense factor or the beam tech level of the starbase, which ever is higher.

  • tech_of_beams = SQR( defense_factor / 2 )

Purchasing Tech Levels

There are four different tech levels at every starbase.
These four tech levels are, starship hull, starship engines, starship beam weapons and starship torpedos. You must spend megacredits for each leap in tech level you take. The cost of each jump in tech levels increases as you move up in tech levels.

Your choice of starship components increases as you increase your tech level. The cost of high-tech starship components is far more than the basic low tech version of the same components.
Every starbase's tech levels are independent of all other starbases. When you build a new starbase all four tech levels normally start at level 1. Four of the native races give a tech level 10 bonus for building a starbase.

Starbase Orders

Primary Mission

The Primary base orders command instructs the base to take one of the five automatic actions.

  • Refuel: The base will load neutronium onto any ship at the bases location that is of your race or have the same friendly code as the planet.
  • Max defense: The base will automatically build up defense strength to max.
  • Load Torpedoes: Base will automatically load torpedoes of the proper type onto all ships that have torpedo launchers. The ships must be yours or have the same friendly code as the planet.
  • Unload Freighters: The base will automatically unload all cargo and money from ships at the base location that are of your race or have the same friendly code as the planet.
  • Repair Base: The base will repair damage done to the base by enemy ships.
  • Force a surrender: The base will force all "enemy" ships with the same friendly code as the planet to surrender to the starbase. Ships without fuel will surrender no matter what the friendly codes are.

Recycling Starships

Starbases may also recycle one ship per turn. When a ship is recycled the engines and weapons are placed in storage and the hull is converted to Metals.

Repairing Starships

The starbase can fix one damaged ship per turn that is in orbit around the same planet as the starbase. This fix command also replaces mission crew.
The starbase fix command will repair all damage to the one starship. The repairs will be finished next turn. If the ship has torpedo launchers or fighter bays and cargo room, you may load torpedoes or fighters onto the ship. You may load torpedoes and fighters onto as many ships per turn as you wish, but you may only repair the damage of one ship per turn per starbase.
Fix will NOT upgrade the engine or weapon systems of a starship.

Refitting Starships

Building Torpedoes and Fighters

Starbases can build both torpedoes and fighters. The starbase can load torpedoes and fighters onto ships that are equipped to handle them by using the "fix" starbase command. When you build torpedoes remember to build only the torpedo type that matches the launcher types that you are using on your ships, otherwise the torpedoes will remain in storage

Starbase Friendly Codes