Search results

From VGA Planets Wiki
Jump to navigationJump to search
  • ...ts target and one or both ships are hostile to each other (be it [[Primary Enemy]] or Kill [[mission]]), it will first engage its target fighting from the r ...sive, buying you critical time to mount a counterattack, or by forcing the enemy to send fewer ships.
    1 KB (235 words) - 08:20, 20 July 2019
  • ...hip to both cloak and intercept a target ship at the same time. If Primary Enemy is set to the target ship's race, the Bird ship will attack that ship. It w This ability is useful for selectively raiding an enemy's ships without sacrificing a ship of your own. It is also useful without h
    1 KB (193 words) - 08:20, 20 July 2019
  • Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship I * else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
    2 KB (241 words) - 23:54, 9 February 2018
  • ...se of this, players seek to destroy enemy Fireclouds immediately, lest the enemy chunnel in large battle groups. |Notes=
    546 bytes (80 words) - 06:30, 24 January 2014
  • ...s size, giving it decent range and allowing it to stay cloaked in orbit of enemy planets for many turns. ...Swift Heart is inexpensive, you can mass-produce them and send them behind enemy lines to harass your opponent's weak points. Building a starbase at a Ghips
    2 KB (257 words) - 10:10, 11 December 2019
  • ...e same friendly code as the ship or planet it's targeting. This causes the enemy's shields to be at 0% when combat starts. ...ave [[Covert Data Link]] enabled as well. This will make it harder for the enemy to avoid friendly code-matching by changing their FCs. [[Super_Spy#Super_Sp
    1,004 bytes (173 words) - 00:47, 4 February 2023
  • *'''Minesweep''' - Sweep or detect enemy [[minefields]]. *'''Kill!!''' - Attack any enemy [[ship]] or [[planet]] you encounter.
    2 KB (308 words) - 16:09, 26 February 2013
  • * SSD has [[Planet Immunity]] and thus cannot be attacked by any enemy planet. ...n arrive there fuel-less when accompanied by a [[cloak]]ed ship to prevent enemy ships from attacking.
    1 KB (212 words) - 00:48, 15 March 2018
  • ...- The [[starbase]] will [[repair]] [[damage]] done to the [[starbase]] by enemy [[ships]]. *'''Force a surrender''' - The [[starbase]] will force all "enemy" [[ships]] with the same [[friendly code]] as the [[starbase]] to [[surren
    1 KB (179 words) - 17:50, 29 November 2012
  • ...ake over the enemy [[starship]]. When the [[starship]] is secured (all the enemy [[crew]] jettisoned into space) half of the capturing starship's [[crew]] o
    2 KB (305 words) - 17:02, 30 November 2012
  • [[Starships]] without fuel cannot attack enemy [[ships]]. Enemy [[ships]] are not allowed to attack [[ships]] that are out of fuel, due to
    1 KB (187 words) - 16:10, 4 July 2012
  • ...llicams when [[torpedo]]es fire, to 20000 killicams when [[beams]] fire at enemy ships.
    237 bytes (35 words) - 03:12, 29 November 2012
  • ...e a [[ship]] during [[combat]] you must [[kill]] all [[crew]] on board the enemy vessel before his [[hull]] is destroyed. some [[weapons]] a re better suite If an enemy [[ship]] has no [[fuel]] on board during the Tow movement phase, you will [
    2 KB (369 words) - 08:59, 17 June 2019
  • ...e fleet, or as a privateer you wish to capture a particular ship within an enemy fleet without being forced to engage the rest of the fleet. ...he target. another cloaker the '''Lamb''' is at the exact location of the enemy fleet under cloak and tows away 1 of the ships to the '''wolfpack''' which
    3 KB (581 words) - 18:41, 29 November 2012
  • ...ise their apparent starship class, appearing to be a different starship on enemy scanners. It does not change the starship name, ID number, or the starship
    460 bytes (67 words) - 06:19, 23 April 2021
  • ...t leads a battle can let out a few torp salvos to weaken the shields of an enemy ship. This can help the ship that follows.|Notes=*[[Patriot/Cygnus Task Fo
    467 bytes (74 words) - 00:45, 11 September 2011
  • ...zard and Saurian Class Cruisers, it is still the easiest ship to refuel in enemy territory - as long as it can find weak planets or freighters to actually g
    1 KB (206 words) - 21:24, 31 December 2011
  • ...ed by other players within a 200 ly radius. The information detected about enemy planets includes: ...mission. Any native life on the Empire planet will be seen as Amorphous to enemy bioscanners.
    1 KB (243 words) - 01:21, 18 October 2021
  • * next when enemy [[fighter]]s are destroyed or are not present '''[[beams]] fire at [[Planet ...nge grows shorter until '''one side or the other is victorious''' and your enemy is destroyed or captured.
    6 KB (937 words) - 07:11, 29 October 2017
  • ...nemy ship(s) at that location in the same turn. This can allow you to kill enemy fleets by chunneling them to a "kill zone".
    3 KB (471 words) - 10:26, 11 February 2023
  • ...training scenarios, and then a single player game against an AI controlled enemy.
    485 bytes (91 words) - 23:58, 24 December 2012
  • ...edo tube gives it the ability to have some defensive punch or lay mines in enemy space (though it can't carry many torpedoes).
    584 bytes (88 words) - 21:45, 28 July 2013
  • ...rades only require one engine, which might help you with cloaked raids on enemy shipping or colonies with a cheap ship. ...s against enemy carriers, since they can kill many fighters and damage the enemy's shields. They are also relatively inexpensive.
    6 KB (990 words) - 06:10, 1 April 2018
  • ...g under their own power will arrive with a higher warp speed. Therefore if enemy ships arrived with some under tow, only those under tow at warp 0 would ent
    3 KB (492 words) - 09:45, 17 September 2022
  • att - attack all enemy ships in orbit with fuel (*) nuk - attack all enemy ships in orbit with or without fuel (*)
    4 KB (703 words) - 23:00, 14 February 2023
  • ...w you to tow it with a weaker ship, and then have a nasty surprise for the enemy when they intercept.
    2 KB (313 words) - 00:49, 25 September 2022
  • ...ild with PPs. This makes the D19c "PP-neutral" if it is able to destroy an enemy ship (i.e. you will regain all the PP that you spent on building the D19c i
    717 bytes (121 words) - 23:28, 24 September 2022
  • ...hat is peppered with warheads that track and launch themselves at passing enemy ships that are unlucky enough to trigger one of them. ...he [[torpedo]]s onboard into mines and laying them in space as a hazard to enemy shipping activities.
    5 KB (860 words) - 05:01, 25 January 2017
  • ...arrier]], the largest ship (or is it a moon?) in the game. They can sense enemy planets with [[Dark Sense]]. * [http://help.planets.nu/mis-dark-sense Dark Sense], which can sense enemy planets from far away. The Empire has excellent strategic data collection
    6 KB (916 words) - 06:53, 14 February 2023
  • ...ced and Super Spy Command, which allow you to change the friendly codes of enemy planets, and prevent starbase fighters from launching. Gives you information on enemy planets. Tells you the planet's Friendly Code, as well as the number of fac
    7 KB (1,165 words) - 19:24, 19 April 2023
  • ...hout attacking the planet. and you would rather have the planet attack the enemy then suffer ground attacks from troops transporting down. ...y and hope they dont [[ground assault]]. if they have you set to [[Primary Enemy]] on their [[ships]] then there is no need to bother with this tactic as [[
    2 KB (402 words) - 03:47, 23 June 2016
  • ...does not allow you to intercept and stay cloaked without setting a primary enemy.
    908 bytes (132 words) - 06:11, 2 June 2018
  • To destroy enemy [[happiness]], [[planetary Structures]] and [[Resources]] on targeted plane *'''[[Primary Enemy]]''' : None - or any other [[race]] except the target planet race - to Avoi
    3 KB (384 words) - 13:38, 22 December 2017
  • .... Using an idle freighter intercepting at warp 0 is a good way of tracking enemy ship movements. On your next turn, your ship's waypoint will point to where Veteran players will try to avoid interception by enemy ships by intercepting other ships themselves. Since intercepting ships move
    4 KB (733 words) - 04:09, 27 March 2023
  • ...hostile enemy is around, having two LDSFs means having two targets for the enemy instead of only one, which increases the survivability of your transport fl
    2 KB (410 words) - 23:16, 27 March 2024
  • ...r it is built, since ships are built without fuel to start. To prevent the enemy from putting fuel on the newly-built ship, you must first destroy the starb ...(which is something you do not want, normally). However, if you suspect an enemy has its own cloaked ships in orbit, it can be useful to deliberately trigge
    6 KB (1,085 words) - 03:11, 7 January 2022
  • Cloaking is a [[mission]] that allows a [[ship]] to be hidden from the enemy at the cost of extra [[fuel]]. A ship must be undamaged to cloak. ...attack ships without attacking a [[planet]] simply by setting a '''Primary Enemy''', although they will attack the planet as well if they take [[damage]] ta
    3 KB (392 words) - 09:34, 19 July 2019
  • ...way to get rid of them is lay a bigger field of your own and knock out the enemy's minefield this way. But make an effort to trade/steal a better torp ship.
    933 bytes (164 words) - 00:26, 11 September 2011
  • ...]: Maybe the Rebels' most powerful feature. This will cause great havoc on enemy planets. It is even useful against own planets sometimes. ...on-web mines will destroy them, it can be a useful tool for getting rid of enemy mine fields quickly.
    5 KB (848 words) - 06:55, 14 February 2023
  • ...er, one more fighter bay, and of course less of a risk should it fall into enemy hands. It carries far more fuel than the other middle to heavy weight Impe
    1 KB (179 words) - 23:48, 13 April 2024
  • ==[https://greasyfork.org/en/scripts/5994-planets-nu-enemy-ship-list-plugin Enemy Ship List Plugin] v1.33==
    4 KB (566 words) - 05:59, 27 May 2016
  • ...sumption; it really is a gas guzzler, and it can be hard to refuel deep in enemy territory. As such, always make it part of a convoy if you're invading som ...p to build early in the game. However, later on it won't stand up to most enemy ships, and it would be better to build [[T-Rex Class Battleship|T-Rexes]] a
    6 KB (863 words) - 04:29, 8 August 2012
  • ...l ship limit. PBPs are intended to motivate players to go out and destroy enemy ships, in order to be permitted to build your own. ...erlins at starbases far from the front lines, assigning them to a captured enemy ship with 'gsX', and then destroying them. A Merlin, destroyed this way, yi
    3 KB (531 words) - 20:42, 3 January 2018
  • ...round Attack]]s on far distance planets (it is of advantage to know if any enemy ships are in orbit at the target)
    1 KB (179 words) - 23:04, 31 December 2011
  • ...ss very versatile for cloaked reconnaissance and freighter attacks deep in enemy space. ...n Class will only be seen when laying mines, attacking a freighter, or the enemy's fighter production.
    5 KB (637 words) - 21:41, 31 December 2011
  • ...a ship or race that prevents that ship or the race from being attacked by enemy [[planet]]s.
    1 KB (191 words) - 06:57, 8 January 2014
  • ...n torps but torps are far more cost efficient, and do not get shot down by enemy [[Beams|beam weapons]]. ships carrying torpedoes have a distinct advantage ==Torpedoes For Capture of Enemy Vessels (Gamma Bombs)==
    7 KB (979 words) - 04:05, 18 March 2021
  • :* Set primary enemy to privateers or kill mission, at all times. ...best because they are harder for Privateer to sweep. Play tricks with the enemy by laying minefields, then scooping them up again. When Privateer thinks it
    7 KB (1,166 words) - 10:09, 2 January 2024
  • * else: 1000 + 10 (if mission is not kill) + 5 (if no Primary Enemy is set) ...tar Destroyer|SSD]] really shines toward the end of a game when most of an enemy's ships were either destroyed or occupied in space battles; an [[Empire|Evi
    6 KB (972 words) - 20:02, 18 June 2012
  • ...for your fleets--or simply use the Aries to "burn up" the minerals so your enemy can't use them if they recapture the planet. Be sure to protect the Aries s ...ighters. These task forces can run independently and be used to harass an enemy's rear areas and supply lines without you worrying about having fueling loc
    8 KB (1,291 words) - 07:10, 14 February 2023
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)