The Empire of Birds: Difference between revisions
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== Fascists == | == Fascists == | ||
== Privateers == | == Privateers == | ||
Privateers would love your [[White Falcon Class Cruiser]] and especially your [[Resolute Class Battlecruiser]].<br> | [[Privateers]] would love your [[White Falcon Class Cruiser]] and especially your [[Resolute Class Battlecruiser]].<br> | ||
They are pretty good allies. Privateers together with Birds should know almost everything about their opponents. Birds take out planets, starbases and every ship besides big hitter (Virgo, Rush, | They are pretty good allies. [[Privateers]] together with Birds should know almost everything about their opponents. Birds take out [[planets]], [[starbases]] and every ship besides big hitter ([[Virgo Class Battlestar|Virgo]], [[Rush Class Heavy Carrier|Rush]], [[Biocide Class Carrier|Biocide]], ...) and the Privateer captures those big ships (together they should know, where every big hitter of a single opponent is).<br> | ||
Birds are able to take out Privateers biggest threat: minefields. | Birds are able to take out Privateers biggest threat: [[minefields]]. | ||
They are pretty fast in it through [[Super Spy]] or with their cloakable [[Resolute Class Battlecruiser]]s or [[Dark Wing Class Battleship]]s.<br> | They are pretty fast in it through [[Super Spy]] or with their cloakable [[Resolute Class Battlecruiser]]s or [[Dark Wing Class Battleship]]s.<br> | ||
'''Summarized: <font color="#00FF00">Very good Alliance</font>''' | '''Summarized: <font color="#00FF00">Very good Alliance</font>''' |
Revision as of 11:00, 31 May 2011
History
The Empire of Birds also known as Birdmen are based on the Romulan Empire, from the "Star Trek" universe.
Good Players
There are some players who played the Birds pretty well. Timo Kreike and Merlyn were pretty strong, so if you find guides from those two, you should read them.
Racial Abilities
- Super Spy
- cloaking device on most ships
- 2 Ships with advanced cloaking device
Ship List
Name | Tc | Bm | T/F | En | MC | Dur | Tri | Mol | Mass | Car | Fuel | Crew |
Small Deep Space Freighter | 1 | 0 | 0/0 | 1 | 10 | 2 | 2 | 3 | 30 | 70 | 200 | 2 |
Swift Heart Class Scout (cloaks) | 1 | 2 | 0/0 | 1 | 60 | 6 | 20 | 5 | 45 | 20 | 170 | 126 |
Medium Deep Space Freighter | 3 | 0 | 0/0 | 1 | 65 | 4 | 4 | 6 | 60 | 200 | 250 | 6 |
Neutronic Fuel Carrier | 3 | 0 | 0/0 | 2 | 20 | 10 | 2 | 20 | 10 | 2 | 900 | 2 |
White Falcon Class Cruiser (cloaks) | 3 | 4 | 1/0 | 2 | 110 | 32 | 61 | 33 | 120 | 140 | 430 | 150 |
Bright Heart Class Destroyer (cloaks) | 3 | 2 | 4/0 | 2 | 140 | 22 | 43 | 15 | 80 | 40 | 90 | 122 |
Small Transport | 4 | 2 | 0/0 | 1 | 25 | 2 | 2 | 20 | 30 | 50 | 180 | 15 |
Fearless Wing Cruiser (cloaks) | 5 | 6 | 1/0 | 2 | 180 | 52 | 81 | 63 | 150 | 240 | 360 | 300 |
Skyfire Class Cruiser | 5 | 4 | 2/0 | 2 | 250 | 52 | 61 | 83 | 150 | 250 | 370 | 270 |
Large Deep Space Freighter | 6 | 0 | 0/0 | 2 | 160 | 85 | 7 | 8 | 130 | 1200 | 600 | 102 |
Valiant Wind Class Carrier | 6 | 7 | 0/3 | 2 | 380 | 52 | 61 | 123 | 180 | 80 | 190 | 322 |
Deth Specula Class Frigate (cloaks) | 6 | 6 | 4/0 | 2 | 280 | 25 | 45 | 89 | 113 | 35 | 140 | 240 |
Resolute Class Battlecruiser (adv. cloaking) | 7 | 8 | 3/0 | 2 | 380 | 52 | 71 | 93 | 180 | 280 | 480 | 348 |
Red Wind Class Carrier (cloaks) | 8 | 2 | 0/2 | 2 | 150 | 22 | 37 | 15 | 70 | 60 | 85 | 40 |
Neutronic Refinery Ship | 9 | 6 | 0/0 | 10 | 970 | 125 | 150 | 527 | 712 | 1050 | 800 | 190 |
Super Transport Freighter | 10 | 0 | 0/0 | 4 | 220 | 125 | 13 | 18 | 160 | 2600 | 1200 | 202 |
Merlin Class Alchemy Ship | 10 | 8 | 0/0 | 10 | 840 | 625 | 250 | 134 | 920 | 2700 | 450 | 120 |
Dark Wing Class Battleship (adv. cloaking) | 10 | 10 | 8/0 | 2 | 450 | 170 | 183 | 110 | 491 | 150 | 290 | 910 |
Noticeable Ships
Swift Heart Class Scout: This ship will be your primary scout. Quite a large fuel tank and really lightweighted. Perfect for changing friendly codes with Super Spy and for capturing freighter. Build them with Transwarp drives and X-Rays/Disruptor.
Neutronic Fuel Carrier: Useful for transporting Neutronium and as MC transport. With Transwarp drives it can move its max range without consuming any Neutronium.
Large Deep Space Freighter: Best hullmass/cargo ratio of all ships. So, if you wanna save up Neutronium, this is the best ship. Usefull for colonizing and moving minerals. Always use Transwarp drives on this ship.
Resolute Class Battlecruiser: Really good mid class ship. Its cargo is enough to use it as freighter, if you running short on freighters, or lay large minefields. Its fuel tank is large enough, so you can refill your battleships, which have a really small tank. Minesweeping with 8 beams works pretty good, too. And its one of the strongest mid class ships. Best of all, it has an advanced cloaking device, so cloaking won't consume any Neutronium. Decloaking doesn't work on this ship aswell. Transwarp drives are a must here aswell. For beams you should choose between Disruptor, Heavy Blaster, Heavy Disruptor and Heavy Phaser (both Disruptors would be the best choice, cause you can capture ships with them easilier). Mark4 or Mark7 as torpedos is a must aswell.
Neutronic Refinery Ship: Later on you will run short on Neutronium, so its good to have those ships aswell. Don't use any expensive engines on this ship, you won't move it much. For defense you should use some better beams, cause of its hullmass, it can take some ships down.
Merlin Class Alchemy Ship: With a Merlin over Bovinoid worlds, you won't run short on minerals. Don't use any expensive engines on this ship, you won't move it much. For defense you should use some better beams, cause of its hullmass, it can take some ships down.
Dark Wing Class Battleship: Your big ship. It has the best strength/cost ratio of all ships. It also has an advanced cloaking device. Its stronger then the main battleships of the Federation (only few players use Novas), Lizards, Fascists, Privateers and Crystals. Versus Cyborg, Empire, Robotic, Rebel and Colonial you need 2-3 to destroy their capital ship, but your ship is significantly more favourable and after the 500 shiplimit, it needs much less Priority Build Points. Transwarps, X-Rays(just if you wanna throw it at a carrier and it won't survive)/Disruptor/Heavy Blaster/Heavy Disruptor/Heavy Phaser and Mark4(only in the very beginning)/Mark7/Mark8 should be used.
Alliances
UNDER CONSTRUCTION
A Bird is a really good ally. It's easy for them to locate starbases, enemy planets and to distinguish bad planets from good ones. And best of all, nobody will know what informations he has. Birds are more like a support in a war. Destroying minefields, laying minefields and attacking unprotected planets/ships will help every race and no other race is as good in it, as the Birds. They offer some pretty interesting ships for other races. Nearly everyone should be interested in your Resolute and Dark Wing.
Federation
Lizard
Fascists
Privateers
Privateers would love your White Falcon Class Cruiser and especially your Resolute Class Battlecruiser.
They are pretty good allies. Privateers together with Birds should know almost everything about their opponents. Birds take out planets, starbases and every ship besides big hitter (Virgo, Rush, Biocide, ...) and the Privateer captures those big ships (together they should know, where every big hitter of a single opponent is).
Birds are able to take out Privateers biggest threat: minefields.
They are pretty fast in it through Super Spy or with their cloakable Resolute Class Battlecruisers or Dark Wing Class Battleships.
Summarized: Very good Alliance
Cyborgs
Crystals
Empire
Robots
Rebels
Colonials
Other races as enemies
UNDER CONSTRUCTION
Advanced combat tactics
UNDER CONSTRUCTION