Deep Watcher
Comments
Design upgrade that gives a new "Deep Scanning" ability to the Watcher, giving it the ability to detect ships which pass by during a turn's movement phase. While deep scanning, the Watcher must be not moving, and not at a planet or in warp well. While deep scanning, the Watcher will be invisible to ships, except those at the same location.
This is useful for tracking the movement of ships that travel between planets over one turn, but are not normally visible on the map screen.
Real-world Observations
For an example game where a Deep Watcher is used, check out this game turns 5-8. You will see moving ships denoted as a + symbol on the map. It can be seen that the Deep Watcher works to track cloaked ships, though this is not mentioned in official documentation. It also appears that Deep Scan will sometimes detect the same ship twice in the same turn while it is in transit. This can give the mistaken impression that multiple ships are going crossing a certain path, when in fact there is only one.
Built by
Hull specs
Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Watcher Class Scout | 1 | 2 | 0/0 | 1 | 50 | 6 | 25 | 5 | 47 | 50 | 270 | 86 | none | 0 |
Deep Watcher | 1 | 2 | 0/0 | 1 | 50 | 6 | 25 | 5 | 47 | 50 | 270 | 86 | none | 10 |
Notes
Deep Watcher ship info at Planets.nu