Combat Order: Difference between revisions

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* if friendlycode is numerical: friendlycode
* if friendlycode is numerical: friendlycode
* else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
* else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
This means, that your ships fight in the following order:
* Ships with numerical friendly codes (001-999, lowest number fights first) (1-999)
* Ships with non-numerical friendly code  '''+'''  Mission 'Kill'  '''+'''  Primary Enemy set (1000)
* Ships with non-numerical friendly code  '''+'''  Mission 'Kill' (1005)
* Ships with non-numerical friendly code  '''+'''  Primary Enemy set (1010)
* Ships with non-numerical friendly code, but only if the opponent's ship/planet attack (1015)
If two ships have the same value, then the lower ID# fights first


===2nd combat order===
===2nd combat order===

Revision as of 11:45, 12 June 2011

Cloak Intercept

Ships with a Cloaking Device, the mission Intercept, and Primary Enemy set appropriately will always attack first (presumably in order of ship ID or friendly code), and they will specifically attack the target they are set to intercept. Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.

Main combat order

Ships fight according to their battlevalue. Lowest battlevalue begins.


Battlevalue:

  • if friendlycode is numerical: friendlycode
  • else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)

2nd combat order

(if both ships have the same main combat order)

Combat order sorted by ship IDs. Ships with a lower ship ID attack earlier.

Note: Ships with matching friendly codes do not attack each other.