Combat Order: Difference between revisions

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(Mission kill/PE is just for starting the fight, hasn't todo anything with the combat order if the fcode is numerical)
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===Main combat order===
===Main combat order===
The following table is sorted by combat order.
Ships fight according to their battlevalue. Lowest battlevalue begins.
 
Battlevalue:
 
* if friendlycode is numerical: friendlycode
* else: 1000 + 10 (if mission is not kill) + 5 (if no Primary Enemy is set)


* Mission: Kill
* [[Primary Enemy]]: Enemy
* all other ships, which get attacked


===2nd combat order===
===2nd combat order===
(if both ships have the same main combat order)
(if both ships have the same main combat order)
[[Friendly Codes]] consisting of numbers, lower means earlier attack
If there is a letter, the whole [[Friendly Codes|friendly code]] is counted as 1000.
===3rd combat order===
(if both ships have the same main/secondary combat order)


Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.
Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.

Revision as of 21:13, 10 June 2011

Cloak Intercept

Ships with a Cloaking Device, the mission Intercept, and Primary Enemy set appropriately will always attack first (presumably in order of ship ID or friendly code), and they will specifically attack the target they are set to intercept. Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.

Main combat order

Ships fight according to their battlevalue. Lowest battlevalue begins.

Battlevalue:

  • if friendlycode is numerical: friendlycode
  • else: 1000 + 10 (if mission is not kill) + 5 (if no Primary Enemy is set)


2nd combat order

(if both ships have the same main combat order)

Combat order sorted by ship IDs. Ships with a lower ship ID attack earlier.