Campaign

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Revision as of 07:17, 24 March 2013 by ChallengeSpaceYard (talk | contribs) (Noted and applied starting resource formulas)
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The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive.

Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games.

There will continue to remain classic games. In fact, some prior experience is required to participate in campaign games.

Bear in mind that all races can lay mines up to 150 LY, which is worth a total of 100 advantage. However, 30 advantage can be freed by reducing the maximum radius to 100 LY. Likewise, races that can clone can remove cloning to free an additional 10 advantage, or can upgrade to advanced cloning for 30 advantage more.

Resources

Any planets captured or sectors survived in any public games will contribute to officers competing in campaign mode. Most officers are given some starting resources as well to aid in getting their first upgrades before they start their first campaign game. These starting resources seem to be based on their BAV, giving 8 Du, 10 Tr, 7 Mo, and 30 mc for each point below 450.

It is currently unknown what the exact formulas are regarding minerals earned (or if they are even random), but it is known that planets award a flat 4 megacredits when colonized or captured.

Race Du Tr Mo mc BAV Diff
Fed 440 550 385 1,650 395 +55
Lizard 80 100 70 300 440 +10
Bird Man 760 950 665 2,850 355 +95
Fascist 840 1,050 735 3,150 345 +105
Privateer None 450 0
Cyborg None 450 0
Crystalline 520 650 455 1,950 385 +65
Empire 560 700 490 2,100 380 +70
Robotic 200 250 175 750 425 +25
Rebel 440 550 385 1,650 395 +55
Colonial 360 450 315 1,350 405 +45
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