to Capture a ship during combat you must kill all crew on board the enemy vessel before his hull is destroyed. some weapons a re better suited for capture than they are for destruction. successfully killing all remaing crew awards you the capture of that ship.
Friendly Code Capture
by useing Friendly Code "gsN" you can turn over your control of a ship to another player, thus allowing him to capture your ship. the player must have a ship at the same location with crew on board for this to work.
gsN - give ship to race N, where N is 1=Fed, 2=Liz, ... 9=Bots, a=Reb, b=Col An enemy ship of race N must be at the same location with colonists on board.
- See Force Surrender for more details
- See Ground Combat for more details
Breaking a Tow
The requirements to break a tow [credit to challengespaceyard] are:
- Two (2) or more engines
- 25kT or more fuel
- Warp factor at least as high as tower (after factoring in 2x gravitonic bonus for the tower, if any)
- A waypoint longer than the square of your warp factor (even if by .1 LY, such as 81.1 LY)