Merlin Class Alchemy Ship

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Overview

Statistics

Tech Mass Fuel Cargo Crew Engines Beams Torps Bays MC Dur Trit Moly Special
9 712 800 1050 190 10 6 970 125 150 527 None

Description

The Merlin Class Alchemy Ship produces 1kt of Duranium, Tritanium or Molybdenum for the cost of 3kt supplies each. The Merlin Class can be the economic backbone of already exploited planetary clusters and usually is found close to important star-bases and bovinoid planets. In combat it is fairly tough to destroy, although it can only be equipped with 8 beam weapons. Its gigantic cargo hold (the largest of all ships) can be used for the evacuation of colonist from important planets, if the necessary amount of fuel is at hand.

Alchemy

  • 3 supplies = 1 mineral (no fuel)

Friendly codes

  • 'ald' for duranium,
  • 'alt' for tritanium
  • 'alm' for molybdenum
  • 'nal' for no alchemy at all

Performance

  • Can produce up to 900kt of minerals per turn
  • Range:

Empty: 365 ly

Full: 112 ly

  • Fuel consumption per lightyear:

Empty: 1,23kt

Full: 4,02kt

  • Combat

- write here -

  • Can tow

Notes

Ranges and fuel consumption were taken from a Merlin Class Alchemy Ship equipped with Heavy Blasters and Transwarp Drives in non-stop-flight.

Merlin Class Alchemy Ship image from Planets Nu

Comments

Built by

Hull specs

Name Tech Beams T/F En MC Dur Tri Mol Mass Cargo Fuel Crew Abilities Adv
Merlin Class Alchemy Ship 10 8 0/0 10 840 625 250 134 920 2700 450 120 Alc 25


Notes

Addons

The Merlin Class Alchemy Ship does not currently have any addon-exclusive abilities.