Merlin Class Alchemy Ship
Overview
Statistics
Tech | Mass | Fuel | Cargo | Crew | Engines | Beams | Torps | Bays | MC | Dur | Trit | Moly | Special |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | 712 | 800 | 1050 | 190 | 10 | 6 | 970 | 125 | 150 | 527 | None |
Description
The Merlin Class Alchemy Ship produces 1kt of Duranium, Tritanium or Molybdenum for the cost of 3kt supplies each. The Merlin Class can be the economic backbone of already exploited planetary clusters and usually is found close to important star-bases and bovinoid planets. In combat it is fairly tough to destroy, although it can only be equipped with 8 beam weapons. Its gigantic cargo hold (the largest of all ships) can be used for the evacuation of colonist from important planets, if the necessary amount of fuel is at hand.
Alchemy
- 3 supplies = 1 mineral (no fuel)
Friendly codes
- 'ald' for duranium,
- 'alt' for tritanium
- 'alm' for molybdenum
- 'nal' for no alchemy at all
Performance
- Can produce up to 900kt of minerals per turn
- Range:
Empty: 365 ly
Full: 112 ly
- Fuel consumption per lightyear:
Empty: 1,23kt
Full: 4,02kt
- Combat
- write here -
- Can tow
Notes
Ranges and fuel consumption were taken from a Merlin Class Alchemy Ship equipped with Heavy Blasters and Transwarp Drives in non-stop-flight.
Comments
Built by
Hull specs
Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Merlin Class Alchemy Ship | 10 | 8 | 0/0 | 10 | 840 | 625 | 250 | 134 | 920 | 2700 | 450 | 120 | Alc | 25 |
Notes
Addons
The Merlin Class Alchemy Ship does not currently have any addon-exclusive abilities.