Dungeon Class Stargate
Comments
Unique ship designed by the champion of the Taurus War, Dungeon Master
The Dungeon Class Stargate is a massive space station which allows any ship to travel between two stargates, or to any Cyborg ship which can open a wormhole (a valid chunnel target).
Additionally, the Dungeon Class Stargate emits a "Chunnel Stabilization Field" into the surrounding space which allows Cyborg chunnel ships to initiate a chunnel at any warp speed and to chunnel short distances. (as short as 1 ly)
Built by
Hull specs
Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dungeon Class Stargate | 10 | 0 | 0/0 | 10 | 1440 | 1250 | 510 | 840 | 1970 | 3900 | 440 | 100 | Stargate | 10 |
Notes
The stargate can not move under its own power. It can not be towed. It it a valid chunnel target
The stargate is too massive to fit through the mouth of a single chunnel wormhole. Four Firecloud Class Cruisers must work together on both the inception and reception ends of a chunnel to move the stargate.
Any ship which is at a stargate after movement can chunnel itself for 50 fuel to any valid chunnel target including another stargate. The ship does not need to be the same owner as the stargate.
Additionally, the stargate emits a Chunnel Stabilization Field into the surrounding space. The CSF field allows any Firecloud (or other chunnel ship) to initiate a chunnel above warp 0 following movement. The CSF also enables chunnel distances as short as 1 ly. The range of the CSF is dependent on the type of engines that the stargate has. The range is calculated as: 100ly + 50 * Engine Type Id. (from 150 to 550 ly)
All ships in range of the CSF are able to detect the Stargate because of its high neutrino emmissions even if the stargate is located at a planetary system unless the stargate is located inside a nebula.
Despite having no weapons, in combat the stargate is protected by shields.
Even though the stargate can not be towed it can still be "tow-captured" if it has no fuel by locking a tractor beam onto it. The stargate must have fuel to function.
Addons
This ship is exclusive to Campaign mode