Zilla Class Battlecarrier: Difference between revisions
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{{Ship | {{Ship | ||
|ShipName= | |ShipName=Zilla Class Battlecarrier | ||
|Races=[[The Lizard Alliance]] | |Races=[[The Lizard Alliance]] | ||
|Comments=Unique ship designed by the champion of the Aries War, '''Emork the Lizard King'''. This behemoth exhibits unique abilities exclusive to the Lizards. | |Comments=Unique ship designed by the champion of the Aries War, '''Emork the Lizard King'''. This behemoth exhibits unique abilities exclusive to the Lizards. | ||
|Notes=The | |Notes=The Zilla contains the following abilities and restrictions: | ||
* '''Emork's Spirit bonus''': Fights with one additional fighter bay for every homeworld you control. Maximum bays of the ship are 13. | * '''Emork's Spirit bonus''': Fights with one additional fighter bay for every homeworld you control. Maximum bays of the ship are 13. | ||
* '''Tidal Force Shield''': Survives up to 149% damage when fighting [[planet]]s. | * '''Tidal Force Shield''': Survives up to 149% damage when fighting [[planet]]s. | ||
* Can only be built at a homeworld [[planet]]. Has the | * Can only be built at a homeworld [[planet]]. Has the unchangeable name "Spirit of (homeworld name)". | ||
* If a | * Homeworlds may not build another Zilla until the old Zilla from that homeworld is no longer in play | ||
* Will explode (like a glory device) if you lose control of that homeworld | |||
* If a | * If a Zilla is destroyed, captured or traded then the [[colonists]] on the linked homeworld get -100 [[happiness]]. | ||
* If a Zilla is tow-captured or traded away then it is a 10/5 carrier without the spirit bonus. | |||
|Addons={{CampaignExclusive}} | |Addons={{CampaignExclusive}} | ||
}} | }} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 20:28, 22 May 2015
Comments
Unique ship designed by the champion of the Aries War, Emork the Lizard King. This behemoth exhibits unique abilities exclusive to the Lizards.
Built by
Hull specs
Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zilla Class Battlecarrier | 10 | 10 | 0/5 | 4 | 2500 | 250 | 250 | 250 | 500 | 250 | 230 | 500 | ESL | 15 |
Notes
The Zilla contains the following abilities and restrictions:
- Emork's Spirit bonus: Fights with one additional fighter bay for every homeworld you control. Maximum bays of the ship are 13.
- Tidal Force Shield: Survives up to 149% damage when fighting planets.
- Can only be built at a homeworld planet. Has the unchangeable name "Spirit of (homeworld name)".
- Homeworlds may not build another Zilla until the old Zilla from that homeworld is no longer in play
- Will explode (like a glory device) if you lose control of that homeworld
- If a Zilla is destroyed, captured or traded then the colonists on the linked homeworld get -100 happiness.
- If a Zilla is tow-captured or traded away then it is a 10/5 carrier without the spirit bonus.
Addons
This ship design is exclusive to Campaign Mode.