Zilla Class Battlecarrier: Difference between revisions
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{{Ship | {{Ship | ||
|ShipName= | |ShipName=Zilla Class Battlecarrier | ||
|Races=[[The Lizard Alliance]] | |Races=[[The Lizard Alliance]] | ||
|Comments=Unique ship designed by the champion of the Aries War, '''Emork the Lizard King'''. This behemoth exhibits unique abilities exclusive to the Lizards. | |Comments=Unique ship designed by the champion of the Aries War, '''Emork the Lizard King'''. This behemoth exhibits unique abilities exclusive to the Lizards. | ||
|Notes=The | |Notes=The Zilla contains the following abilities and restrictions: | ||
* '''Emork's Spirit bonus''': Fights with one additional fighter bay for every homeworld you control. Maximum bays of the ship are 13. | * '''Emork's Spirit bonus''': Fights with one additional fighter bay for every homeworld you control. Maximum bays of the ship are 13. | ||
* '''Tidal Force Shield''': Survives up to 149% damage when fighting [[planet]]s. | * '''Tidal Force Shield''': Survives up to 149% damage when fighting [[planet]]s. | ||
* Can only be built at a homeworld [[planet]]. Has the | * Can only be built at a homeworld [[planet]]. Has the unchangeable name "Spirit of (homeworld name)". | ||
* If a | * Homeworlds may not build another Zilla until the old Zilla from that homeworld is no longer in play | ||
* Will explode (like a glory device) if you lose control of that homeworld | |||
* If a | * If a Zilla is destroyed, captured or traded then the [[colonists]] on the linked homeworld get -100 [[happiness]]. | ||
* If a Zilla is tow-captured or traded away then it is a 10/5 carrier without the spirit bonus. | |||
|Addons={{CampaignExclusive}} | |Addons={{CampaignExclusive}} | ||
}} | }} | ||
[[Category:Ships]] | [[Category:Ships]] | ||
Revision as of 20:28, 22 May 2015

Comments
Unique ship designed by the champion of the Aries War, Emork the Lizard King. This behemoth exhibits unique abilities exclusive to the Lizards.
Built by
Hull specs
| Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Zilla Class Battlecarrier | 10 | 10 | 0/5 | 4 | 2500 | 250 | 250 | 250 | 500 | 250 | 230 | 500 | ESL | 15 |
Notes
The Zilla contains the following abilities and restrictions:
- Emork's Spirit bonus: Fights with one additional fighter bay for every homeworld you control. Maximum bays of the ship are 13.
- Tidal Force Shield: Survives up to 149% damage when fighting planets.
- Can only be built at a homeworld planet. Has the unchangeable name "Spirit of (homeworld name)".
- Homeworlds may not build another Zilla until the old Zilla from that homeworld is no longer in play
- Will explode (like a glory device) if you lose control of that homeworld
- If a Zilla is destroyed, captured or traded then the colonists on the linked homeworld get -100 happiness.
- If a Zilla is tow-captured or traded away then it is a 10/5 carrier without the spirit bonus.
Addons
This ship design is exclusive to Campaign Mode.