Beginner Tutorial: Difference between revisions
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=== The freighter === | === The freighter === | ||
To start colonizing planets, you load up | To start colonizing planets, you load up cargo on your starting freighter (about 85% [[clans]] and 15% [[supplies]] is usually fine, invert it if you are [[The Cyborg]]) and move to adjacent planets. Make every attempt to avoid going into deep space (or use [[Disguising Ship Movement]] if unavoidable). Your freighter can move up to 81.54 ly each turn, although a '''warp well''' can allow you to go further. | ||
=== The planet === | === The planet === | ||
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It is also a good idea to build some mines and factories, but do ''not'' go overboard on mines unless you are playing [[The Solar Federation]], as the '''Feds''' suffer from reduced mining. | It is also a good idea to build some mines and factories, but do ''not'' go overboard on mines unless you are playing [[The Solar Federation]], as the '''Feds''' suffer from reduced mining. | ||
=== The starbase === | |||
[[Starbase]]s are key [[Space Objects]] that orbit a [[planet]]. If you are a premium member (and newly registered players get their first month free), ''always'' raise the [[Engines|Engine]] [[tech level]] to 10 so that you can build the most efficient engine, the '''Transwarp Drive'''. | |||
[[ | The first build is a key choice to make, and ultimately depends on the race you are playing and what you would like to do. Another [[Medium Deep Space Freighter|Medium Freighter]] with 1 '''Transwarp Drive''' is usually fine, but [[The Cyborg|Cyborg]] players might be better off building a [[B200 Class Probe|B200 Probe]] instead. If you are playing as [[The Evil Empire]] or [[The Rebel Confederation]], then the [[Pl21 Probe]] and [[Falcon Class Escort|Falcon Escort]] respectively are good choices as well. Don't forget that each of these hulls has a dedicated [[tech level]] that you must raise the [[Starbase]]'s hull tech to. | ||
If you are building something other than a freighter as your ship build, then '''X-Ray Laser''' [[beams]] are usually fine accompanied with Mark IV [[Torpedo]] tubes (if your hull supports this). In any case, study your [[Ship List]] carefully. |
Revision as of 04:31, 28 July 2012
Introduction
VGA Planets is one of the deepest and most complex strategy series ever developed, and Planets Nu is no exception.
The objective of Planets Nu is to achieve galactic conquest by conquering as many planets as you can.
The First Turn
When you join a non-Giant Melee multiplayer game, you typically start with one planet, accompanied by a starbase and a Medium Freighter.
The freighter
To start colonizing planets, you load up cargo on your starting freighter (about 85% clans and 15% supplies is usually fine, invert it if you are The Cyborg) and move to adjacent planets. Make every attempt to avoid going into deep space (or use Disguising Ship Movement if unavoidable). Your freighter can move up to 81.54 ly each turn, although a warp well can allow you to go further.
The planet
With respect to the home planet, there are two different approaches to taxation practices that you can use to raise megacredits. It is imperative that you learn to growth tax, especially if you are playing as The Lizard Alliance. This way, you get the most of your colonists and, therefore, your megacredits.
It is also a good idea to build some mines and factories, but do not go overboard on mines unless you are playing The Solar Federation, as the Feds suffer from reduced mining.
The starbase
Starbases are key Space Objects that orbit a planet. If you are a premium member (and newly registered players get their first month free), always raise the Engine tech level to 10 so that you can build the most efficient engine, the Transwarp Drive.
The first build is a key choice to make, and ultimately depends on the race you are playing and what you would like to do. Another Medium Freighter with 1 Transwarp Drive is usually fine, but Cyborg players might be better off building a B200 Probe instead. If you are playing as The Evil Empire or The Rebel Confederation, then the Pl21 Probe and Falcon Escort respectively are good choices as well. Don't forget that each of these hulls has a dedicated tech level that you must raise the Starbase's hull tech to.
If you are building something other than a freighter as your ship build, then X-Ray Laser beams are usually fine accompanied with Mark IV Torpedo tubes (if your hull supports this). In any case, study your Ship List carefully.