Madonnzila Class Carrier: Difference between revisions
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*Can capture fully defended planets and starbases with up to 90.000 colonists | *Can capture fully defended planets and starbases with up to 90.000 colonists | ||
*Equipped with 100 fighters up to 30.000 colonists | *Equipped with 100 fighters up to 30.000 colonists | ||
==== Space Combat ==== | ==== Space Combat ==== |
Revision as of 01:59, 14 June 2012
Comments
The Madonnzilla Carrier is the most expensive fighting ship in the lizard fleet, thanks to the fighters it requires, and the right fist of the T-Rex / Madonnzilla battlepair. While it only has four beams and five fighter bays, it develops a strong punch against carriers and torpers which have been damaged by a sacrificed T-Rex Battleship, leaving even the four strongest carriers in the game severely damaged.
The secondary purpose of the Madonnzilla Class is the transfer of fighters to border bases, and supply for bigger carriers the Lizard Alliance sometimes trades for. With it's fairly small fuel tank (for lizard standards) it sometimes has problems to return safely to the next starbase, where it can be repaired and refitted with fighters. The Madonnzilla Class should only fight against mid- to hightec carriers and hightec torpers, because even for the lizard economy every load of fighters is hard to build.
Built by
Hull specs
Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Madonnzila Class Carrier | 9 | 4 | 0/5 | 2 | 420 | 110 | 123 | 90 | 331 | 150 | 290 | 910 | none | 10 |
Notes
Performance
Range (ly)
- Full: 440
- Empty: 585
Fuel consumption per lightyear
- Full: 0,66kt
- Empty: 0,5kt
Combat Performance
Ground Attack
- Can capture fully defended planets and starbases with up to 90.000 colonists
- Equipped with 100 fighters up to 30.000 colonists
Space Combat
- Always in pairs with the T-Rex Class Battleship shooting down the shields before the Madonnzilla Class strikes
- This combination defeats all ships except the Rush Class, Golem Class, Biocide Class and Gorbie Class, for which a third ship (preferably Madonnzilla Class) is needed
- Should be equipped with at least 90-110 fighters before combat.
Notes
Range and consumption are taken from a Madonnzila Class Carrier equipped with Transwarp-Engines and Disruptors in non-stop-flight.
Addons
The Madonnzila Class Carrier does not currently have any addon-exclusive abilities.