Star Clusters: Difference between revisions
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== Ships == | == Ships == | ||
Ships that try to navigate or even hyperjump through the star cluster itself will be instantly destroyed. If one ship tries to tow another ship into the star clusters, | Ships that try to navigate or even hyperjump through the star cluster itself will be instantly destroyed. If one ship tries to tow another ship into the star clusters, both ships will be stopped. | ||
Ships may navigate through the radiation that the star clusters emit, but non-[[The Robotic Imperium| | Ships may navigate through the radiation that the star clusters emit, but non-[[The Robotic Imperium|Robotic]] ships that move through (or stay in) the radiation will lose crew and colonists each turn equal to the highest point of travel in the radiation. Ships that trigger a normal mine or get hit by a glory device while inside radiation will lose additional crew/colonists equal to the radiation at the point of impact due to the sudden hull breach. Ships that have a [[cloaking]] device can reduce their crew/colonist loss by 50% by activating the cloaking device. | ||
Ships that lose all of their crew to the radiation will become a ghost ship. This ship may be tow-captured by any dual-engine vessel with 20 or more crew. | Ships that lose all of their crew to the radiation will become a ghost ship. This ship may be tow-captured by any dual-engine vessel with 20 or more crew. |
Revision as of 04:36, 4 October 2012
Overview
Star clusters are huge collections of densely packed stars which can not be navigated by ships.
Ships
Ships that try to navigate or even hyperjump through the star cluster itself will be instantly destroyed. If one ship tries to tow another ship into the star clusters, both ships will be stopped.
Ships may navigate through the radiation that the star clusters emit, but non-Robotic ships that move through (or stay in) the radiation will lose crew and colonists each turn equal to the highest point of travel in the radiation. Ships that trigger a normal mine or get hit by a glory device while inside radiation will lose additional crew/colonists equal to the radiation at the point of impact due to the sudden hull breach. Ships that have a cloaking device can reduce their crew/colonist loss by 50% by activating the cloaking device.
Ships that lose all of their crew to the radiation will become a ghost ship. This ship may be tow-captured by any dual-engine vessel with 20 or more crew.
Radiation Shielding
Some ships are equipped with radiation shielding which protects the ship's crew/colonists from radiation. It is noteworthy that the Little Pest's radiation shielding is listed nowhere in Nu's documentation, but it has been confirmed that it still has immunity.
Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Banshee Class Destroyer | 6 | 4 | 2/0 | 2 | 110 | 22 | 47 | 53 | 120 | 80 | 140 | 336 | RS | 0 |
D7a Painmaker Class Cruiser | 2 | 4 | 0/0 | 2 | 90 | 42 | 81 | 43 | 170 | 120 | 230 | 352 | RS | 0 |
Little Pest Class Escort | 2 | 6 | 0/0 | 2 | 60 | 12 | 27 | 45 | 75 | 20 | 180 | 175 | RS | 0 |
D7 Coldpain Class Cruiser | 4 | 4 | 2/0 | 2 | 120 | 42 | 71 | 63 | 175 | 100 | 430 | 373 | RS, Cl | 10 |
Ill Wind Class Battlecruiser | 5 | 10 | 2/0 | 2 | 320 | 82 | 91 | 93 | 275 | 260 | 480 | 525 | RS | 20 |
D3 Thorn Class Destroyer | 5 | 2 | 4/0 | 2 | 110 | 32 | 43 | 25 | 90 | 40 | 120 | 222 | RS, Cl | 5 |
Deth Specula Class Frigate | 6 | 6 | 4/0 | 2 | 280 | 25 | 45 | 89 | 113 | 35 | 140 | 240 | RS, Cl | 10 |
D19b Nefarious Class Destroyer | 6 | 7 | 0/0 | 2 | 180 | 32 | 53 | 65 | 96 | 40 | 160 | 265 | GD, RS | 35 |
Saber Class Frigate | 8 | 10 | 0/0 | 2 | 280 | 25 | 35 | 95 | 153 | 25 | 150 | 420 | GD, RS | 35 |
Victorious Class Battleship | 10 | 10 | 6/0 | 2 | 410 | 170 | 193 | 90 | 451 | 130 | 290 | 810 | RS | 20 |
Moscow Class Star Escort | 3 | 4 | 0/2 | 2 | 285 | 25 | 55 | 89 | 173 | 65 | 140 | 370 | RS | 0 |
Armored Transport | 4 | 1 | 0/0 | 2 | 35 | 14 | 12 | 16 | 68 | 200 | 250 | 126 | RS | 0 |
Planets
Colonists and natives that are currently on planets are protected from the radiation due to the planet's atmosphere. In order for the same to be applied to ships, non-Robotic players must build a radiation shielded starbase (requiring 145 Du, 582 Tr, 380 Mo, and 1100 mc) on planets that are inside radiation. Robotic players continue to build normal starbases, since their crew/colonists are entirely immune to radiation.
These specialized starbases protect not only the starships of the owner, but also its allies. They can also hold 20 more fighters and 50 more defenses than normal starbases, and even naturally gain 200 kT in combat mass.
Ion Storms
Ion storms that interact with the radiation gain strength, but will be instantly killed if they come into contact with a star cluster.