Web mines: Difference between revisions

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Web mines are a special kind of space mines that can only be laid by [[The Crystal Confederation]]. All [[ships]] with [[torpedo]] [[launch tubes]] owned by the [[The Crystal Confederation|Crystallines]] can use the [[mission]] "Lay [[Web mines]]".
Web mines are a special kind of space mines that can only be laid by [[The Crystal Confederation]]. All [[ships]] with [[torpedo]] [[launch tubes]] owned by the [[The Crystal Confederation|Crystallines]] can use the [[mission]] "Lay [[Web mines]]".


Like normal [[space mines]], web mines will [[damage]] enemy [[ships]] that hit a webmine. The chance of hitting a web mine is higher then hitting a normal [[mines|mine]], and disregards [[cloaking]]. Additionally, all ships that start inside a webmine field are drained 25kT of [[fuel]] per web field per turn.
Like normal [[space mines]], web mines will [[damage]] enemy [[ships]] that hit a webmine. The chance of hitting a web mine is higher than for hitting a normal [[mines|mine]], and disregards [[cloaking]]. Additionally, all ships that start inside a webmine field are drained of 25kT of [[fuel]] per web field per turn.
 
Web mines may be laid in the identity of a foreign player. This can be used to the [[Crystal]]'s advantage, because of their web mine immunity; however, the foreign player may also travel them safely. They lack the constant passive drain effect, but still deal devastating damage, a forced stop, and fuel drain when triggered.


== Trigger Effects ==
== Trigger Effects ==
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</math>
</math>


However, they will instantly stop any [[ship]]s that trigger them (set to [[warp]] 0) and drain [[fuel]]. (50kt [[fuel]] or 1/6 of the [[ships]] [[fuel]] whatever is the greater amount). This fuel loss is in addition to the fuel that would have been used to arrive at the intended waypoint.
However, they will instantly stop any [[ship]]s that trigger them (set to [[warp]] 0) and drain [[fuel]]. This fuel loss is in addition to the fuel that would have been used to arrive at the intended waypoint.
 
<math>
\operatorname{drain} =
max(50, ceil(fuel / 6))
</math>


== Webmine lay ==
== Webmine lay ==


<table border="1" cellspacing="0" cellpadding="5" border="0" width="300" bgcolor="Light Steel Blue4">
Web mines have the very same multipliers than normal mines when they are laid per [[torpedo]].
        <tr bgcolor=#CFECEC valign="bottom">
 
          <td align="left" width="50"><b>Torpedo type</b></td>
{| class="wikitable"
          <td align="right" width="32"><b>Webmines per torpedo</b></td>
!Torpedo type
</tr>
!Mine multiplier
<tr valign="bottom">
|-
          <td align="left" width="50"><b>Mark 1 Photon</b></td>
|Mark 1 Photon
          <td align="right" width="32"><b>1</b></td>
| style="text-align: right;" | 1
</tr>
|-
<tr valign="bottom">
|Proton Torpedo
          <td align="left" width="50"><b>Proton Torpedo</b></td>
| style="text-align: right;" | 4
          <td align="right" width="32"><b>4</b></td>
|-
</tr>
|Mark 2 Photon
<tr valign="bottom">
| style="text-align: right;" | 9
          <td align="left" width="50"><b>Mark 2 Photon</b></td>
|-
          <td align="right" width="32"><b>9</b></td>
|Gamma Bomb
</tr>
| style="text-align: right;" | 16
<tr valign="bottom">
|-
          <td align="left" width="50"><b>Gamma Bomb</b></td>
|Mark 3 Photon
          <td align="right" width="32"><b>16</b></td>
| style="text-align: right;" | 25
</tr>
|-
<tr valign="bottom">
|Mark 4 Photon
          <td align="left" width="50"><b>Mark 3 Photon</b></td>
| style="text-align: right;" | 36
          <td align="right" width="32"><b>25</b></td>
|-
</tr>
|Mark 5 Photon
<tr valign="bottom">
| style="text-align: right;" | 49
          <td align="left" width="50"><b>Mark 4 Photon</b></td>
|-
          <td align="right" width="32"><b>36</b></td>
|Mark 6 Photon
</tr>
| style="text-align: right;" | 64
<tr valign="bottom">
|-
          <td align="left" width="50"><b>Mark 5 Photon</b></td>
|Mark 7 Photon
          <td align="right" width="32"><b>49</b></td>
| style="text-align: right;" | 81
</tr>
|-
<tr valign="bottom">
|Mark 8 Photon
          <td align="left" width="50"><b>Mark 6 Photon</b></td>
| style="text-align: right;" | 100
          <td align="right" width="32"><b>64</b></td>
|}
</tr>
<tr valign="bottom">
          <td align="left" width="50"><b>Mark 7 Photon</b></td>
          <td align="right" width="32"><b>81</b></td>
</tr>
<tr valign="bottom">
          <td align="left" width="50"><b>Mark 8 Photon</b></td>
          <td align="right" width="32"><b>100</b></td>
</tr>
</table>


== Webmine sweep ==
== Webmine sweep ==
<table border="1" cellspacing="0" cellpadding="5" border="0" width="350" bgcolor="Light Steel Blue4">
[[Beams]] have a harder time sweeping web mines than they do normal mines.
        <tr bgcolor=#CFECEC valign="bottom">
 
          <td align="left" width="40"><b>Beam type</b></td>
{| class="wikitable"
          <td align="right" width="40"><b>Mines swept</b></td>
! Beam class
          <td align="right" width="40"><b>Webmines swept</b></td>
! Sweep multiplier
</tr>
! Normal sweep rate
<tr valign="bottom">
! Web sweep rate
          <td align="left" width="50"><b>Laser</b></td>
|-
          <td align="right" width="32"><b>4</b></td>
|Laser
          <td align="right" width="32"><b>3</b></td>
| style="text-align: right;" | 1
</tr>
| style="text-align: right;" | 4
<tr valign="bottom">
| style="text-align: right;" | 3
          <td align="left" width="50"><b>X-ray</b></td>
|-
          <td align="right" width="32"><b>16</b></td>
|X-Ray Laser
          <td align="right" width="32"><b>12</b></td>
| style="text-align: right;" | 4
</tr>
| style="text-align: right;" | 16
<tr valign="bottom">
| style="text-align: right;" | 12
          <td align="left" width="50"><b>Plasma bolt</b></td>
|-
          <td align="right" width="32"><b>36</b></td>
|Plasma Bolt
          <td align="right" width="32"><b>27</b></td>
| style="text-align: right;" | 9
</tr>
| style="text-align: right;" | 36
<tr valign="bottom">
| style="text-align: right;" | 27
          <td align="left" width="50"><b>Blaster</b></td>
|-
          <td align="right" width="32"><b>64</b></td>
|Blaster
          <td align="right" width="32"><b>48</b></td>
| style="text-align: right;" | 16
</tr>
| style="text-align: right;" | 64
<tr valign="bottom">
| style="text-align: right;" | 48
          <td align="left" width="50"><b>Positron beam</b></td>
|-
          <td align="right" width="32"><b>100</b></td>
|Positron Beam
          <td align="right" width="32"><b>75</b></td>
| style="text-align: right;" | 25
</tr>
| style="text-align: right;" | 100
<tr valign="bottom">
| style="text-align: right;" | 75
          <td align="left" width="50"><b>Disruptor</b></td>
|-
          <td align="right" width="32"><b>144</b></td>
|Disruptor
          <td align="right" width="32"><b>108</b></td>
| style="text-align: right;" | 36
</tr>
| style="text-align: right;" | 144
<tr valign="bottom">
| style="text-align: right;" | 108
          <td align="left" width="50"><b>Heavy blaster</b></td>
|-
          <td align="right" width="32"><b>196</b></td>
|Heavy Blaster
          <td align="right" width="32"><b>147</b></td>
| style="text-align: right;" | 49
</tr>
| style="text-align: right;" | 196
<tr valign="bottom">
| style="text-align: right;" | 147
          <td align="left" width="50"><b>Phaser</b></td>
|-
          <td align="right" width="32"><b>256</b></td>
|Phaser
          <td align="right" width="32"><b>192</b></td>
| style="text-align: right;" | 64
</tr>
| style="text-align: right;" | 256
<tr valign="bottom">
| style="text-align: right;" | 192
          <td align="left" width="50"><b>Heavy Disruptor</b></td>
|-
          <td align="right" width="32"><b>324</b></td>
|Heavy Disruptor
          <td align="right" width="32"><b>243</b></td>
| style="text-align: right;" | 81
</tr>
| style="text-align: right;" | 324
<tr valign="bottom">
| style="text-align: right;" | 243
          <td align="left" width="50"><b>Heavy Phaser</b></td>
|-
          <td align="right" width="32"><b>400</b></td>
|Heavy Phaser
          <td align="right" width="32"><b>300</b></td>
| style="text-align: right;" | 100
</tr>
| style="text-align: right;" | 400
</table>
| style="text-align: right;" | 300
|}


== Default Host Settings for webmines: ==
== Default Host Settings for webmines: ==
Line 141: Line 139:
'''Odds of hitting a webmine per LY''': 5%
'''Odds of hitting a webmine per LY''': 5%
:The chance of hitting a webmine is higher than for normal minefields, at 5% per lightyear travelled. This is independent of the ship's mass, speed or size, or [[cloaking]] state.
:The chance of hitting a webmine is higher than for normal minefields, at 5% per lightyear travelled. This is independent of the ship's mass, speed or size, or [[cloaking]] state.
== Ally and Friendly Code Host Settings (Nu only) ==
As of 2020 at Planets.nu, webmine fields [http://planets.nu/post/summary-of-new-standard-features rules were changed] in Standard. Players could still use custom settings for the old rules.<br>
The changes for Standard were:
* Sapphire Class Space Ship no longer grants immunity to web mines for ships travelling with it.
* Allies are no longer immune to hitting web mines or being drained by them.
* Web minefields no longer have friendly codes.
* Web minefields can not be layed in another player's identity.
* Crystals are not immune to web minefields layed by other players.
=== The host settings for these new rules are: (with default values listed) ===
*'''crystalwebimmunity:''' 2
:0: Classic. Crystals immune to all Webs
:1: Crystals immune to non-Crystal Webs
:2: Standard. Crystals only immune to own Webs
*'''webdiplomacylevel:''' 4
:0: Classic. SafePassage gives Web Immunity
:3: Share Intel gives Web Immunity
:4: Full Alliance gives Web Immunity
:100: Standard. No Web Immunity for Allies
*'''sapphirenowebimmunity:''' true
: Sapphire will no longer make ships travelling with it immune to webs.
*'''nowebfriendlycodes:''' true
: Webmine fields no longer have friendly codes. This means you can't pass through them with a matching friendly code.
*'''nowebsinotherids:''' true
: Players cannot lay webs in other player's names anymore.


=== Related Topics ===
=== Related Topics ===
*[[Minefields]]
*[[Minefields]]
*[[Torpedo]]es
*[[Torpedo]]es

Latest revision as of 08:30, 25 February 2024

Overview

Web mines are a special kind of space mines that can only be laid by The Crystal Confederation. All ships with torpedo launch tubes owned by the Crystallines can use the mission "Lay Web mines".

Like normal space mines, web mines will damage enemy ships that hit a webmine. The chance of hitting a web mine is higher than for hitting a normal mine, and disregards cloaking. Additionally, all ships that start inside a webmine field are drained of 25kT of fuel per web field per turn.

Web mines may be laid in the identity of a foreign player. This can be used to the Crystal's advantage, because of their web mine immunity; however, the foreign player may also travel them safely. They lack the constant passive drain effect, but still deal devastating damage, a forced stop, and fuel drain when triggered.

Trigger Effects

Webmines deal about 10% of normal damage to starships compared to normal space mines.

However, they will instantly stop any ships that trigger them (set to warp 0) and drain fuel. This fuel loss is in addition to the fuel that would have been used to arrive at the intended waypoint.

Webmine lay

Web mines have the very same multipliers than normal mines when they are laid per torpedo.

Torpedo type Mine multiplier
Mark 1 Photon 1
Proton Torpedo 4
Mark 2 Photon 9
Gamma Bomb 16
Mark 3 Photon 25
Mark 4 Photon 36
Mark 5 Photon 49
Mark 6 Photon 64
Mark 7 Photon 81
Mark 8 Photon 100

Webmine sweep

Beams have a harder time sweeping web mines than they do normal mines.

Beam class Sweep multiplier Normal sweep rate Web sweep rate
Laser 1 4 3
X-Ray Laser 4 16 12
Plasma Bolt 9 36 27
Blaster 16 64 48
Positron Beam 25 100 75
Disruptor 36 144 108
Heavy Blaster 49 196 147
Phaser 64 256 192
Heavy Disruptor 81 324 243
Heavy Phaser 100 400 300

Default Host Settings for webmines:

Web mine decay rate: 5 %

Five percent of all webmines plus one additional webmine vanish from each webminefield each turn as a result of natural causes, like flying spacedebris.

Webminefield sweep rate: 3

One laser type beam on a ship will sweep three spacemines from a webminefield. Higher tech beams sweep more webmines, depending on their type.

Web minefield sweep range: 0

Webmines can only be swept from within the web.

Colonial fighter can sweep webs: NO

Because of the special nature of webmines, Colonial fighters can not sweep them as they can normal mines.

Mines destroy enemy webmines: NO

Minefields laid over webmines won't destroy the webmines (nor the other way around).

Odds of hitting a webmine per LY: 5%

The chance of hitting a webmine is higher than for normal minefields, at 5% per lightyear travelled. This is independent of the ship's mass, speed or size, or cloaking state.

Ally and Friendly Code Host Settings (Nu only)

As of 2020 at Planets.nu, webmine fields rules were changed in Standard. Players could still use custom settings for the old rules.
The changes for Standard were:

  • Sapphire Class Space Ship no longer grants immunity to web mines for ships travelling with it.
  • Allies are no longer immune to hitting web mines or being drained by them.
  • Web minefields no longer have friendly codes.
  • Web minefields can not be layed in another player's identity.
  • Crystals are not immune to web minefields layed by other players.

The host settings for these new rules are: (with default values listed)

  • crystalwebimmunity: 2
0: Classic. Crystals immune to all Webs
1: Crystals immune to non-Crystal Webs
2: Standard. Crystals only immune to own Webs
  • webdiplomacylevel: 4
0: Classic. SafePassage gives Web Immunity
3: Share Intel gives Web Immunity
4: Full Alliance gives Web Immunity
100: Standard. No Web Immunity for Allies
  • sapphirenowebimmunity: true
Sapphire will no longer make ships travelling with it immune to webs.
  • nowebfriendlycodes: true
Webmine fields no longer have friendly codes. This means you can't pass through them with a matching friendly code.
  • nowebsinotherids: true
Players cannot lay webs in other player's names anymore.

Related Topics