Super Transport Freighter: Difference between revisions

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(added note about 30% fuel savings rule change in 2024.)
 
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{{Ship
{{Ship
  |ShipName=Super Transport Freighter
  |ShipName=Super Transport Freighter
  |Races=All
  |Races=All
  |Comments=The [[Super Transport Freighter]] has the highest cargo capacity of all freighters in the universe and the second highest (after the Merlin Class) of all ships. However, it also has a very large hull mass, and therefore consumes a great deal of fuel.
  |Comments=The [[Super Transport Freighter]] has the highest cargo capacity of all freighters in the universe and the second highest (after the Merlin Class) of all ships. May be useful if you have a cluster of planets and you want to run a route logistics system instead of hub and spoke.
  |Notes=  
 
<b>Rule change:</b> As of 2024 at Planets.nu, in Standard format, the STF uses 30% less fuel to travel. This makes it useful as a long-range hauler of clans, since it will save you fuel compared to the LDSF. You can also use it to tow your heavy warships to save fuel. Note: this ability does stack with the Improved Fuel Economy campaign advantage.
|Notes=<h3>Comparison to Large Deep Space Freighter</h3>
 
<b>Advantages of Super Transport</b>
 
1. It requires fewer priority points to build, relative to its cargo capacity.
 
2. It requires only 1 turn to build, while for similar cargo capacity you would have to spend 2 turns building 2 LDSFs. Since you want to build a ship every turn, and to minimize wasted turns, this could make the STF desirable for a quick colonizing mission.
 
3. It has about 4% better fuel efficiency when fully loaded compared to two LDSFs combined (fuel consumption relative to cargo size). While this is not a huge difference, when fuel is tight it might matter.
 
4. It survives longer in radiation fields since it has double the crew of the LDSF.
 
These advantages make the Super Transport useful for long haul missions with a full cargo hold, such as sending many colonists to a distant planet, relatively quickly.
 
<b>Disadvantages of Super Transport</b>
 
1. Its cargo capacity is so huge that it usually will not be full, which makes it an inefficient use of an expensive transport.
 
2. It is less fuel efficient when lightly loaded or empty, compared to a single LDSF.
 
3. It costs 1 more Priority Point to build than LDSF.
 
It's usually better to have 2 LDSFs rather than 1 Super Transport. Since an LDSF is adequate for most cargo missions and is about half the cost of a Super Transport, it's better to have two ships in different places at once doing different missions instead of a single ship. If a hostile enemy is around, having two LDSFs means having two targets for the enemy instead of only one, which increases the survivability of your transport fleet.  
  |Addons=
=== [[Stellar Cartography]] ===
* {{WeakArmor|Super Transport}}
 
}}
}}
[[Category:Ships]]
[[Category:Ships]]
[[Category:Solar Federation Ships]]

Latest revision as of 23:16, 27 March 2024

Super Transport Freighter image from Planets Nu

Comments

The Super Transport Freighter has the highest cargo capacity of all freighters in the universe and the second highest (after the Merlin Class) of all ships. May be useful if you have a cluster of planets and you want to run a route logistics system instead of hub and spoke.

Rule change: As of 2024 at Planets.nu, in Standard format, the STF uses 30% less fuel to travel. This makes it useful as a long-range hauler of clans, since it will save you fuel compared to the LDSF. You can also use it to tow your heavy warships to save fuel. Note: this ability does stack with the Improved Fuel Economy campaign advantage.

Built by

All

Hull specs

Name Tech Beams T/F En MC Dur Tri Mol Mass Cargo Fuel Crew Abilities Adv
Super Transport Freighter 10 0 0/0 4 220 125 13 18 160 2600 1200 202 none 0


Notes

Comparison to Large Deep Space Freighter

Advantages of Super Transport

1. It requires fewer priority points to build, relative to its cargo capacity.

2. It requires only 1 turn to build, while for similar cargo capacity you would have to spend 2 turns building 2 LDSFs. Since you want to build a ship every turn, and to minimize wasted turns, this could make the STF desirable for a quick colonizing mission.

3. It has about 4% better fuel efficiency when fully loaded compared to two LDSFs combined (fuel consumption relative to cargo size). While this is not a huge difference, when fuel is tight it might matter.

4. It survives longer in radiation fields since it has double the crew of the LDSF.

These advantages make the Super Transport useful for long haul missions with a full cargo hold, such as sending many colonists to a distant planet, relatively quickly.

Disadvantages of Super Transport

1. Its cargo capacity is so huge that it usually will not be full, which makes it an inefficient use of an expensive transport.

2. It is less fuel efficient when lightly loaded or empty, compared to a single LDSF.

3. It costs 1 more Priority Point to build than LDSF.

It's usually better to have 2 LDSFs rather than 1 Super Transport. Since an LDSF is adequate for most cargo missions and is about half the cost of a Super Transport, it's better to have two ships in different places at once doing different missions instead of a single ship. If a hostile enemy is around, having two LDSFs means having two targets for the enemy instead of only one, which increases the survivability of your transport fleet.

Addons

Stellar Cartography

  • The Super Transport's weak armor prohibits it from entering debris disks.