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  • ...training scenarios, and then a single player game against an AI controlled enemy.
    485 bytes (91 words) - 23:58, 24 December 2012
  • ...edo tube gives it the ability to have some defensive punch or lay mines in enemy space (though it can't carry many torpedoes).
    584 bytes (88 words) - 21:45, 28 July 2013
  • ...rades only require one engine, which might help you with cloaked raids on enemy shipping or colonies with a cheap ship. ...s against enemy carriers, since they can kill many fighters and damage the enemy's shields. They are also relatively inexpensive.
    6 KB (990 words) - 06:10, 1 April 2018
  • ...g under their own power will arrive with a higher warp speed. Therefore if enemy ships arrived with some under tow, only those under tow at warp 0 would ent
    3 KB (492 words) - 09:45, 17 September 2022
  • att - attack all enemy ships in orbit with fuel (*) nuk - attack all enemy ships in orbit with or without fuel (*)
    4 KB (703 words) - 23:00, 14 February 2023
  • ...w you to tow it with a weaker ship, and then have a nasty surprise for the enemy when they intercept.
    2 KB (313 words) - 00:49, 25 September 2022
  • ...ild with PPs. This makes the D19c "PP-neutral" if it is able to destroy an enemy ship (i.e. you will regain all the PP that you spent on building the D19c i
    717 bytes (121 words) - 23:28, 24 September 2022
  • ...hat is peppered with warheads that track and launch themselves at passing enemy ships that are unlucky enough to trigger one of them. ...he [[torpedo]]s onboard into mines and laying them in space as a hazard to enemy shipping activities.
    5 KB (860 words) - 05:01, 25 January 2017
  • ...arrier]], the largest ship (or is it a moon?) in the game. They can sense enemy planets with [[Dark Sense]]. * [http://help.planets.nu/mis-dark-sense Dark Sense], which can sense enemy planets from far away. The Empire has excellent strategic data collection
    6 KB (916 words) - 06:53, 14 February 2023
  • ...ced and Super Spy Command, which allow you to change the friendly codes of enemy planets, and prevent starbase fighters from launching. Gives you information on enemy planets. Tells you the planet's Friendly Code, as well as the number of fac
    7 KB (1,165 words) - 19:24, 19 April 2023
  • ...hout attacking the planet. and you would rather have the planet attack the enemy then suffer ground attacks from troops transporting down. ...y and hope they dont [[ground assault]]. if they have you set to [[Primary Enemy]] on their [[ships]] then there is no need to bother with this tactic as [[
    2 KB (402 words) - 03:47, 23 June 2016
  • ...does not allow you to intercept and stay cloaked without setting a primary enemy.
    908 bytes (132 words) - 06:11, 2 June 2018
  • To destroy enemy [[happiness]], [[planetary Structures]] and [[Resources]] on targeted plane *'''[[Primary Enemy]]''' : None - or any other [[race]] except the target planet race - to Avoi
    3 KB (384 words) - 13:38, 22 December 2017
  • .... Using an idle freighter intercepting at warp 0 is a good way of tracking enemy ship movements. On your next turn, your ship's waypoint will point to where Veteran players will try to avoid interception by enemy ships by intercepting other ships themselves. Since intercepting ships move
    4 KB (733 words) - 04:09, 27 March 2023
  • ...hostile enemy is around, having two LDSFs means having two targets for the enemy instead of only one, which increases the survivability of your transport fl
    2 KB (410 words) - 23:16, 27 March 2024
  • ...r it is built, since ships are built without fuel to start. To prevent the enemy from putting fuel on the newly-built ship, you must first destroy the starb ...(which is something you do not want, normally). However, if you suspect an enemy has its own cloaked ships in orbit, it can be useful to deliberately trigge
    6 KB (1,085 words) - 03:11, 7 January 2022
  • Cloaking is a [[mission]] that allows a [[ship]] to be hidden from the enemy at the cost of extra [[fuel]]. A ship must be undamaged to cloak. ...attack ships without attacking a [[planet]] simply by setting a '''Primary Enemy''', although they will attack the planet as well if they take [[damage]] ta
    3 KB (392 words) - 09:34, 19 July 2019
  • ...way to get rid of them is lay a bigger field of your own and knock out the enemy's minefield this way. But make an effort to trade/steal a better torp ship.
    933 bytes (164 words) - 00:26, 11 September 2011
  • ...]: Maybe the Rebels' most powerful feature. This will cause great havoc on enemy planets. It is even useful against own planets sometimes. ...on-web mines will destroy them, it can be a useful tool for getting rid of enemy mine fields quickly.
    5 KB (848 words) - 06:55, 14 February 2023
  • ...er, one more fighter bay, and of course less of a risk should it fall into enemy hands. It carries far more fuel than the other middle to heavy weight Impe
    1 KB (179 words) - 23:48, 13 April 2024
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