Planetary Structures: Difference between revisions

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== Overview ==
== Overview ==
Planetary structures are the infrastructure for a planet. They can be used to harvest minerals out of the ground, produce [[supplies]], or provide defense.
[[Planet]]ary structures are the infrastructure for a planet. They can be used to harvest minerals out of the ground, produce [[supplies]], or provide defense.


Care should be taken when building these structures, as they can anger the colonists and natives (except defenses), especially when you are dealing with non-[[Avian]] Anarchists.
Care should be taken when building these structures, as they can anger the colonists and natives (except defenses), especially when you are dealing with non-[[Avian]] Anarchists.


==Mines==
==Mines==
Mineral mines are the structures necessary to mine the minerals out of the ground. Again, care should be taken, as the planet will eventually run out of resources that may be mined. They cost 4 [[megacredit]]s and 1 [[supply]] each.
Mineral mines are the structures necessary to mine the minerals out of the ground. Again, care should be taken, as the planet will eventually run out of resources that may be mined. They cost four (4) [[megacredit]]s and one [[supply]] each.


Up to nineteen (19) mines may be safely built on any planet to avoid [[Starship_Missions|sensor sweep]] detection.
Up to nineteen (19) mines may be safely built on any planet to avoid [[Starship_Missions|sensor sweep]] detection.


==Factories==
==Factories==
Factories produce the supplies that are necessary to produce additional structures, build [[fighter]]s in space, perform [[alchemy]], or sell for [[megacredits]]. They cost 3 [[megacredit]]s and 1 [[supply]] each.
Factories produce the supplies that are necessary to produce additional structures, build [[fighter]]s in space, perform [[alchemy]], or sell for [[megacredits]]. They cost three (3) [[megacredit]]s and one [[supply]] each.


Up to fourteen (14) factories may be safely built on any planet to avoid [[Starship_Missions|sensor sweep]] detection.
Up to fourteen (14) factories may be safely built on any planet to avoid [[Starship_Missions|sensor sweep]] detection.


==Defenses==
==Defenses==
Defenses are important to protecting the planet against combat, as well as provide protection against sensors. Planetary defenses cost 10 [[megacredit]]s and 1 [[supply]] each.
Defenses are important to protecting the planet against combat, as well as provide protection against sensors. Planetary defenses cost ten (10) [[megacredit]]s and one [[supply]] each.


Fifteen defense posts are needed to block [[Starship_Missions|sensor sweep]] regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a [[Bioscanner|bio scan]].
Fifteen (15) defense posts are needed to block [[Starship_Missions|sensor sweep]] regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a [[Bioscanner|bio scan]].


If there are more than thirty defense posts on the planet, ten may be sacrificed (20% chance unless changed to ''mfX'') in case the friendly code of the planet is changed by [[The Empire of Birds|Bird]] spies. The ion pulse will decloak ''all'' ships in orbit.
=== Protection against Super Spy ===
If there are more than thirty (30) defense posts on the planet, ten (10) may be sacrificed in case the [[friendly code]] of the [[planet]] is changed by [[The Empire of Birds|Bird]] spies.
 
The ion pulse will decloak ''all'' [[ship]]s in orbit upon trigger, but only has a 20% chance of actually triggering. If the friendly code has been changed to ''mfX'', then the ion pulse will always go off as long the required defense posts are present.

Revision as of 06:08, 15 July 2012

Overview

Planetary structures are the infrastructure for a planet. They can be used to harvest minerals out of the ground, produce supplies, or provide defense.

Care should be taken when building these structures, as they can anger the colonists and natives (except defenses), especially when you are dealing with non-Avian Anarchists.

Mines

Mineral mines are the structures necessary to mine the minerals out of the ground. Again, care should be taken, as the planet will eventually run out of resources that may be mined. They cost four (4) megacredits and one supply each.

Up to nineteen (19) mines may be safely built on any planet to avoid sensor sweep detection.

Factories

Factories produce the supplies that are necessary to produce additional structures, build fighters in space, perform alchemy, or sell for megacredits. They cost three (3) megacredits and one supply each.

Up to fourteen (14) factories may be safely built on any planet to avoid sensor sweep detection.

Defenses

Defenses are important to protecting the planet against combat, as well as provide protection against sensors. Planetary defenses cost ten (10) megacredits and one supply each.

Fifteen (15) defense posts are needed to block sensor sweep regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a bio scan.

Protection against Super Spy

If there are more than thirty (30) defense posts on the planet, ten (10) may be sacrificed in case the friendly code of the planet is changed by Bird spies.

The ion pulse will decloak all ships in orbit upon trigger, but only has a 20% chance of actually triggering. If the friendly code has been changed to mfX, then the ion pulse will always go off as long the required defense posts are present.