Artifacts

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Revision as of 04:30, 6 January 2025 by Glyn (talk | contribs) (Created page with "See https://help.planets.nu/emorks-legacy Additional information: "Alioth: https://planets.nu/#/sector/461349 From what I wrote to the @Editors account two years ago: "Hello, I'd like to report an artifact combination finding. In my current game: 461349 My ship s45, after turn 145, having the combination of blood, mind, bones, flesh; the ship will travel twice the distance of the maximum warp if the waypoint is beyond that distance. I've checked over the history and...")
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See https://help.planets.nu/emorks-legacy

Additional information:

"Alioth: https://planets.nu/#/sector/461349

From what I wrote to the @Editors account two years ago: "Hello, I'd like to report an artifact combination finding. In my current game: 461349 My ship s45, after turn 145, having the combination of blood, mind, bones, flesh; the ship will travel twice the distance of the maximum warp if the waypoint is beyond that distance.

I've checked over the history and this is present on turns 149-150, 169-170, 170-171, 174-175, 176-177, and 183-184.

Works with towing. Distance in the interface doesn't take this into consideration.

Prior to turn 145 with only blood, mind and bones I hadn't observed the double distance working. Turn 143 to 144 I received bones on s45, and the ship had a distance greater than max distance and traveled the expected distance.

All this to say that the combination of blood, mind, and flesh could produce this as well, but I haven't tested.

Thanks for your confirmation or not that this is expected behavior or a bug. :)""