Glory Device
Overview
The Glory Device is a hull function that acts as a self-destruct feature. Although all hull models belong exclusively to the Fascist fleets, the device can be triggered by any race in possession of a ship equipped with the device.
These hulls below are each given varying degrees of splash damage relative to a mine hit.
- D19b Nefarious Class Destroyer (20% friendly splash)
- Saber Class Frigate (10% friendly splash)
- D7b Painmaker Class Cruiser (10% friendly splash; 50% enemy splash)
- D19c Nefarious Class Destroyer (20% friendly splash)
- Saber Class Shield Generator (10% friendly splash)
Conditions
There are two principle activation triggers for the Glory Device:
- Manual Trigger
- Cloak Detection Trigger
- By setting the friendly code of the ship to "trg" the glory device will activate if certain criteria are met:
- The Glory Device ship and a cloaked enemy ship are present, the Glory Device ship has it's mission set to KILL and has at least 1kt of fuel.
- The Glory Device ship and a cloaked enemy ship are present and the Glory Device ship has the primary enemy set to that of the cloaked ship (no fuel requirements).
- By setting the friendly code of the ship to "trg" the glory device will activate if certain criteria are met:
Actions
When triggered, the devices detonates the ship and causes 1 mine hit worth of damage to all ships at the location AFTER the movement phase. Fascist ships, along with ships belonging to the player who owns the Glory Device ship take only 20% (or 10% if a Saber detonates) of a mine hit worth of damage.
When a glory device is triggered over an enemy planet the following additional damage will be done:
- 40% of all colonists will be killed. Lizard and Crystalline colonists are immune.
- 40% of all natives will also be killed. Siliconoid, Reptilian, and Bovinoid natives are immune.
- 25% of all planetary structures will be destroyed
Lastly, the glory device can be used to rid a planet of Amorphous natives, converting them into supplies.
Ship Repair Reference
This reference is for Fascist players that need to plan how to handle their fleets when glory device(s) are used. Cargo numbers are bolded for those ships which can repair themselves on the same turn as the explosion happens, provided they have enough supplies onboard after they get hit by a Glory Device.
Tech | Name | Mass | Cargo | 20% FSD | 10% FSD | |
---|---|---|---|---|---|---|
1 | Small Deep Space Freighter | 30 | 70 | 335 | 165 | |
2 | D7a Painmaker Class Cruiser | 170 | 120 | 60 | 30 | |
2 | Little Pest Class Escort | 75 | 20 | 135 | 65 | |
3 | Neutronic Fuel Carrier | 10 | 2 | dead | dead | |
3 | Medium Deep Space Freighter | 60 | 200 | 165 | 85 | |
4 | D7 Coldpain Class Cruiser | 175 | 100 | 55 | 30 | |
4 | Small Transport | 30 | 50 | 335 | 165 | |
5 | Ill Wind Class Battlecruiser | 275 | 260 | 35 | 20 | |
5 | D3 Thorn Class Destroyer | 90 | 40 | 110 | 55 | |
6 | Large Deep Space Freighter | 130 | 1200 | 75 | 40 | |
6 | Valiant Wind Class Carrier | 180 | 80 | 55 | 30 | |
6 | Deth Specula Class Frigate | 113 | 35 | 90 | 45 | |
6 | D19b Nefarious Class Destroyer | 96 | 40 | 105 | 50 | |
8 | Saber Class Frigate | 153 | 25 | 65 | 35 | |
9 | Neutronic Refinery Ship | 712 | 1050 | 15 | 5 | |
10 | Super Transport Freighter | 160 | 2600 | 65 | 30 | |
10 | Victorious Class Battleship | 451 | 130 | 20 | 10 | |
10 | Merlin Class Alchemy Ship | 920 | 2700 | 10 | 5 |
Formulas used:
- =ROUND(10000/mass*0.2)*5 for D19b Glory Device Explosion
- =ROUND(10000/mass*0.1)*5 for Saber Glory Device Explosion
Addons
Stellar Cartography
Any non-Robotic ships that get hit by a glory device while in radiation will immediately take a loss in crew and colonists equal to the radiation due to the sudden hull breach.