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  • ...ts target and one or both ships are hostile to each other (be it [[Primary Enemy]] or Kill [[mission]]), it will first engage its target fighting from the r ...sive, buying you critical time to mount a counterattack, or by forcing the enemy to send fewer ships.
    1 KB (235 words) - 08:20, 20 July 2019
  • ...hip to both cloak and intercept a target ship at the same time. If Primary Enemy is set to the target ship's race, the Bird ship will attack that ship. It w This ability is useful for selectively raiding an enemy's ships without sacrificing a ship of your own. It is also useful without h
    1 KB (193 words) - 08:20, 20 July 2019
  • Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship I * else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
    2 KB (241 words) - 23:54, 9 February 2018
  • ...se of this, players seek to destroy enemy Fireclouds immediately, lest the enemy chunnel in large battle groups. |Notes=
    546 bytes (80 words) - 06:30, 24 January 2014
  • ...s size, giving it decent range and allowing it to stay cloaked in orbit of enemy planets for many turns. ...Swift Heart is inexpensive, you can mass-produce them and send them behind enemy lines to harass your opponent's weak points. Building a starbase at a Ghips
    2 KB (257 words) - 10:10, 11 December 2019
  • ...e same friendly code as the ship or planet it's targeting. This causes the enemy's shields to be at 0% when combat starts. ...ave [[Covert Data Link]] enabled as well. This will make it harder for the enemy to avoid friendly code-matching by changing their FCs. [[Super_Spy#Super_Sp
    1,004 bytes (173 words) - 00:47, 4 February 2023
  • *'''Minesweep''' - Sweep or detect enemy [[minefields]]. *'''Kill!!''' - Attack any enemy [[ship]] or [[planet]] you encounter.
    2 KB (308 words) - 16:09, 26 February 2013
  • * SSD has [[Planet Immunity]] and thus cannot be attacked by any enemy planet. ...n arrive there fuel-less when accompanied by a [[cloak]]ed ship to prevent enemy ships from attacking.
    1 KB (212 words) - 00:48, 15 March 2018
  • ...- The [[starbase]] will [[repair]] [[damage]] done to the [[starbase]] by enemy [[ships]]. *'''Force a surrender''' - The [[starbase]] will force all "enemy" [[ships]] with the same [[friendly code]] as the [[starbase]] to [[surren
    1 KB (179 words) - 17:50, 29 November 2012
  • ...ake over the enemy [[starship]]. When the [[starship]] is secured (all the enemy [[crew]] jettisoned into space) half of the capturing starship's [[crew]] o
    2 KB (305 words) - 17:02, 30 November 2012
  • [[Starships]] without fuel cannot attack enemy [[ships]]. Enemy [[ships]] are not allowed to attack [[ships]] that are out of fuel, due to
    1 KB (187 words) - 16:10, 4 July 2012
  • ...llicams when [[torpedo]]es fire, to 20000 killicams when [[beams]] fire at enemy ships.
    237 bytes (35 words) - 03:12, 29 November 2012
  • ...e a [[ship]] during [[combat]] you must [[kill]] all [[crew]] on board the enemy vessel before his [[hull]] is destroyed. some [[weapons]] a re better suite If an enemy [[ship]] has no [[fuel]] on board during the Tow movement phase, you will [
    2 KB (369 words) - 08:59, 17 June 2019
  • ...e fleet, or as a privateer you wish to capture a particular ship within an enemy fleet without being forced to engage the rest of the fleet. ...he target. another cloaker the '''Lamb''' is at the exact location of the enemy fleet under cloak and tows away 1 of the ships to the '''wolfpack''' which
    3 KB (581 words) - 18:41, 29 November 2012
  • ...ise their apparent starship class, appearing to be a different starship on enemy scanners. It does not change the starship name, ID number, or the starship
    460 bytes (67 words) - 06:19, 23 April 2021
  • ...t leads a battle can let out a few torp salvos to weaken the shields of an enemy ship. This can help the ship that follows.|Notes=*[[Patriot/Cygnus Task Fo
    467 bytes (74 words) - 00:45, 11 September 2011
  • ...zard and Saurian Class Cruisers, it is still the easiest ship to refuel in enemy territory - as long as it can find weak planets or freighters to actually g
    1 KB (206 words) - 21:24, 31 December 2011
  • ...ed by other players within a 200 ly radius. The information detected about enemy planets includes: ...mission. Any native life on the Empire planet will be seen as Amorphous to enemy bioscanners.
    1 KB (243 words) - 01:21, 18 October 2021
  • * next when enemy [[fighter]]s are destroyed or are not present '''[[beams]] fire at [[Planet ...nge grows shorter until '''one side or the other is victorious''' and your enemy is destroyed or captured.
    6 KB (937 words) - 07:11, 29 October 2017
  • ...nemy ship(s) at that location in the same turn. This can allow you to kill enemy fleets by chunneling them to a "kill zone".
    3 KB (471 words) - 10:26, 11 February 2023
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