Campaign
Overview
The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive.
There will continue to remain classic games. In fact, some prior experience is required to participate in 11-player campaign games, although no experience is required to participate in the newly released giant campaign melees, which combines the 30 players mechanic with the campaign mechanics.
Advantage Allocation
Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 500 advantage may be carried into these new games by default. The BAV is subject to change as Planets Nu evolves.
Bear in mind that all races can lay mines up to 150 LY, which is worth a total of 100 advantage. However, 30 advantage can be freed by reducing the maximum radius to 100 LY. Likewise, races that can clone can remove cloning to free an additional 10 advantage, or can upgrade to advanced cloning for 55 advantage more.
Locked Advantages
As some tech of each race cannot be disabled, each race has also been assigned a locked advantage value. This is the absolute minimum a race would have if they were to disable everything worth something that they can disable. Not that they should disable everything, as many hulls are absolutely essential to their survival in normal games.
Resources
Any planets captured or sectors survived in any public games will contribute to officers competing in campaign mode.
It appears that the rate that minerals are earned is based not only on an individual planet's density, but also on the overall richness as stated on a game's page. This means newer Senior Officer's games will award less minerals per planet overall because their richness settings are lower.
It is also known that planets award a flat 4 megacredits (assuming no outside modifiers). Even Planetoids contribute towards campaign resources.
Estimated starting resources
Most officers are given some starting resources as well to aid in getting their first upgrades before they start their first campaign game. These starting resources seem to be based on a race's BAV, giving 8 Du, 10 Tr, 7 Mo, and 30 mc for each point below 500.
Race | Du | Tr | Mo | mc | Locked | BAV |
---|---|---|---|---|---|---|
Fed | 440 | 550 | 385 | 1,650 | 170 | 445 |
Lizard | 80 | 100 | 70 | 300 | 260 | 490 |
Bird Man | 760 | 950 | 665 | 2,850 | 120 | 405 |
Fascist | 840 | 1,050 | 735 | 3,150 | 170 | 395 |
Privateer | 80 | 100 | 70 | 300 | 200 | 490 |
Cyborg | None | 150 | 500 | |||
Crystalline | 360 | 450 | 315 | 1,350 | 230 | 455 |
Empire | 560 | 700 | 490 | 2,100 | 150 | 430 |
Robotic | 200 | 250 | 175 | 750 | 240 | 475 |
Rebel | 440 | 550 | 385 | 1,650 | 255 | 445 |
Colonial | 360 | 450 | 315 | 1,350 | 240 | 455 |
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