Torpedoe: Difference between revisions
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The [[VCR]] Begins combat when ships are within 60,000 [[Killicams]]. thats the range when [[Fighter]]s can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 [[Killicam]]s. meaning any ship carrying torpedoes into the fight may have to survive [[fighter]] attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly. several folly's can be fired within a single [[VCR]] depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. [[fighter]]s generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy [[beam weapon]]s. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "[[VCR Side Advantage]] for more details. | The [[VCR]] Begins combat when ships are within 60,000 [[Killicams]]. thats the range when [[Fighter]]s can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 [[Killicam]]s. meaning any ship carrying torpedoes into the fight may have to survive [[fighter]] attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly. several folly's can be fired within a single [[VCR]] depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. [[fighter]]s generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy [[beam weapon]]s. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "[[VCR Side Advantage]] for more details. | ||
==Torpedoes For Capture of | ==Torpedoes For Capture of Enemy Vessels== | ||
Capturing enemy vessels within a [[VCR]] occurs when all [[crew]] have been killed but the ship is not destroyed. to do this it is neccessary to choose [[weapons]] that are more likely to kill [[crew]] than do damage to the vessel. in this case when attempting to [[capture]] enemy vessels it is reccomended that you use gamma bomb torpedoes as they have a higher [[crew]] kill than its damage. all other torpedoes have higher damage than [[crew]] kill and are thus less likely to [[capture]] ships. | Capturing enemy vessels within a [[VCR]] occurs when all [[crew]] have been killed but the ship is not destroyed. to do this it is neccessary to choose [[weapons]] that are more likely to kill [[crew]] than do damage to the vessel. in this case when attempting to [[capture]] enemy vessels it is reccomended that you use gamma bomb torpedoes as they have a higher [[crew]] kill than its damage. all other torpedoes have higher damage than [[crew]] kill and are thus less likely to [[capture]] ships. | ||
==Torpedoes for Minelaying== | ==Torpedoes for Minelaying== | ||
When laying minefields extensively is best to determine the biggest supply of spacemines per buck. technically the mark 1 is the most cost efficient 1 megacredit per spacemine, but will take5 times as long to deliver in ample amounts. thus the recommended torpedo for minelaying is the mark 5 as it produces 49 spacemines per torpedo at a cost of 1.58 megacredits per spacemine. | When laying minefields extensively is best to determine the biggest supply of spacemines per buck. technically the mark 1 is the most cost efficient 1 megacredit per spacemine, but will take5 times as long to deliver in ample amounts. thus the recommended torpedo for minelaying is the mark 5 as it produces 49 spacemines per torpedo at a cost of 1.58 megacredits per spacemine. |
Revision as of 14:13, 15 June 2012
Torpedoes
Torpedoes are the only form of ordinance type weapons within game. they come in 10 types. and are a visual weapon used in combat. torpedoes are carried as standard cargo witihin your ship. ships must have torpedo tubes of the same class of the torpedo to be carried. torpedoes can also be converted into spacemines to create minefields. torpedoes are created at starbases with the appropriate torpedo tech level.Each torpedo type has different Damage specs.
Torpedo Class
in order to be used in combat the torpedo carried within the ship must be of the same class as the the tube on the ship, i.e. a gamma bomb torpedo tube ship cannot carry proton torpedoes. the class of tubes and torpedoes must match in order to carry them.
Torpedo Type/Class! | Starbase Tech Required! | Damage! | Crew Kill! | Spacemine Conversion |
---|---|---|---|---|
Mark 1 Photon |
Tech level 1 | 5 | 4 | 1 |
Proton Torp |
Tech level 2 | 8 | 6 | 4 |
Mark 2 Photon |
Tech level 3 | 10 | 3 | 9 |
Gamma Bomb |
Tech level 3 | 2 | 15 | 16 |
Mark 3 Photon |
Tech level 4 | 15 | 9 | 25 |
Mark 4 Photon |
Tech level 5 | 30 | 13 | 36 |
Mark 5 Photon |
Tech level 6 | 35 | 17 | 49 |
Mark 6 Photon |
Tech level 7 | 40 | 23 | 64 |
Mark 7 Photon |
Tech level 8 | 48 | 25 | 81 |
Mark 8 Photon |
Tech level 10 | 55 | 35 | 100 |
Torpedoes Within The VCR
The VCR Begins combat when ships are within 60,000 Killicams. thats the range when Fighters can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 Killicams. meaning any ship carrying torpedoes into the fight may have to survive fighter attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly. several folly's can be fired within a single VCR depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. fighters generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy beam weapons. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "VCR Side Advantage for more details.
Torpedoes For Capture of Enemy Vessels
Capturing enemy vessels within a VCR occurs when all crew have been killed but the ship is not destroyed. to do this it is neccessary to choose weapons that are more likely to kill crew than do damage to the vessel. in this case when attempting to capture enemy vessels it is reccomended that you use gamma bomb torpedoes as they have a higher crew kill than its damage. all other torpedoes have higher damage than crew kill and are thus less likely to capture ships.
Torpedoes for Minelaying
When laying minefields extensively is best to determine the biggest supply of spacemines per buck. technically the mark 1 is the most cost efficient 1 megacredit per spacemine, but will take5 times as long to deliver in ample amounts. thus the recommended torpedo for minelaying is the mark 5 as it produces 49 spacemines per torpedo at a cost of 1.58 megacredits per spacemine.