Fighter: Difference between revisions
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== Fighter costs == | == Fighter costs == | ||
There are three ways to build fighters. In | There are three ways to build fighters. In any case, fighters cost 3 [[tritanium]] and 2 [[molybdenum]]. | ||
=== Starbase === | === Starbase === | ||
Fighters may be built at a starbase for 100 megacredits. Any race can build fighters at a starbase. | Fighters may be built at a starbase for 100 megacredits. Any race can build fighters at a starbase. | ||
The [[Empire|Evil Empire]] has the ability to build [[free fighters]] at each starbase. At no additional costs beyond the base minerals an Imperial [[starbase]] will build 5 fighters per turn. It is unknown at this time if [[VGA Planets Nu]] will allow individual games to configure the amount of fighters built on starbases every turn. | |||
The [[Evil Empire]] has the ability to build [[free fighters]]. At no additional costs beyond the base minerals an Imperial [[starbase]] will build 5 fighters per turn. It is unknown at this time if [[VGA Planets Nu]] will allow individual games to configure the amount of fighters built on starbases every turn. | |||
=== Carrier === | === Carrier === | ||
[[Robots|The Robotic Imperium]], [[Rebels|The Rebel Confederation]], and [[The Lost Colonies of Man|The Missing Colonies of Man]] can build fighters in space on board carriers at the additional cost of 5 supplies each. The Robots and Colonies must either set their ships mission to '''Build Fighters''' or have the [[Friendly_Codes|friendly code]] of '''lfm'''. The Rebels will build fighters regardless of ships missions as long as a carrier has the necessary [[minerals]] and [[supplies]] onboard to build the ship, although they may also use '''lfm''' to build fighters. | |||
== Damage assessment == | == Damage assessment == | ||
The fighter's base damage and kill rating is 1. However, the fighter can shoot 7-9 before returning to its carrier. | The fighter's base damage and kill rating is 1. However, the fighter can shoot 7-9 before returning to its carrier. | ||
Fighters can deal a lot of damage this way, but are easy to shoot down with beams. | Fighters can deal a lot of damage this way, but are easy to shoot down with beams. Due to the minimum damage requirements imposed, fighters work best against massive ships. |
Revision as of 15:30, 8 June 2011
Overview
Fighters are small one-man craft capable of either killing each other or damaging the enemy ship.
Fighter costs
There are three ways to build fighters. In any case, fighters cost 3 tritanium and 2 molybdenum.
Starbase
Fighters may be built at a starbase for 100 megacredits. Any race can build fighters at a starbase.
The Evil Empire has the ability to build free fighters at each starbase. At no additional costs beyond the base minerals an Imperial starbase will build 5 fighters per turn. It is unknown at this time if VGA Planets Nu will allow individual games to configure the amount of fighters built on starbases every turn.
Carrier
The Robotic Imperium, The Rebel Confederation, and The Missing Colonies of Man can build fighters in space on board carriers at the additional cost of 5 supplies each. The Robots and Colonies must either set their ships mission to Build Fighters or have the friendly code of lfm. The Rebels will build fighters regardless of ships missions as long as a carrier has the necessary minerals and supplies onboard to build the ship, although they may also use lfm to build fighters.
Damage assessment
The fighter's base damage and kill rating is 1. However, the fighter can shoot 7-9 before returning to its carrier.
Fighters can deal a lot of damage this way, but are easy to shoot down with beams. Due to the minimum damage requirements imposed, fighters work best against massive ships.