Mining Stations: Difference between revisions
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*Cannot build ships | *Cannot build ships | ||
*Have no Tech levels | *Have no Tech levels | ||
Starbases can still force a ship to surrender if it has a matching friendly code. | |||
Cost to build Mining Stations: | Cost to build Mining Stations: |
Latest revision as of 03:30, 16 October 2024
Mining stations are mini-starbases in the addon Stellar Cartography built on planetoids instead of regular starbases
Differences from regular starbases:
- Supports up to 500 Clans without requiring supplies.
- Doubles the mining rate.
- Can only have a maximum 50 Defense and 20 fighters
- Cannot build ships
- Have no Tech levels
Starbases can still force a ship to surrender if it has a matching friendly code.
Cost to build Mining Stations:
- Duranium: 70
- Tritanium: 242
- Molybdenum: 160
- Megacredits: 480
Some notes on Mining Stations:
- While planetoids don't count towards your planet totals, the Mining Staions built on them do count towards Badges and also on the Scoreboard.
- Ships that can use them, by race:
- All: MDSF with 200 cargo and 250 fuel
- Feds: Nebula with 350 cargo and 470 fuel is ideal.
- Lizards: LCC with 290/330 isn't much of an improvement over the MDSF
- Birdmen: Resolute with 280/480. Could be good to carry out fuel from debris disks.
- Fascists: These guys get screwed. Their best bet is a MDSF or a Coldpain with 100/480 for carrying fuel.
- Privateers: Skyfire is 250/370. MCBR goes twice as fast but is only 120/285
- Cyborg: Quietus has the best space/tank with 250/470, but fireclouds at 290/440 are more versatile, and could chunnel out as soon as they leave the debris field. Man, this would give them a nice advantage, a massive minerals base potentially far behind their lines. Makes me shudder just thinking about it.
- Crystals: Ruby at 370/390 or Emerald at 510/480.
- Evil Empire: SSCa can carry 180, but the SSCr has a 450 fuel tank. If they get free fighters, that would be a nice advantage.
- Robotic Empire: Cat's paw at 300/300 or Q tanker at 120/600.
- Rebels: Gemini at 400/350 or Tranquility at 380/460
- Colonies of Man: Same as Rebels. Cobol is only 250 cargo, and the ramscoop isn't necessary with the mineral density.
- Because of the shiplimit, I doubt many are going to create dedicated fleets for servicing debris disks, those slots are just too valuable. Instead what I see are torpedo/fighter manufacturing hubs for most races, since a torpedo needs 3 minerals and a fighter 5, it is more efficient to transport finished products. This gives a big advantage to the Rebels/Colonies since their Gemini can carry 400 cargo (supplies in, fighters out). Robots can benefit as well; with 500 clans each planetoid can produce 120 supplies, enough to build fighters for 2 Q tankers. The Borg can use Fireclouds to supply the minerals to any of their starbases.