Fighter: Difference between revisions
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== Fighters == | == Fighters == | ||
Fighters are small one-man craft capable of either killing each other or damaging the enemy ship. | Fighters are small one-man craft capable of either killing each other or damaging the enemy ship. Often fighters represent a late-game strength with their ability to significantly damage other capital ships. | ||
== Fighter costs == | == Fighter costs == | ||
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Fighters may be built at a [[starbase]] for 100 [[megacredits]]. Any race can build fighters at a starbase. | Fighters may be built at a [[starbase]] for 100 [[megacredits]]. Any race can build fighters at a starbase. | ||
[[The Evil Empire]] has the ability to build ''free'' fighters at each starbase. At no additional costs beyond the base minerals an Imperial [[starbase]] will build 5 fighters per turn. | [[The Evil Empire]] has the ability to build ''free'' fighters at each starbase. At no additional costs beyond the base minerals an Imperial [[starbase]] will build 5 fighters per turn. [[VGA Planets Nu]] allows experienced [[The Evil Empire|Empire]] players to control their fighter production in [[Campaign]] mode. | ||
=== Carrier === | === Carrier === | ||
[[The Robotic Imperium]], [[The Rebel Confederation]], and [[The Missing Colonies of Man]] can build fighters in space onboard carriers at the additional cost of 5 [[supplies]] each. | [[The Robotic Imperium]], [[The Rebel Confederation]], and [[The Missing Colonies of Man]] can build fighters in space onboard carriers at the additional cost of 5 [[supplies]] each. | ||
The Robots and Colonies must load the required cargo (3 tr, 2 mo, 5 sp) and have their ships mission set to '''Build Fighters'''. The Rebels will build fighters regardless of | The Robots and Colonies must load the required [[cargo]] (3 tr, 2 mo, 5 sp each) and have their ships [[mission]] set to '''Build Fighters'''. The Rebels will build fighters regardless of mission as long as a carrier has the necessary cargo on board to build the fighters. | ||
Any of the races in this section can also use the '''lfm''' [[Friendly Codes|friendly code]] to automatically load and build fighters. | Any of the races in this section can also use the '''lfm''' [[Friendly Codes|friendly code]] to automatically load and build fighters. |
Latest revision as of 07:01, 8 January 2014
Fighters
Fighters are small one-man craft capable of either killing each other or damaging the enemy ship. Often fighters represent a late-game strength with their ability to significantly damage other capital ships.
Fighter costs
There are three ways to build fighters. In any case, fighters cost 3 tritanium and 2 molybdenum.
Starbase
Fighters may be built at a starbase for 100 megacredits. Any race can build fighters at a starbase.
The Evil Empire has the ability to build free fighters at each starbase. At no additional costs beyond the base minerals an Imperial starbase will build 5 fighters per turn. VGA Planets Nu allows experienced Empire players to control their fighter production in Campaign mode.
Carrier
The Robotic Imperium, The Rebel Confederation, and The Missing Colonies of Man can build fighters in space onboard carriers at the additional cost of 5 supplies each.
The Robots and Colonies must load the required cargo (3 tr, 2 mo, 5 sp each) and have their ships mission set to Build Fighters. The Rebels will build fighters regardless of mission as long as a carrier has the necessary cargo on board to build the fighters.
Any of the races in this section can also use the lfm friendly code to automatically load and build fighters.
Damage assessment
The fighter's base damage and kill rating is 1. However, the fighter can shoot 7-9 times before returning to its carrier.
Fighters can deal a lot of damage this way, but are easy to shoot down with beams. Due to the minimum damage requirements imposed, fighters work best against massive ships.