Rebel Ground Attack: Difference between revisions

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*No specific friendly required
*No specific friendly required


The mission itself does not make the ship immune to planetary ATT/NUK. The Rebels have [[Planet Immunity]] anyway (which cannot be disabled in campaign mode), but if there was a situation where you would be playing without '''Planet Immunty''', this is something to watch out for.
The mission itself does not make the ship immune to planetary ATT/NUK. The Rebels have [[Planet Immunity]] anyway (which cannot be disabled in [[campaign]] mode), but if there was a situation where you would be playing without '''Planet Immunty''', this is something to watch out for.


== Damages to target Planet ==
== Damages to target Planet ==
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*40% of the [[supplies]] will be destroyed
*40% of the [[supplies]] will be destroyed
*20% of the [[colonists]] will be killed
*20% of the [[colonists]] will be killed
*20% of the [[defense outposts]] will be destroyed
*20% of the [[defense]] outposts will be destroyed
*60% of the mineral [[mines]] will be destroyed
*60% of the mineral [[mines]] will be destroyed
*30% of the [[factories]] will be destroyed
*30% of the [[factories]] will be destroyed

Revision as of 05:49, 13 December 2013

Overview

Rebel Ground attack is an offensive tactic used by The Rebel Confederation. To destroy enemy happiness, planetary Structures and Resources on targeted planets.

Mission Restrictions

The Rebel Ground attack is a Ship Mission provided to ships currently under Rebel control, even ships with no beams. As with most other missions, ships performing this mission must have at least 1 kt of fuel on board, although none is consumed when performing the mission.

Despite saboteurs being mentioned, no colonists need to be onboard the ship to land a Ground Assault. This mission must be performed over any owned planet after movement. Watch out for hostile ships, as they could prevent a successful RGA.

Mission Operaton

The mission itself does not make the ship immune to planetary ATT/NUK. The Rebels have Planet Immunity anyway (which cannot be disabled in campaign mode), but if there was a situation where you would be playing without Planet Immunty, this is something to watch out for.

Damages to target Planet

  • 30% of the Megacredits will be destroyed
  • 40% of the supplies will be destroyed
  • 20% of the colonists will be killed
  • 20% of the defense outposts will be destroyed
  • 60% of the mineral mines will be destroyed
  • 30% of the factories will be destroyed
  • The colonists Happiness levels will drop by 60
  • Native happiness increases by 30 (this can be used as a clue to determine whether the planet has natives or not)

Messages

Target example

    From: Wally World ID#14
The colony has been sabotaged!
30% of the money has been destroyed
40% of the supplies destroyed
20% colonists killed
20% of the defense outposts gone
60% of the mineral mines gone
30% of the factories destroyed
The colonists are upset

Source example

    From: Medium Deep Space Freighter ID#1
We have landed saboteurs on Wally World ID#14.
30% of the money has been destroyed
40% of the supplies destroyed
20% colonists killed
20% of the defense outposts gone
60% of the mineral mines gone
30% of the factories destroyed
The colonists are upset.