Glory Device: Difference between revisions

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=== Ship Repair Reference ===
=== Ship Repair Reference ===
This reference is for Fascist players that need to plan how to handle their fleets when glory device(s) are used.
This reference is for Fascist players that need to plan how to handle their fleets when glory device(s) are used. Cargo numbers are bolded for those [[ship]]s which can repair themselves on the same turn as the explosion happens, provided they have enough supplies onboard after they get hit by a [[Glory Device]].


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Revision as of 06:39, 21 December 2012

Overview

The Glory Device is a hull specific self-destruct feature of the D19b Nefarious Class Destroyer and the Saber Class Frigate. Although both of these hull models belong exclusively to the Fascist fleets, the device can be triggered by any race in possession of a ship equipped with the device.

Conditions

There are two principle activation triggers for the Glory Device:

  • Manual Trigger
    • By setting the friendly code of the ship to "pop" the glory device will be activated. The ship does not need fuel, however it will fail to trigger if it is destroyed by a mine hit or an ion storm.
  • Cloak Detection Trigger
    • By setting the friendly code of the ship to "trg" the glory device will activate if certain criteria are met:
      • The Glory Device ship and a cloaked enemy ship are present, the Glory Device ship has it's mission set to KILL and has at least 1kt of fuel.
      • The Glory Device ship and a cloaked enemy ship are present and the Glory Device ship has the primary enemy set to that of the cloaked ship (no fuel requirements).

Actions

When triggered, the devices detonates the ship and causes 1 mine hit worth of damage to all ships at the location AFTER the movement phase. Fascist ships, along with ships belonging to the player who owns the Glory Device ship take only 20% (or 10% if a Saber detonates) of a mine hit worth of damage.

When a glory device is triggered over an enemy planet the following additional damage will be done:

  • 40% of all colonists will be killed. Lizard and Crystalline colonists are immune.
  • 40% of all natives will also be killed. Siliconoid, Reptilian, and Bovinoid natives are immune.
  • 25% of all planetary structures will be destroyed

Lastly, the glory device can be used to rid a planet of Amorphous natives, converting them into supplies.

Ship Repair Reference

This reference is for Fascist players that need to plan how to handle their fleets when glory device(s) are used. Cargo numbers are bolded for those ships which can repair themselves on the same turn as the explosion happens, provided they have enough supplies onboard after they get hit by a Glory Device.

Tech Name Mass Cargo D19b Saber
1 Small Deep Space Freighter 30 70 335 165
2 D7a Painmaker Class Cruiser 170 120 60 30
2 Little Pest Class Escort 75 20 135 65
3 Neutronic Fuel Carrier 10 2 dead dead
3 Medium Deep Space Freighter 60 200 165 85
4 D7 Coldpain Class Cruiser 175 100 55 30
4 Small Transport 30 50 335 165
5 Ill Wind Class Battlecruiser 275 260 35 20
5 D3 Thorn Class Destroyer 90 40 110 55
6 Large Deep Space Freighter 130 1200 75 40
6 Valiant Wind Class Carrier 180 80 55 30
6 Deth Specula Class Frigate 113 35 90 45
6 D19b Nefarious Class Destroyer 96 40 105 50
8 Saber Class Frigate 153 25 65 35
9 Neutronic Refinery Ship 712 1050 15 5
10 Super Transport Freighter 160 2600 65 30
10 Victorious Class Battleship 451 130 20 10
10 Merlin Class Alchemy Ship 920 2700 10 5

Formulas used:

  • =ROUND(10000/mass*0.2)*5 for D19b Glory Device Explosion
  • =ROUND(10000/mass*0.1)*5 for Saber Glory Device Explosion


Addons

Stellar Cartography

Any non-Robotic ships that get hit by a glory device while in radiation will immediately take a loss in crew and colonists equal to the radiation due to the sudden hull breach.

References

Glory Device from Donovan's Super Site