Torpedoe: Difference between revisions

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| <BR>Mark 8 Photon|| Tech level 10  || 55 || 35 || 100
| <BR>Mark 8 Photon|| Tech level 10  || 55 || 35 || 100
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==Torpedoes Within The VCR ==
==Torpedoes Within The VCR ==
The [[VCR]] Begins combat when ships are within 60,000 [[Killicams]]. thats the range when [[Fighter]]s can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 [[Killicam]]s. meaning any ship carrying torpedoes into the fight may have to survive [[fighter]] attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly.  several folly's can be fired within a single [[VCR]] depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. [[fighter]]s generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy [[beam weapon]]s. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "[[VCR Side Advantage]] for more details.
The [[VCR]] Begins combat when ships are within 60,000 [[Killicams]]. thats the range when [[Fighter]]s can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 [[Killicam]]s. meaning any ship carrying torpedoes into the fight may have to survive [[fighter]] attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly.  several folly's can be fired within a single [[VCR]] depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. [[fighter]]s generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy [[beam weapon]]s. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "[[VCR Side Advantage]] for more details.
==Torpedoes for Minelaying==
When laying minefields extensively is best to determine the biggest supply of spacemines per buck. technically the mark 1 is the most cost efficient 1 megacredit per spacemine, but will take5 times as long to deliver in ample amounts. thus the recommended torpedo for minelaying is the mark 5 as it produces 49 spacemines per torpedo at a cost of 1.58 megacredits per spacemine.

Revision as of 14:06, 15 June 2012

Torpedoes

Torpedoes are the only form of ordinance type weapons within game. they come in 10 types. and are a visual weapon used in combat. torpedoes are carried as standard cargo witihin your ship. ships must have torpedo tubes of the same class of the torpedo to be carried. torpedoes can also be converted into spacemines to create minefields. torpedoes are created at starbases with the appropriate torpedo tech level.Each torpedo type has different Damage specs.

Torpedo Class

in order to be used in combat the torpedo carried within the ship must be of the same class as the the tube on the ship, i.e. a gamma bomb torpedo tube ship cannot carry proton torpedoes. the class of tubes and torpedoes must match in order to carry them.


Torpedo Type/Class! Starbase Tech Required! Damage! Crew Kill! Spacemine Conversion

Mark 1 Photon
Tech level 1 5 4 1

Proton Torp
Tech level 2 8 6 4

Mark 2 Photon
Tech level 3 10 3 9

Gamma Bomb
Tech level 3 2 15 16

Mark 3 Photon
Tech level 4 15 9 25

Mark 4 Photon
Tech level 5 30 13 36

Mark 5 Photon
Tech level 6 35 17 49

Mark 6 Photon
Tech level 7 40 23 64

Mark 7 Photon
Tech level 8 48 25 81

Mark 8 Photon
Tech level 10 55 35 100

Torpedoes Within The VCR

The VCR Begins combat when ships are within 60,000 Killicams. thats the range when Fighters can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 Killicams. meaning any ship carrying torpedoes into the fight may have to survive fighter attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly. several folly's can be fired within a single VCR depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. fighters generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy beam weapons. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "VCR Side Advantage for more details.

Torpedoes for Minelaying

When laying minefields extensively is best to determine the biggest supply of spacemines per buck. technically the mark 1 is the most cost efficient 1 megacredit per spacemine, but will take5 times as long to deliver in ample amounts. thus the recommended torpedo for minelaying is the mark 5 as it produces 49 spacemines per torpedo at a cost of 1.58 megacredits per spacemine.