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| [[File:Fascists_Race_Icon_Nu.png|thumb|left|Fascist race icon from [http://vgaplanets.nu VGA Planets Nu]]] | | #REDIRECT [[The Fascist Empire]] |
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| =Overview=
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| The Fascist Empire is a race inspired by the Klingons from the Star Trek universe. They are primarily a [[torpedo]] based race although their largest warship (the [[Victory Class Battleship]]) is one of the least powerful capital ships in the game. Their lack of raw fire power is offset by several sinister racial advantages including two ships armed with [[Glory Device]]s (self destruction by command). | |
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| =Race Characteristics=
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| * Fascist ships cannot be attacked by enemy planets or starbases. They can however attack planets or starbases.
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| * ''10:1 Attack Ratio and 5:1 Defense Ratio during ground assault.''
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| * The Fascists fleet includes two ships fitted with [[Glory Device]]s: The [[D19b Nefarious Class Destroyer]] and the [[Saber Class Frigate]]. This device enables the ship to self destruct causing significant damage to all ships in the immediate vicinity (own ships get just 10%/20% damage). It can also be set to trigger in the presence of cloaked ships.
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| * The Fascists are the only race who can execute the [[Pillage Mission]]. This mission allows any armed Fascist ship to plunder enemy (or friendly) planets for money and supplies.
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| * The Fascist fleet has 3 ships which can cloak and a number of ships with 10 beam weapons (providing some small defense against fighter carriers).
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| =Ships=
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| Only the most useful ships will be mentioned here:
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| * [[D7 Coldpain Class Cruiser]]: This is the most useful ship in your fleet. It has a mass of 175 kt, 100 Cargo room, 4 beams 2 torpedo bays and it has a [[Cloaking Device]].
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| * [[Ill Wind Class Battlecruiser]]: Level 5! battleship with a mass of 275 kt, 480 fuel tanks, 260 cargo space, 10 beams and 2 torpedo bays! This ship is amazing.
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| * [[Valiant Wind Class Carrier]]: 7 Beams and just 3 bays. Only build this ship if you get free fighters from your allied race. Remember: Fascists are a [[torpedo]] based race.
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| * [[Deth Specula Class Frigate]]: 6 beams 4 torpedo bays - but a small fuel tank (140) and just 35 cargo space. Use this ship together with the D7. This ship has a [[Cloaking Device]].
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| * [[D19b Nefarious Class Destroyer]]: This ship has [[Glory device]]. If that ship explodes your ships will receive 20% of a mine hit of damage. At your second base build this ship or the Saber. Build them with X-rays or lasers and low tech engines.
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| * [[Saber Class Frigate]]: This ship has [[Glory device]]. If that ship explodes your ships will receive 10% of a mine hit of damage. Build them with X-rays or lasers and low tech engines (they will explode some day).
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| * [[Victorious Class Battleship]]: 10 beams 6 torpedo bays and a strong hull with 451 mass. This ship is cheap to build both in minerals and in cash.
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| =Strategies=
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| === Built bases everywhere ===
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| I usually build up my home base with Engines 10 (Warp9), Hull 5, Beams 1 and Torpedoes 5 (Mark4). Raise up the factories to maximum and mines to (at least) 200.
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| Save your money in the beginning at your home base to send out a D7 in every direction first:
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| ''The costs are: 1 [[D7 Coldpain Class Cruiser]]: 768 MC, 82 Du, 83 Tr, 135 Mo - Hull + 2 x Transwarp Drives, 4 x X-Rays + 2 x Mark4 torpedo launcher.''
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| Watch your next planets to decide where you should build your next base as soon as possible. Why? There you start building a fleet of Glory device ships (Hull 6 with Engine 1, X-Rays)! This is your main weapon. Be sure to have a couple of them before turn 20. Later you'll tow them with your Vics into war, and to safeguard your ships from robbing Priv cloakers.
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| ''You will go out of Duranium soon.'' Thats why I prefer building no Disruptors on my first D7-Scouts.
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| So you have to build some freighters to bring back minerals to your home base. Don't fly through the open space with them, don't show your neighbours where your home base is.
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| If you find a planet with good temperature and lots of minerals, next to your home base: built a base there. You don't need the race-advantage, because you just have to raise the hulls up to 6 - that costs 1500 MC (believe me: you will have much money)...and built?
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| A D19 every turn.
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| ''The costs for a [[D19b Nefarious Destroyer]] are: 189 MC, 34 Du, 70 Tr, 65 Mo - Hull + 2 x Stardrive1 + 7 x Lasers or X-Rays.''
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| === Expand cloaked with the D7===
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| Use your fantastic D7 (100 Cargo + 175 Mass) to expand (never build anything else on it other than X-Rays or Disruptors). Your tubes can be Mark 4 - that depends on your tactics.
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| Use this ship to cross over distances above 81 LY.
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| I usually send this ship out without torpedoes, just put 100 clans on board. Set down 3 clans on every planet until you reach a good one with a lot of natives. Set down 30 clans and pillage in the same turn. Next turn the planet is yours, and you have about 30 supplies and money on board. Next turn beam down supplies and some money and beam up some minerals. Then you fly on cloaked while building torpedoes on board using the Friendly Code "mkt".
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| You will have 2 logistic problems: bringing home the money and bringing a lot of clans to the front to take over bases:
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| ''Send out some Death Speculas to bring home money soon.''
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| Send out some Illwinds behind them, to bring clans and build torpedoes.
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| An ideal little fleet: D7 Coldpain Class Cruiser, a Death Specula and an Illwind.
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| === Walk behind the lines ===
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| Don't attack too early. Walk behind the lines and wait with your D7 and stay cloaked on a planet until a Freighter arrives. Tow him out with Warp 1 (into the warp wells), set Primary Enemy to his race and Friendly Code: NTP so you don't destroy the freighter with your torpedoes. Maybe you'll get some clans to drop down at the next planet.
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| === Pillage & don't fight planets ===
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| Remember: You are a Warrior race, so don't wait to long to attack. Choose your Ally soon. Build some Illwinds in the early stages with X-Rays and Mark 4's and make trouble (remember: planets do not attack your ships!). Later in the game, this is your armed transport. If this ship is damaged after a fight or by a mine hit, you just have to pillage. With this big cargo room, you'll repair 52% damage from pillaging in 1 turn! This ship shoots down about 40 fighters in a fight, but why fight a planet. Pillage it.
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| Take over planets by beaming down clans. 100 clans will be as strong as 1000 clans, because of your attack ratio being 10:1.
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| In the early stages, you'll take over every planet by dropping clans from your D7 - and if there are too many enemy clans, pillage a few turns and you'll see, there will be less.
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| There are two ways to fight. Never go to a planet with Primary Enemy set, first have a look at what's going on. You can tow out carriers with your D7 to a couple of Vics with Glory Device ships. Try to fight a Rush with 2 Glory Devices and 2 Vics with Mark 7 torpedoes (have at least 40 Supplies on board!).
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| === Allied with a fighter race ===
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| * The Robots:
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| * The Missing Colonies of Men:
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| * The Rebels:
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| === Allied with cloacing race===
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| * Lizard:
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| * Birdmen:
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| * Privateer:
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| === Allied with others ===
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| * Feds:
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| * The Borg:
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| * The Crystal People:
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| * Evil Empire:
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| === Application is the trick! ===
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| Do you know "Juniper's Guide to Fascists" (By Juniper - Revised 5/29/1998)? He used this headline in his guide to explain in a fabulous way, how to fight with the Fascists:
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| = The Glory Device mission =
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| What is a Glory Device? It is a device that is installed on two of the Fascist ships the [[D19b Nefarious Destroyer]] and the [[Saber Class Frigate]]. The device is a ship feature and NOT a race advantage. Anyone owning one of these ships can use the device.
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| =The Pillage Mission =
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| This mission is a useful addition to the Fascists arsenal. Pillage is a race advantage. It allows a ship to kill natives and clans on a planet and also provides income from the attack. The attack will kill 20% of the natives and 20 percent of the colonists and create 100 supplies and 100 MCR from every million natives.
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