Engine Tech Level

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Overview

Engines are ship modules that propel said ships at varying warp speeds and fuel efficiencies. Every type of engine is rated to a certain warp factor: a Transwarp Drive is fuel-efficient at warp 9, whereas a StarDrive 1 is only fuel-efficient at warp 1. Engines carry no mass.

The fuel usage of a given engine increases dramatically as you overclock the engine past its recommended rating.

While a StarDrive 1 engine can travel at warp 9, it is tremendously wasteful of fuel and is not recommended.

Unless otherwise reasonable, always put the best engine you can afford onto your ships!

Engine Tech Table

Tech Eng Type MC Dur Trit Moly Max Efficient Speed
1 Stardrive 1 1 1 5 0 Warp 1 (1 ly)
2 Stardrive 2 2 2 5 1 Warp 2 (4 ly)
3 Stardrive 3 3 2 3 5 Warp 3 (9 ly)
4 Superstardrive 4 10 3 3 7 Warp 4 (16 ly)
5 Nova Drive 5 25 3 3 7 Warp 5 (25 ly)
6 Heavynova Drive 6 53 3 3 15 Warp 6 (36 ly)
7 Quantam Drive 7 170 3 3 15 Warp 7 (49 ly)
9 Hyper Drive 8 200 13 3 25 Warp 8 (64 ly)
10 Transwarp Drive 300 16 3 35 Warp 9 (81 ly up to 81.4ly)

Fuel Usage

Engine Type Warp 1 Warp 2 Warp 3 Warp 4 Warp 5 Warp 6 Warp 7 Warp 8 Warp 9
Stardrive 1 100% 200% 300% 400% 500% 600% 700% 800% 900%
Stardrive 2 100% 108% 300% 400% 500% 600% 700% 800% 900%
Stardrive 3 100% 106% 108% 338% 500% 600% 700% 800% 900%
Superstardrive 4 100% 104% 105% 106% 300% 322% 496% 487% 900%
Nova Drive 5 100% 104% 105% 106% 104% 292% 292% 366% 900%
Heavynova Drive 6 100% 104% 105% 106% 104% 104% 251% 335% 900%
Quantam Drive 7 100% 104% 105% 106% 104% 104% 108% 303% 530%
Hyper Drive 8 100% 100% 100% 100% 100% 100% 102% 109% 529%
Transwarp Drive 100% 100% 100% 100% 100% 100% 100% 100% 100%

When not to use the best engine

There are situations where putting a suboptimal engine onto a ship hull is reasonable. In any situation where the ship is not expected to move under its own power, or when resources are so very slim and the situation is desperate enough to warrant it, you may put lower-tech engines into the hull to save resources. Here are some examples:

  • A Merlin Class Alchemy Ship can often be towed by a freighter or other starbase utility ship, such as a Q Tanker or megacredit ferry ship.
  • A defensive picket ship expected to station around a starbase indefinitely will only rarely need to move.
  • An area under active assault can often be improved by a powerful ship with low-tech engines. If you are expecting to be attacked, an additional large ship can throw another barrier in the way of your opponent.
  • A "sacrificial" ship does not need high-tech engines. Tow it in and set it to attack first.
  • Fighter building ships, such as the Q Tanker or Gemini Class Transport are often left in one place for extended periods building fighters.
  • Hyperjump ships (e.g. the Falcon Class Escort or the PL21 Probe are usually moved via hyperjumping. A hyperjump ship is of advantage even with low tech engines.