User talk:ChallengeSpaceYard: Difference between revisions

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== Instructions ==
== Instructions ==
When discussing, use '''''<nowiki>~~~~</nowiki>''''' or '''''--<nowiki>~~~~</nowiki>''''' to sign your posts. Older discussions may be periodically archived to make it easier to maintain. A [[User talk:ChallengeSpaceYard/February 2012|February 2012]] archive is available for viewing.
When discussing, use '''''<nowiki>~~~~</nowiki>''''' or '''''--<nowiki>~~~~</nowiki>''''' to sign your posts. Older discussions may be periodically archived to make it easier to maintain. Use colons to indent your replies as necessary.


== seeking information ==
The following archives are available for viewing:
question regarding hyperspacejumps, i get confused because i play both vgap4 and vgap3
* [[User talk:ChallengeSpaceYard/February 2012|February 2012]]
when hyperjumping in vgap3 do you end up at the end of the max range of hyperjump distance regardless how far u set the waypoint indicator? for example: the falcon hyperjump ring indicates a circle of 350 lyrs. but i only want to hit a planet at 302 lyrs. will i end up at the planet? or 38 lyrs beyond? additionally does warp movement occur after the hyper jump or before? or notall during hyperjumps? thanks for your answers in advance. will write the wiki page on this once i know the facts. --Protomatter 19:47, 16 June 2012 (UTC)
* [[User talk:ChallengeSpaceYard/August 2012|August 2012]]


:In Planets 3, you usually jump a flat 350ly (regardless of ship), but you can jump to a planet anywhere between 340 and 360ly. Therefore, with the 302 example, you would end up in space. Hyperjumping overrides standard movement, and your warp factor will be zeroed out after movement. --[[User:ChallengeSpaceYard|CSY]] 00:34, 17 June 2012 (UTC)
== antispam changes ==


:Also. When adding to a talk page, please add new topics and replies at the bottom. --[[User:ChallengeSpaceYard|CSY]] 00:34, 17 June 2012 (UTC)
I added the requirement for a valid email address in order to edit pages, and changed the registration question. --[[User:Rbos|Rbos]] 16:03, 18 September 2012 (UTC)
== Race template inclusions ==
Me again, since i cant recall on how to build tables etc, id like to see if i could bother you to add a climate template to the player races pages. basically a slide thermomenter that probably should go along the rignt side of the race picture. red means colonists die at this temp, yellow means livable but no growth. and green means livable but with growth. would be nice to see the climate likes of the races to better improve the game. see example
--Protomatter 14:16, 19 June 2012 (UTC)
<br>
[[File:thermometer1.png]]


Okay, did that do it?  [[User:Rbos|Rbos]] 03:04, 20 June 2012 (UTC)
:Nice one, rbos. Hopefully this will slow their advance. --[[User:ChallengeSpaceYard|CSY]] 18:53, 18 September 2012 (UTC)


Not a pleasant afternoon, but an educational one. [[User:Rbos|Rbos]] 03:13, 20 June 2012 (UTC)
== server migration ==


On the plus side, backups aren't backups unless you know you can restore them - it was a good dry run.  I could have gone with the old db tree and attempted to repair it, but since splitting the InnoDB tablespace into individual files required a dump/reimport anyway, I decided to go with that and knock out two birds at once - testing backups, and doing some tweaking. I also tripled the transaction log file size, which started out the ruckus. [[User:Rbos|Rbos]] 03:19, 20 June 2012 (UTC)
You'll notice some weirdness - I'm moving stuff onto a new server, and mediawiki is getting dragged along with a minor upgrade. Hopefully doesn't break tooooo much but do let me know, rbos@novylen.net. [[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 10:52, 25 May 2013 (PDT)


:Looks great. When I noticed my changes disappeared, I initially thought I simply forgot to submit it. Once I found out that other changes were missing, then I noticed that something went astray. --[[User:ChallengeSpaceYard|CSY]] 05:51, 20 June 2012 (UTC)
:I see that the ship list tables are currently broken. I'll have to study the tables and see if I can convert them to the "wiki table" format, which is all well and good. --[[User:ChallengeSpaceYard|CSY]] ([[User talk:ChallengeSpaceYard|talk]]) 12:21, 25 May 2013 (PDT)


----
::I re-added the inline substitution stuff, and for some reason the tables had a blue background. Explicitly set it to white. Bit of a hack. [[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 14:36, 25 May 2013 (PDT)
Went to edit comments in the Aries Class transport to include alchemy information, next thing i know unknowingly to me i appear to be editing the ship template instead. please look over the template and see how bad i messed it up. --Protomatter 18:45, 30 June 2012 (UTC)


:You did initially mess it up, but you've done well in cleaning up the mess. Considering the visibility of the template, and the number of pages it is used on, I have protected that template from further editing. All you have to do is type in information to each of the various ''arguments''. I've updated the [[Aries Class Transport|Aries]] example so that you can view its source. --[[User:ChallengeSpaceYard|CSY]] 19:06, 30 June 2012 (UTC)
:Some ship pages had broken images; I went through, loaded all the ship pages, and saved them. That fixed it.


: awesome thankyou for the fix and ease to edit.--Protomatter 03:16, 2 July 2012 (UTC)
:Fixed the Math extension.


== fed race advantage challenged ==
== nuker ==
ok  this one might be a bit tricky.


on [[The Solar Federation]] page, under race characteristics, the last sentence says '''three bonus fighter bays on any carrier and a good amount of special ships. ''' this is repeated again under racial abilities in the same page.
Installed a plugin to mass-nuke spam by username/IP.


while i think this is awesome, i dont see on any documentation that it is true.
http://vgaplanets.org/index.php/Special:Nuke
when i played vgap2 it was not true, when i played Winplan it was not true. and i just reread the race advantages on planets.nu and could not find it there either.


to be honest im hoping its true. but my gut says otherwise.
== Userscript article request ==
--Protomatter 15:24, 8 August 2012 (UTC)
Hi I would like to add a list of must have planets nu addon script to the main page, can you give me edit right ? <small><span class="autosigned">— Preceding unsigned comment added by [[User:LordLancelot|LordLancelot]] ([[User talk:LordLancelot|talk]] • [[Special:Contributions/LordLancelot|contribs]]) 19:55, 27 August 2014 (PDT)</span></small>


i guess my question is, is it true, and where do we find solid documentation on it. and if it is true, why doesn't it say on planets.nu?
:Greetings Lord Lancelot,  


----
Last week, you posted a message on my user page asking a question. Although I should not directly allow you to edit the main page, I have added a link to the page, allowing work to be started on the new article.
further investigation yields some truths. perhaps there may be more, i just had a VCR fight kittyhawk vs superstar destroyer. inside the VCR the kittyhawk '''does in fact have 9 launch bays''' ''(reflecting a +3 fighter bay advantage for at least the kittyhawk)''. however after the fight ended i looked into the spec of the survivng kittyhawks details. and it clearly States 6 bays, so while this may be true for the kitty hawk (at least inside the vcr), it lists it as normal. now if i can get my hands on a foreign carrier i could verify even further.
--Protomatter 19:29, 9 August 2012 (UTC)


----
Next time you wish to talk to me, I recommend you use my talk page instead of my user page. --CSY (talk) 17:18, 5 September 2014 (PDT)*
Final results
found the battlesimulator for this game. and used it to test information. all carriers that are owned by the feds do in fact recieve 3 extra fighter bays. as a result ships like the scorpion or bloodfang and valiant wind become veriabley formidable carriers in the hands of feds, and there is no cap on number of bays, thus ships like the virgo get 11 bays, and biocides and gorbies get 13 bays. interesting to say the least.
--Protomatter 22:13, 9 August 2012 (UTC)


Sorry for the delay. The feds really do benefit when they receive foreign carriers, especially carriers  that are otherwise not that great, such as the [[Madonnzila Class Carrier]] and its 5 bays (becomes a whopping 8 under Fed control).
==Lord Lancelot==
Hi can you add a few section for the main page check the talk page. [[User:LordLancelot|LordLancelot]] ([[User talk:LordLancelot|talk]]) 06:46, 8 November 2014 (PST)


Regarding your Planets 3 experience, it is very possible that some of the hosts you were playing your games in actually disabled this '''Fed Crew Bonus'''. --[[User:ChallengeSpaceYard|CSY]] 06:01, 10 August 2012 (UTC)
Thanks in advance
----
===SPAM===
haha i so wish i could use that as an excuse, but unfortunately i cannot. im seriously thinking i have Alzheimer's. and i appear to be forgetting lots of things. those games you were refering to were 75% of the time hosted by me hence, so i shoulda known. i played dosplan(vgap2) more often than winplan(vgap3,3.5), i only played winplan i think maybe a year or two. then stopped playing until i was asked to try a beta game in vgap4. think a few years went by. played that for quite a few years. then quit playing it like 3 years ago, i was in the air force being shipped all over so i was off and on for vgap for quite a bit. just started back up vgap4 and vgap3 both at the same time(now that im retired), which is probably not helping me when i get confused. so while i like your excuse that you provided for me. i ashamed to say it isnt so. anyhow, thanks for keeping me straight. dont ever get old, it sux
--Protomatter 19:29, 13 August 2012 (UTC)

Latest revision as of 14:46, 8 November 2014

Instructions

When discussing, use ~~~~ or --~~~~ to sign your posts. Older discussions may be periodically archived to make it easier to maintain. Use colons to indent your replies as necessary.

The following archives are available for viewing:

antispam changes

I added the requirement for a valid email address in order to edit pages, and changed the registration question. --Rbos 16:03, 18 September 2012 (UTC)

Nice one, rbos. Hopefully this will slow their advance. --CSY 18:53, 18 September 2012 (UTC)

server migration

You'll notice some weirdness - I'm moving stuff onto a new server, and mediawiki is getting dragged along with a minor upgrade. Hopefully doesn't break tooooo much but do let me know, rbos@novylen.net. Rbos (talk) 10:52, 25 May 2013 (PDT)

I see that the ship list tables are currently broken. I'll have to study the tables and see if I can convert them to the "wiki table" format, which is all well and good. --CSY (talk) 12:21, 25 May 2013 (PDT)
I re-added the inline substitution stuff, and for some reason the tables had a blue background. Explicitly set it to white. Bit of a hack. Rbos (talk) 14:36, 25 May 2013 (PDT)
Some ship pages had broken images; I went through, loaded all the ship pages, and saved them. That fixed it.
Fixed the Math extension.

nuker

Installed a plugin to mass-nuke spam by username/IP.

http://vgaplanets.org/index.php/Special:Nuke

Userscript article request

Hi I would like to add a list of must have planets nu addon script to the main page, can you give me edit right ? — Preceding unsigned comment added by LordLancelot (talkcontribs) 19:55, 27 August 2014 (PDT)

Greetings Lord Lancelot,

Last week, you posted a message on my user page asking a question. Although I should not directly allow you to edit the main page, I have added a link to the page, allowing work to be started on the new article.

Next time you wish to talk to me, I recommend you use my talk page instead of my user page. --CSY (talk) 17:18, 5 September 2014 (PDT)*

Lord Lancelot

Hi can you add a few section for the main page check the talk page. LordLancelot (talk) 06:46, 8 November 2014 (PST)

Thanks in advance

SPAM