Torpedoe: Difference between revisions

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=Torpedoes=
Torpedoes are the only form of ordinance type weapons within game. they come in 10 types. and are a visual weapon used in combat. torpedoes are carried as standard [[cargo]] witihin your ship. ships must have torpedo tubes of the same class of the torpedo to be carried. torpedoes can also be converted into spacemines to create [[minefields]]. torpedoes are created at [[starbase]]s with the appropriate torpedo [[tech level]].Each torpedo type has different Damage specs.


==Torpedo Class==
in order to be used in combat the torpedo carried within the ship must be of the same class as the the tube on the ship, i.e. a gamma bomb torpedo tube ship cannot carry proton torpedoes. the class of tubes and torpedoes must match in order to carry them.
<br>
{| class="wikitable" cellpadding="2"
|-
! Tech
! Name
! Mass
! Damage
! Crew Kill
! Mine Lay
! MC
! Dur
! Trit
! Moly
! Torp cost (mc)
|-
| 1
| Mark 1 Photon
| 2
| 5
| 4
| 1
| 1
| 1
| 1
| 0
| 1
|-
| 2
| Proton torp
| 2
| 8
| 6
| 4
| 4
| 0
| 1
| 0
| 2
|-
| 3
| Mark 2 Photon
| 2
| 10
| 3
| 9
| 4
| 4
| 1
| 0
| 5
|-
| 3
| Gamma bomb
| 4
| 2
| 15
| 16
| 6
| 3
| 1
| 1
| 10
|-
| 4
| Mark 3 Photon
| 2
| 15
| 9
| 25
| 5
| 1
| 1
| 5
| 12
|-
| 5
| Mark 4 Photon
| 2
| 30
| 13
| 36
| 20
| 4
| 1
| 1
| 13
|-
| 6
| Mark 5 Photon
| 3
| 35
| 17
| 49
| 57
| 7
| 1
| 14
| 31
|-
| 7
| Mark 6 Photon
| 2
| 40
| 23
| 64
| 100
| 2
| 1
| 7
| 35
|-
| 8
| Mark 7 Photon
| 3
| 48
| 25
| 81
| 120
| 3
| 1
| 8
| 36
|-
| 10
| Mark 8 Photon
| 3
| 55
| 35
| 100
| 190
| 1
| 1
| 9
| 54
|}
==Torpedoes Within The VCR ==
The [[VCR]] Begins combat when ships are within 60,000 [[Killicams]]. thats the range when [[Fighter]]s can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 [[Killicam]]s. meaning any ship carrying torpedoes into the fight may have to survive [[fighter]] attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly.  several folly's can be fired within a single [[VCR]] depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. [[fighter]]s generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy [[Beams|beam weapons]]. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "[[VCR Side Advantage]] for more details.
==Torpedoes For Capture of Enemy Vessels==
Capturing enemy vessels within a [[VCR]] occurs when all [[crew]] have been killed but the ship is not destroyed. to do this it is neccessary to choose [[weapons]] that are more likely to kill [[crew]] than do damage to the vessel. in this case when attempting to [[capture]] enemy vessels it is reccomended that you use gamma bomb torpedoes as they have a higher [[crew]] kill than its damage. all other torpedoes have higher damage than [[crew]] kill and are thus less likely to [[capture]] ships.
==Torpedoes for Minelaying==
When laying minefields extensively is best to determine the biggest supply of spacemines per buck. technically the mark 1 is the most cost efficient 1 megacredit per spacemine, but will take5 times as long to deliver in ample amounts. thus the recommended torpedo for minelaying is the mark 5 as it produces 49 spacemines per torpedo at a cost of 1.58 megacredits per spacemine.

Revision as of 14:28, 15 June 2012