Super Refit: Difference between revisions

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= Overview =
== Overview ==
[[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]]. If a [[Federation]] [[[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] launchers and replace the [[components]] with the highest tech level [[components]] available from the [[starbase]]'s [[components]] inventory. If a higher tech [[components]] is not available the chief engineer will not swap [[components]]. Old [[components]] taken off the [[ship]] will be placed in storage. Super refit requires a full set of [[parts]] for the [[ship]] to work correctly.  
[[The Solar Federation]] is the only [[race]] that can permanently upgrade the [[tech levels]] of [[starships]] [[components|parts]].  


====For Example:====
Successfully takes place if a [[Federation]] [[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[Starbase]] after Ion Storms move. Doesn't require fuel and can be missing crew or be damaged.
To super refit a [[Nova Class]] you need at least 10 [[beams]] of any one type on the [[starbase]] and at least 10 [[torpedo]] tubes of any one type on the [[starbase]]. Normal [[ship]] building takes place before the super refit, so if some other [[ship]] uses the refitting ship's [[components]] before hand, the super refit will not take place and the ship will be left with no weapons.  


==== NOTE ====
* Super Refit is processed in order in order of ascending shipID#.
If the Nova has 10 [[torpedo]]tubes and 10 [[beam]] before the super refit, it will have the same weapons after if there were not a full set of better [[components]] on the [[starbase]].
 
* All the [[engines]], [[beam weapons]], [[torpedo]] launch tubes and loaded torpedoes will be placed in storage.
 
* [[components|Parts]] assigned to a ship being built at the Starbase are not available for Super Refit, even if the ship doesn't get built.
 
* Only complete sets of [[components|parts]] for the [[ship]] can be installed, and of those the highest tech level components in storage will be equipped. 
 
Warning: If your ship start with less than the full amount possible of beams or torpedo launch tubes equipped, and have insufficient [[components|parts]] for a complete set, the ship will not be re-equipped with any at all. For example a [[Nova Class Super-dreadnought]] that has only 9 beams, but 10 torpedo launcher tubers, and is Super Refit at [[Starbase]] that doesn't have 10 or more of the same tech level beams in storage, will end up with no beams and 10 torpedo launcher tubes.
 
* Available torpedoes will then be loaded onto the ship.
 
== [[Host Order]] ==
 
Super Refit takes place after the first Priority Builds, Regular Build and Clone ships. But is done right before Starbase Force Surrender.
 
== Notes ==
 
* Campaign-mode ships with [[Squadron]] Advantage can be Super Refit with beams to replace missing ships. (Unknown what occurs if Super Refit removes all beams due to no complete set of beams to install)
 
* A Command-movement ship could arrive at a Starbase and Super Refit, while normally ships are Super Refit and then can be moved away from the Starbase.
 
[[Category:Racial Abilities]]

Latest revision as of 23:28, 17 March 2018

Overview

The Solar Federation is the only race that can permanently upgrade the tech levels of starships parts.

Successfully takes place if a Federation ship sets their mission to "Super Refit" and is at a Federation Starbase after Ion Storms move. Doesn't require fuel and can be missing crew or be damaged.

  • Super Refit is processed in order in order of ascending shipID#.
  • Parts assigned to a ship being built at the Starbase are not available for Super Refit, even if the ship doesn't get built.
  • Only complete sets of parts for the ship can be installed, and of those the highest tech level components in storage will be equipped.

Warning: If your ship start with less than the full amount possible of beams or torpedo launch tubes equipped, and have insufficient parts for a complete set, the ship will not be re-equipped with any at all. For example a Nova Class Super-dreadnought that has only 9 beams, but 10 torpedo launcher tubers, and is Super Refit at Starbase that doesn't have 10 or more of the same tech level beams in storage, will end up with no beams and 10 torpedo launcher tubes.

  • Available torpedoes will then be loaded onto the ship.

Host Order

Super Refit takes place after the first Priority Builds, Regular Build and Clone ships. But is done right before Starbase Force Surrender.

Notes

  • Campaign-mode ships with Squadron Advantage can be Super Refit with beams to replace missing ships. (Unknown what occurs if Super Refit removes all beams due to no complete set of beams to install)
  • A Command-movement ship could arrive at a Starbase and Super Refit, while normally ships are Super Refit and then can be moved away from the Starbase.