Madonnzila Class Carrier: Difference between revisions

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This combination defeats all ships except the Rush Class, Golem Class, Biocide Class and Gorbie Class,  
This combination defeats all ships except the Rush Class, Golem Class, Biocide Class and Gorbie Class,  
for which a third ship (preferably Madonnzilla Class) is needed
for which a third ship (preferably Madonnzilla Class) is needed
Should be equipped with at least 90-110 fighters before combat.


=Notes=
=Notes=


The Madonnzilla Class Carrier is the most expensive fighting ship in the lizard fleet and the right fist of the T-Rex / Madonnzilla battlepair. While it only has four beams and five fighter bays, it develops a strong punch against carriers and torpers which have been damaged by a sacrificed T-Rex Class Battleship, leaving even the four strongest carriers in the game severely damaged. The secondary purpose of the Madonnzilla Class is the transfer of fighters to border bases, and supply for bigger carriers the Lizard Alliance sometimes captures. With it's fairly small fuel tank (for lizard standards) it sometimes has problems to return safely to the next starbase, where it can be repaired and refitted with fighters. The Madonnzilla Class should only fight against mid- to hightec carriers and hightec torpers, because even for the lizard economy every load of fighters is hard to build.
The Madonnzilla Class Carrier is the most expensive fighting ship in the lizard fleet and the right fist of the T-Rex / Madonnzilla battlepair. While it only has four beams and five fighter bays, it develops a strong punch against carriers and torpers which have been damaged by a sacrificed T-Rex Class Battleship, leaving even the four strongest carriers in the game severely damaged. The secondary purpose of the Madonnzilla Class is the transfer of fighters to border bases, and supply for bigger carriers the Lizard Alliance sometimes captures. With it's fairly small fuel tank (for lizard standards) it sometimes has problems to return safely to the next starbase, where it can be repaired and refitted with fighters. The Madonnzilla Class should only fight against mid- to hightec carriers and hightec torpers, because even for the lizard economy every load of fighters is hard to build.

Revision as of 20:58, 12 June 2011

Overview

Statistics

Tech Mass Fuel Cargo Crew Engines Beams Torps Bays MC Dur Trit Moly Special
9 331 290 150 910 2 4 5 420 110 123 90

Built By

The Lizard Alliance

Abilities

  • Range (ly):

Full: 440

Empty: 585

  • Fuel consumption per lightyear:

Full: 0,66kt

Empty: 0,5kt

  • Ground Attack:

Can capture fully defended planets and starbases with up to 90.000 colonists

Equipped with 100 fighters up to 30.000 colonists

  • Combat in Lizard hands:

Always in pairs with the T-Rex Class Battleship shooting down the shields before the Madonnzilla Class strikes

This combination defeats all ships except the Rush Class, Golem Class, Biocide Class and Gorbie Class, for which a third ship (preferably Madonnzilla Class) is needed Should be equipped with at least 90-110 fighters before combat.

Notes

The Madonnzilla Class Carrier is the most expensive fighting ship in the lizard fleet and the right fist of the T-Rex / Madonnzilla battlepair. While it only has four beams and five fighter bays, it develops a strong punch against carriers and torpers which have been damaged by a sacrificed T-Rex Class Battleship, leaving even the four strongest carriers in the game severely damaged. The secondary purpose of the Madonnzilla Class is the transfer of fighters to border bases, and supply for bigger carriers the Lizard Alliance sometimes captures. With it's fairly small fuel tank (for lizard standards) it sometimes has problems to return safely to the next starbase, where it can be repaired and refitted with fighters. The Madonnzilla Class should only fight against mid- to hightec carriers and hightec torpers, because even for the lizard economy every load of fighters is hard to build.