Happiness

From VGA Planets Wiki
Revision as of 05:58, 18 December 2013 by ChallengeSpaceYard (talk | contribs) (Rewrote article)
Jump to navigationJump to search

Overview

There are a wide variety of factors that contributes to the happiness of the colonists or natives of a planet. These factors include taxes, population, planetary structures, climate (for colonists), and government (for natives).

The change in happiness for non-Crystalline colonists is as follows, where r is the tax rate, p is the population, m is mines, f is factories, and t is temperature:

The change in happiness for Crystalline colonists is as follows, with letter identification is identical to above:

The change in happiness for natives is as follows, with the above identification, plus g being the government:

Impact

What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as the happiness depicts it:

  • Below 70: No growth
  • Below 40: Rioting: Colonists will destroy 10 mines and 8 factories, and/or natives will destroy 5 mines and 3 factories.
  • Below 31: No taxes may be collected. Also applies if below 31 prior to the change. Natives may not be taxed while below 31.
  • Below 0: Civil war: Colonists and natives will kill each other (by 30% plus 100 clans), and destroy 10 mines and 8 factories.