Colonists: Difference between revisions

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== Colonists Growth and Maximums ==
== Colonists Growth and Maximums ==
For temperatures between 15 and 84, the max population and growth is as follows for non-[[The Crystal Confederation|Crystalline]] populations:
For [[climate]] conditions between 15 and 84, the max population and growth is as follows for non-[[The Crystal Confederation|Crystalline]] populations:


<math>
<math>
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</math>
</math>


If the temperature is 85 or higher, the planet is considered a [[Hostile Planet|Desert world]]. No growth can take place. Default '''Climate Death Rate''' (or simply CDR) is 10.
Outside of the favorable, the planet is considered a '''hostile world'''. No growth can take place. Default '''Climate Death Rate''' (or simply CDR) is 10. If the [[climate]] is less than 15, then the planet is considered an '''arctic world''', and the formula for maxA. Otherwise, if the climate is at least 85, then the planet is considered a '''desert world''', and maxD applies.


<math>
<math>
  \operatorname{max} =
  \operatorname{maxA} =
  floor(\frac{20099.9 - (200 * temp)}{cdr})
  floor(\frac{299.9 + (200 * temp)}{cdr})
</math>
</math>
If the temperature is 14 or lower, the planet is considered an [[Hostile Planet|Arctic world]]. No growth can take place. Use the same CDR setting as before


<math>
<math>
  \operatorname{max} =
  \operatorname{maxD} =
  floor(\frac{299.9 + (200 * temp)}{cdr})
  floor(\frac{20099.9 - (200 * temp)}{cdr})
</math>
</math>


=== Crystalline Population ===
=== Crystalline Population ===
The [[The Crystal Confederation|Crystalline]] is far simpler, but it is worth nothing that they have two growth formulas. ''growthB'' is used with the optional '''Improved Desert Habitation''', and it is otherwise ''growthA''.
The [[The Crystal Confederation|Crystalline]] is far simpler, but it is worth nothing that they have two growth formulas. ''growthB'' is used with the [[campaign]]-exclusive '''Improved Desert Habitation''', and it is otherwise ''growthA''.


<math>
<math>

Revision as of 05:54, 13 December 2013

Overview

Colonists are the representation of the player population. They can grow, be taxed, colonize planets with the assistant of starships, and collect taxes from natives. 100 colonists equals 1 clan, which in turn requires 1kT of a starship's cargo hold.

Colonists Growth and Maximums

For climate conditions between 15 and 84, the max population and growth is as follows for non-Crystalline populations:

Outside of the favorable, the planet is considered a hostile world. No growth can take place. Default Climate Death Rate (or simply CDR) is 10. If the climate is less than 15, then the planet is considered an arctic world, and the formula for maxA. Otherwise, if the climate is at least 85, then the planet is considered a desert world, and maxD applies.

Crystalline Population

The Crystalline is far simpler, but it is worth nothing that they have two growth formulas. growthB is used with the campaign-exclusive Improved Desert Habitation, and it is otherwise growthA.

See also