The Scorpius War: Difference between revisions

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Another non-native planet, but 2 out of 3 cash planets are running.I am the one with the least planets and that damn Lizard build his hisser base. But i will build my second base this turn. I used the calculation sheet to check that i can build an Oynx at the first turn.!!!
Another non-native planet, but 2 out of 3 cash planets are running.I am the one with the least planets and that damn Lizard build his hisser base. But i will build my second base this turn. I used the calculation sheet to check that i can build an Oynx at the first turn.!!!


== Turn 9 ==
== Turn 9 Second Starbase==
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Build my second starbase this turn and have enouth minerals for an Onyx. Found a Bovinoid planet this turn and on the Humanoid base, i can build a Merlin right away. Just need to bring more minerals.


== Turn 10 ==
== Turn 10 ==

Revision as of 16:27, 17 March 2012


Preamble

This is a war log that discribes the situation of the Crystalline during the first emperor game on planets.nu: The Scorpius War. The aim is to give everyone an inside view of this running game, to share the experience I made and to explain the decisions I made in this specific situation. If you have ever analysed another players game and asked yourself why has he done this or reacted like that this war log may answer some of your questions. It´s not really a stagegy guide, however, i hope it will give other Crystalline players new ideas and another view on common issues and Crystalline issues in specific. As it is a running game I can not share too much details or the actual turn status but I will add more and more details to the turns as the game goes on.

Game analysis

Before I started this game, i had a close look on the specific game setup and made my assumptions.

  • Only the highest ranking players are allowed to join.

I expect all players to be experts in thier race and they know the enemy races and what to do against them. In an expert game the ship limit will be reached very early. ==> I have to be fast with Starbases and outbuild the carrier races.

  • All but the winner will loose thier rank

I expect everyone to fight to the last planet. ==> Diplomacy will be complex.

  • No allies allowed

There will be absolutly no trust in this game. I expect a lot of temporary agreements and they will only last as long as both sides benefit. Don´t get to strong early or all unite against you.

  • Fair map setup

To avoid any complains, i am sure Yoshua has manualy created a fair map with planets within 81ly distance around the homeworld and equel distance between the homeworlds. Most likly the middle will be free.


Tools

The tools I use to calculate my turn:

  • Shiplist.xlsx: Excel file with all enemy ships I saw in the cluster (ID, Hull, Warp speed, Weapons, Mass, last turn seen)
  • MassCost.xlsx: Excel file to calculate ship build costs and minerals, minefield size after sweeping, hull mass
  • www.vgaplanets.ca: Web calculater I use to optimize my eco.

How to locate an enemy Homeworld

  • The Universe is a cake:

Details follwoing soon....

  • Ships & Numbers:

Details follwoing soon....

Timeline

Turn 1

Total + -
Planets 1 0 0
Ships 1 0 0
Starbases 1 0 0

Starting in a Cluster of xxx Planets, xxx Planets within 81ly from my Homeworld. Made a plan how to colonize all in the shortest time, loaded the MDSF with 160clans and 40 supplies and send it to the planet nearby. Maxed the factories on the planets, mines to 201, defence to xxx, Tax to -5 happyness. Upgraded Hulls to Tech 6, so I can build Emeralds and LDSF. Engines to Tech 10, no way around that. Beams to xxx. Torps to xxx. Build an Emerald as it has huge Cargo and will be the biggest ship next to the Resolute for the next 10-15 turns. It will never get useless. Used the calculation sheet to make sure I can build the ships I need the next turns. Send out diplomats to all other races.

Turn 2

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

A good start, the first planet has 5,2 mio Humanoids Tribal. Not a chash planet, but i can build hulls. Onyx, Diamonds and Crystal Thunder. All ships that will not move or die early in a Combo. Beamed down 120clans and 36 supplies and moved on to the next planet. Have to go back soon to get more clans form my HW. The Emerald is loaded with 390clans and 120 supplies. No need for torps, i can build them later in space if i find some cash on a good native planet.

Turn 3

Total + -
Planets 2 1 0
Ships 3 1 0
Starbases 1 0 0

Build a LDSF, will need it to bring natives to the first cash planet i hopefully find soon. 2,7mio Amphibian Anarchy and a non native, but good mineral planet. I need cash if i want to survive. All ambasadors arrived, good that everyone is communicating.

Turn 4

Total + -
Planets 4 2 0
Ships 4 1 0
Starbases 1 0 0

Finally, 3,3mio Avian Participatory, this will be my first chash planet, dropped just 1 clan from my Emerald, the LDSF will do the rest i need the emerald to move on and scout. Another non native planet, but at least good source of Moly.

Turn 5

Total + -
Planets 6 2 0
Ships 5 1 0
Starbases 1 0 0

1000mcs in turn 6, thats the start i was looking for. The LDSF is heading home again, i dropped all clans on the Avian Planet. Will build a second LDSF

Turn 6

Total + -
Planets 7 1 0
Ships 6 1 0
Starbases 1 0 0

Found 2 more chash planet this turn! Each of them will bring 1000mcs a turn. Need to bring more clans and prepare for the first web. I The Rebel and the EE have build there second Starbase this turn. Need to hurry or they will fill the shipqueue with HYPers.

Turn 7 First Contact

Total + -
Planets 9 2 0
Ships 7 1 0
Starbases 1 0 0

Contact!! not really, but the privateer stole an empire probe and the EE publiched the Pirates Homeworld. So my neigbor is the Privateer and the EE will be near aswell. I need to lay webs to stop the MBRs and with a little luck i will have cloakers soon! Need to get back to my homeworld to bring more clans to my 3 chash planets, Colonial already has 14 planets, i have 9, need to get my Eco running. Will bring minerals and cash for a second base to the Humanoid planet this turn. This will allow me to build good hulls, need some terraformer anyway

Turn 8

Total + -
Planets 9 0 0
Ships 8 1 0
Starbases 1 0 0

Another non-native planet, but 2 out of 3 cash planets are running.I am the one with the least planets and that damn Lizard build his hisser base. But i will build my second base this turn. I used the calculation sheet to check that i can build an Oynx at the first turn.!!!

Turn 9 Second Starbase

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Build my second starbase this turn and have enouth minerals for an Onyx. Found a Bovinoid planet this turn and on the Humanoid base, i can build a Merlin right away. Just need to bring more minerals.

Turn 10

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 11

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 12

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 13

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 14

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 15

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 16

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 17

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 18

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 19

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 20

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 21

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 22

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 23

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 24

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 25

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 26

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 27

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 28

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 29

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 30

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 31

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 32

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 33

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 34

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 35

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 36

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 37

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 38

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 39

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 40

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 41

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 42

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 43

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 44

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 45

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 46

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 47

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 48

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 49

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 50

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0

Turn 51

Total + -
Planets 1 0 0
Ships 2 1 0
Starbases 1 0 0