Search results

From VGA Planets Wiki
Jump to navigationJump to search
  • [[Category:Ships]] [[Category:Alchemy Ships]]
    1 KB (185 words) - 21:37, 11 January 2016
  • Its gigantic cargo hold (the largest of all ships) can be used in a pinch for the evacuation of colonist from important plane ...erable to destruction by carriers, and capture by higher grade [[torpedo]] ships.
    2 KB (241 words) - 21:39, 11 January 2016
  • ...ed upon your newly constructed or [[The Solar Federation|Super Refited]] [[Ships]]. Each Beam Weapon has its own specific Beam Weapon Tech requirement for i
    962 bytes (92 words) - 18:33, 29 November 2012
  • [[Category:Ships]] [[Category:Solar Federation Ships]]
    1 KB (220 words) - 21:28, 11 January 2016
  • ...[[mines]] (50% of normal probability per light-year). They can also attack ships without attacking a [[planet]] simply by setting a '''Primary Enemy''', alt Being attacked by [[ships]] with a cloaking device can be tough.
    3 KB (392 words) - 09:34, 19 July 2019
  • I recommend you select a versatile race for your first game. Solar federation is a good choice. Secondly, all ships ending their turns in deep space, will be visible to other players at a dis
    2 KB (350 words) - 23:58, 24 December 2012
  • ...page will discuss various tactical considerations when pitting two or more ships against each other. ...s much more valuable than the ship per se), and can only effectively fight ships with a few beams. Additionally, 1- or 2-bay carriers like the [[Iron Slave
    6 KB (972 words) - 20:02, 18 June 2012
  • ...ers in the universe and the second highest (after the Merlin Class) of all ships. May be useful if you have a cluster of planets and you want to run a route ...s and is about half the cost of a Super Transport, it's better to have two ships in different places at once doing different missions instead of a single sh
    2 KB (410 words) - 23:16, 27 March 2024
  • [[File:Fed_portrait.jpg|180px|thumb|left|Solar Federation portrait from [http://planets.nu VGA Planets Nu]]] |racename=The Solar Federation
    14 KB (2,255 words) - 07:03, 12 February 2023
  • *Move Intercepting ships ...of the captured [[starship]] is ejected into space except for [[The Solar Federation|Fed]], [[The Privateer Bands|Privateer]], [[The Evil Empire|Empire]], and [
    2 KB (305 words) - 17:02, 30 November 2012
  • *'''Distance from enemy''': How much fuel will your ships need to get to the front lines? Do I need to defend this planet? Is this ...a base, the better able the base is to adsorb damage from attacking enemy ships.
    14 KB (2,255 words) - 10:25, 16 January 2023
  • ...s not available in Standard or Classic modes. In order to unlock these new ships and abilities, players must spend Campaign points that they earn through pl ...to balance out the game somewhat, and make the game more fun. A lot of the ships in the original VGA Planets were "useless", so updated versions of them hav
    5 KB (793 words) - 07:07, 23 April 2021
  • ...not apply to ''Giant Melee'' games as they give you more planets and more ships. Your first will also not necessarily be turn 1, either. ...mines]] (about 75 more, double the increase if you are playing [[The Solar Federation|Feds]]) and factories (about 150 more).
    7 KB (1,177 words) - 17:09, 28 October 2014
  • ...make the best use of resources that you can, which teaches you how to make ships in an efficient way. Blitz also lets you play more games, because the games ...rp 5 engines, which are cheap). Do not put [[Torpedo|Mk. 7 torps]] on your ships if you can't afford the MC.
    15 KB (2,499 words) - 23:33, 28 December 2021
  • ...ing, sneaky race with extremely powerful ground troops and relatively weak ships. The Lizard player lives by sneak attacks, and only engages in direct comb ...nd of combat if damage is above 100% and they engage planet). Lizard owned ships ignore the first 50% damage for Engine and Weapons.
    24 KB (4,090 words) - 07:05, 12 February 2023
View ( | next 20) (20 | 50 | 100 | 250 | 500)