Hostile Planets

From VGA Planets Wiki
Revision as of 00:49, 30 May 2011 by 142.58.129.63 (talk) (Created page with " For any non-Crystal race, a hostile planet is one that is over 85 or under 15 degrees (50 being the average, or "ideal" temperature). Most VGAP UIs will calculate the maximum c…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

For any non-Crystal race, a hostile planet is one that is over 85 or under 15 degrees (50 being the average, or "ideal" temperature).

Most VGAP UIs will calculate the maximum clans a planet can hold. What is not immediately obvious is that clans on the surface of a planet in excess of the maximum can eat supplies (a small amount) to live, provided that there are enough supplies on the planet.

For every extra clan over the maximum population, four supply units must also be on the surface of the planet to ensure their survival.

For instance, if the maximum population of a planet is 189 clans, you may put 289 clans on a planet provided you ALSO ship in, or accumulate, 400 supplies, and simply leave them there. Two or three will be "eaten" every turn, but those are easily replaced by factory production and will not usually be noticeable.

This can occasionally be difficult to arrange. An Avian planet requiring 1200 clans over maximum population will need a staggering 4800 supplies! Yet this will pay itself back quite quickly with patience.