Lizard Class Cruiser
Overview
Statistics
Tech | Mass | Fuel | Cargo | Crew | Engines | Beams | Torps | Bays | MC | Dur | Trit | Moly | Special |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 160 | 330 | 290 | 430 | 2 | 4 | 3 | 190 | 42 | 81 | 30 | Cloak |
Built By
Abilities
- Has cloaking device (8 fuel/turn for cloaking)
- Ranges (ly):
* Full / Cloaked: 444 * Full / Uncloaked: 525 * Empty / Cloaked: 772 * Empty / Uncloaked: 1060
- Ground Attack:
*Can capture fully defended planets and starbases with up to 150.000 colonists
- Combat with Mk4 Torpedoes (in lizard hands):
* will destroy any Firecloud
- Combat with Mk7 Torpedoes
Notes
The Lizard Class Cruiser is the workhorse of the Lizard fleet. It has a very large cargo hold and can cloak, making it ideal for dropping clans on enemy planets (remember the 30:1 Lizards ground combat ratio!). However, the downside to this ship is its fuel consumption; it really is a gas guzzler, and it can be hard to refuel deep in enemy territory. As such, always make it part of a convoy if you're invading someone, and a better choice for freighter robbing would be the Saurian, which is lighter and consumes less fuel at the cost of 1 torpdeo tube. You could use the Reptile too, but it's small fuel tank and tendency to get captured makes the Saurian ideal.
As far as all-around warships go, this ship is OK, and at tech 4 it's a strong ship to build early in the game. However, later on it won't stand up to most enemy ships, and it would be better to build T-Rexes as war ships.