Standard
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"Standard" refers to the Standard game format which is played at Planets.nu. The main game formats at Nu are Classic, Standard and Campaign.
Standard has numerous differences from Classic mode, which utilizes the Classic Queue. As of 2021, Planets.nu has made the Planetary Production Queue a part of Standard.
Differences between Standard and Classic
Rule Changes
- Standard games now use Chained Intercept by default.
- Crystal web rules have changed. Web minefields no longer have friendly codes. Web minefields can no longer be layed in another player's identity. * Allies can no longer avoid being hit by webmines or being affected by web drain.
- When a homeworld is lost, that player's colonists lose 70 happiness, and all their natives lose 20 happiness.
Racial Abilities
- Evil Empire has Starbase Fighter Transfer and Galactic Power.
- Fascist has double beams.
- Birds have Super Spy Advanced and [Cloak and Intercept] abilities.
- Feds have Quantum Torpedoes.
- Crystals can no longer go through other Crystal players' webs.
Ships
- Birds get the Enlighten Class Research Vessel.
- Rebel Sage Class Frigate replaced with Sage Class Repair Ship.
- Super Star Cruiser gains Intercept Interference ability.
- Sapphire Class Space Ship no longer grants immunity to web mines for ships travelling with it.
Misc. other changes
- Standard games now allow transfer of megacredits and ammo.
- BDx friendly codes now enabled by default in Standard.
All of these settings can be disabled in custom games.
See Also
Summary of new Standard features Dec. 2020