Clone
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Overview
Friendly Codes cln Clone.
Tells the Starbase that you own and are in orbit with to make an exact copy of the ship with this code. This will in most cases cancel out the normal starship building on the starbase any turn that there is a starship with this code in orbit.
- The starbases' tech levels must be equal to or greater than the ship components being cloned.
- The cost of cloning a ship (megacredits) is 200% of the original cost of building the ship. You also need 100% of the metals (Dura,Trit,Moly).
- The Privateers and Crystals can not clone.
- You can not clone ships that your race can already build.
- Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)
The Ship Limit
Once the games 500 ship limit is reached no more cloning can take place. If you have more than 20 Priority Build Points you can both build a normal ship at a starbase while you are also cloning the ship.
Notes
- The warp speed and waypoint of any ship that is being cloned (has the friendly code to cln) is set to 0 during the movement phase of the game. A cloned ship can not move by itself.
- From recent test for the Planets Magazine, a ship set to cln will still be cloned even if chunneled away, but no single ship can clone twice in a turn.
Test Needed
- Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow a ship set to cln)
See Also
Cloning Planets Magazine
Planets Nu documentation
Clone Donovan's